Wanting to pick up on the Beakface Archer again, it's been too long.
Here are some fresh ideas I'm considering...would appreciate any ideas
Previous submitted design (that failed ;-P )
Powers:
+ Glide is a given...
+ Flocking (just as on the Sneaks)
3rd power...
Quote:
CLEAR SHOT
When attacking a figure that is not engaged, a Beakface Archer rolls 1 additional attack die.
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Quote:
COVER FIRE (#1)
After a Beakface Archer attacks, he may attack one additional time. The additional attack must target a figure that is within 3 clear sight spaces of a Raptorian you control.
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Quote:
COVER FIRE (#2)
When attacking a non-adjacent figure, add 1 attack die if the defending figure is engaged with a Raptorian figure you control.
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Quote:
SUPPORT FIRE
After attacking with a Beakface Archer, if it did not move and attacked a figure engaged with another Raptorian you control, you may immediately attack with that Raptorian.
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Clear Shot + Flocking
Is quite a simple design that provides some great early game development and punch until it makes more sense to switch over to a developed hero or Sneak squad to get number of attacks.
Cover Fire #1 + Flocking
Provides multiple attacks per Order Marker, but only after you'd developed the board. This combo allows early game development for pings with 2 attack to flock and then some midgame OM's when they can get 2 attacks...though at that point you're probably better off with just going Sneaks
Cover Fire #2 + Flocking
Would probably need to be +2 to be worth the midgame OM.
Support Fire + Flocking
I think this combo is more along the lines of what I'm thinking. There's some neat synergy here in that you still only get to flock 1 time, but if you'd flocked strategically into your opponents figures, you could technically attack as many times as you have engaged Raptorian Archers. Seems a bit OP at first, but I think the balance is 1) typically you don't want your ranged figures engaged and 2) that's pretty tough to setup...but it's pretty neat
Or ...do a combo of any of the above...hmmm