Thread: Workshop Thread
View Single Post
  #313  
Old March 20th, 2020, 07:29 PM
Sir Heroscape's Avatar
Sir Heroscape Sir Heroscape is offline
Sir Formerly Known As adoney
 
Join Date: September 14, 2015
Location: U.S - Iowa
Posts: 9,644
Images: 147
Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth
Re: Workshop Thread

Also recognize we're being a little more nitpicky because
1) you asked us to
2) we've seen similar mistakes or issues with maps before
3) with limited terrain it requires even more care in the design. when you have "too much" terrain it's a little easier to fudge some stuff or get away with others, but slim terrain really requires a certain finesse to map building. We're trying to help that finesse.
4) the more I play heroscape the more I realize it's a Chess game. While dice are involved, games of heroscape are won and lost by 1 single hex. The more competitive a person plays, the more meticulous they study a map and it's subtle advantages and disadvantages and they will be able to exploit any potential mishaps by the designer. We're trying to help designers be mindful of some of those things. So take courage, you're doing well...but after all, this was meant to be a challenge...and well, it is a contest too.

Sir Heroscape's Content
Customs, Maps, Battle Reports
YouTube Channel, Trade List,
'Scaper of the Month, Burnout Format
Tourney Record: 309 - 141
Online Record: 19 - 22
Reply With Quote