Goal:
The purpose is for the heroes to clear the Lower Dungeon, summon the Boss (Bramceyphs), and Kill him
Setup:
-Every man for himself --> but players may work together to fight the Dungeon
-Each player has only 1 hero, and 2 players start on each end of the upper Dungeon
-Each player has a pouch (more on this later)
-To access the lower Dungeon Heroes must enter the Portal. The Portal's entrance is at the top of the mountain guarded by an Army. Once they enter the Portal to the Lower Dungeon there is no way to get back up to the Upper Level...except dying >
Turns
-Roll for Initiative, proceed Clockwise from winner of Initiative. After 2 Hero turns, the Dungeon (me) Takes a turn. So in a full Round the Dungeon gets a total of 6 turns while each player only gets 3.
-Players can only activate their hero in a turn, the Dungeon gets to choose which army card to activate in any given turn.
-Before any movement players may activate and use any glyphs they are carrying in their pouch
-If a players Hero dies, that hero will respawn at their start zone location at the beginning of the next turn.
Rewards
-When a Hero destroys a squad figure they receive 1 Credit (credit's are tallied on paper)
-When a Hero destroys a Hero figure they receive 2 Credits and 1 Treasure glyph
-Players may "Cash in" their Credits for Brandar glyphs
-When a player has a Brandar glyph, at the beginning of their turn they may choose to use the Brandar glyph to purchase from the "store" and add it to their pouch
-The Store = Summoning Glyphs, Healing Glyphs (Kelda), Massive Curse, Treasure Glyphs
-A player may use 1 Brandar glyph to purchase any one of the above glyphs from the store
-Glyphs purchased during a turn may not be used in the same turn they were purchased
Summoning
-When a player uses a summoning glyph they may summon any figure from the level of Dungeon they are currently on (Upper/Lower)
-Players may also choose to Summon Dungeon Heroes from off of the board, onto the board as a means of making the mission more difficult for their fellow travelers or to simply kill the monster themselves and take the loot.
-The Boss is not allowed to be summoned using Summoning glyphs
-Available Monsters to be summoned onto the board: Moltenclaw, Krug, Ice Troll Beserker, Ogre Warhulk, Ogre Pulverizor
-Once Monsters are summoned from off of the board, the "Dungeon Master" has control over that figure
Victory
Dungeon:
-If Boss (Bramcephys) is not summoned by the end of Round 10 --> Dungeon Wins
-After Boss (Bramcephys) is summoned if there end up being no Heroes left in the Lower Dungeon --> Dungeon wins
Heroes
-Summon Boss (Bramcephys) before the end of Round 10 and Kill the Boss --> Heroes win
-two heroes must be on the center Shadow tiles of the lower Dungeon to summon the boss