Re: Tournament Map Feedback Thread
I appreciate the feedback on Dralli. Would be interested to hear more of your review in detail. I’m a little surprised by both comments as 1) I deliberately made sure there were no 1-hex choke points, so curious to know more about how that played out in your game(s), and if it is as more a result of the figures (ex rats, Raelin, range) or truly the map and 2) there are only 3 hexes in the SZ where a 5-move unit can’t get to lvl 2 in one turn of movement, so again curious to understand that comment.
Again thanks for the feedback.
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