OUTER SPACE TERRAIN RULES (for testing)
Outer Space Terrain rules include rules for two new types of terrain spaces (Cosmos spaces and Asteroid spaces). Outer Space Terrain rules should be used with the
Cosmic Space Mat and other Outer Space battlefields, as specified in their map threads.
Cosmos Spaces
Cosmos spaces are 0 height.
When a non-flying figure enters a Cosmic Space they can only move in a straight line and must continue moving in this manner
if they can until
they either one of the following is true:- all of their available movement is used,
- until they move onto a space of a different terrain type, or
- the they cannot legally occupy the next space.
Asteroid Spaces
Any rock tile or
group of rock tiles seven hexes or smaller
group of rock tiles that is not attached to any other hexes and
that is
placed on top of a Cosmos space is considered an Asteroid space.
Asteroid spaces placed on top of Cosmos spaces are considered to be occupying those Cosmos spaces.
Exposure Damage
At the end of each round, roll one unblockable attack die for exposure damage against each figure you control occupying a Cosmos or Asteroid space. If the figure has Super Strength, it receives a wound on a blank instead of a skull.
Space Drift
Non-fixed objects, including destructible objects, figures, glyphs, obstacles, and non-fixed terrain (including Asteroid hexes and Comets) that occupy Cosmos spaces are affected by Space Drift.
If the object has other objects on top of it, those objects will remain on the object and be moved with it.
After rolling for Exposure Damage at the end of each round, following initiative order, players must take turns moving any non-fixed objects affected by Space Drift up to two spaces each in any direction.
Each non-fixed object may only be moved by Space Drift once each round, must be moved as many spaces as possible, and must end this move on a Cosmos space.
If a terrain hex is moved next to another terrain hex this way, they should be joined together. This may result in a non-fixed object becoming fixed terrain.