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Old May 11th, 2017, 11:18 AM
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Sir Heroscape Sir Heroscape is online now
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Re: VVildeyedjokers Maps

Okay your second map. First off, it does look cool...so once again well done with the aesthetics...but this would be a casual map, not competitive and here's why:
1) the Thorian glyph is practically hands down one of the most OP Glyphs in the game and no tournament director that I know of would let it find its way onto a tournament map (and as a player I would have a word with them if they did)...just being honest here. So that glyph really should be changed.
2) Fliers have too much of an advantage in this map. Non-flying armies have to skirt around castle and ice while Fliers can jump all over the Glyphs and take map position without being contested.
3) we've pretty much made it a rule not to except maps where 5 or 6 move figures can reach Glyphs on one turn. This is the case here. Any 6 move flier can take the Valda glyph turn 1 and will allow their army to develop and take position much faster than the opponent and the glyph won't be contested unless there are Fliers on the other team as well. This is a major flaw.
4) I don't want to make this sound too harsh, but there's no better way to say it...this map is broken. The startzones are too close in proximity. We had a map submitted during our first contest (see below) that had close startzones divided by castle walls, and initially we thought this was a neat idea...but after playtesting it was clear that that type of design is broken because dragons can see over the top and any dragon army with Zelrig on this map will just sit in the startzone and blast away at the opponent all of round one without really having to move. Other dragons can't reach the startzone with their specials, but all they'd have the do would be to simply fly into the water (while taking Valda glyph) and then attack the startzone. So it's just not a competitive design.


But keep up the good work. If at first you don't succeed, try , try again...

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