Originally Posted by Midgieboy3
I know this is probably to long I've been reading other playtest to try to get the feel. I just feel like you try to get as much data as you can from these play tests so I try to add as much as I can I'm probably going to have to break this down, well, here it is.
I enjoy playing with Killer Frost, the first game I kept her in her start zone for the majority of the match and make someone try to kill her one on one so she could freeze the opponent then attack that opponent with 5 die from cold strength. The second game I played I was a lot more aggressive, I wanted to see how effective she was as a may-lay masher. She is great to kill squads with her auto wound marker, if you play on a lava Field it makes her a lot scarier opponent. Over all I think Her theme fits perfectly. With the amount of point being a the proper value, I see nothing wrong with her. I could read and understand Frosts powers, non of it seamed glitchy to me. I give the design 2 thumbs up.
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Killer Frost
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________
Army Test
- Does it passYes or NoYesYes
- What should be the unit's point value? ~210
- Give a brief overview. [B]Killer Frost, Captain Cold, Enchantress, Magma, and Fire Demons VS Batman(Bruce Wayne#1), Robin(Tim Drake), Alfred Pennyworth, Flash (Berry Allen), Quicksilver, and Ant-Man(Hank Pym) The match is a last man standing and KnockBack rules are in effect.
Map: [B]Sacred Shrine Map( I subbed out the water tile for molten lava and all rock tile are lava tile except the start zone.)
Units: Killer Frost, Magma, Fire Demons, Captain Cold, and Enchantress.(1100)Flash(Berry Allen), Quick Silver, Alfred, Robin(Tim Drake), Batman(#1Bruce Wayne), and Ant-Man(Hank Pym).(1100)
Spoiler Alert!
ROUND 1: 10 to 6 Good Guys. Fire demons place 4 Single Space Lava Hex on the board before initiative.
Batman moves 5 spaces 4 sight spaces away from Robin, activating VIGILANTE SIDEKICK. Robin moves 4 spaces adjacent to Batman.Enchantress moves 5 spaces.Flash moves 11 spaces behind a column. All 4 Fire Demons progress 6 spaces froward.Ant-Man moves 4 spaces.Captain Cold moves 4 spaces.
ROUND SUMMERY: Everyone progress forward.
ROUND 2: 14 to 13 Bad Guys.
Fire Demons all progress forward. 1 moves 6 spaces, 2 move 3 spaces, and 1 moves 4 spaces. The 1st one lands on the GLYPH OF COSMIC SHIELDING. the other 3 are all adjacent to Flash. The 2 Demon attacks Flash with H.A. 3 skulls to 3 shields, 1 KBP. Flash gets knocked back 2 spaces and recives 1 Wound. Flash takes no leaving engagement.Batman moves 5 spaces and is 3 sight spaces activating VIGILANTE SIDEKICK.Robin moves 6 spaces onto the road and attacks a Fire Demon from 4 spaces away. 3 skulls to 2 shields. FIRE DEMON FALLS.Magma moves 5 spaces away and activates ERUPTION. Magma throws a lava tile 3 spaces adjacent to the road. Flash moves 6 spaces, through a Fire Demon, and lands onTHE GLYPH OF TEMPORAL DISPLACEMENT. Flash moves Batman who was 4 sight spaces away, and places Batman adjacent to Flash and a Fire Demon.Enchantress moves 2 spaces, and attacks Robin from 4 spaces away and has H.A.. 2 skull to 1 skull. -1 Robin. He has 3 life left.Quicksilver moves 8 spaces.
ROUND SUMMERY: -1 Robin, -1 Flash, and 1 Fire Demon has fallen and FIRE SPAWNING 13=4 was unsuccessful.
ROUND 3: 18 to 6. Bad Guys.
Enchantress attacks Robin again, and still has H.A. 2 skulls to 1 shield. -1 to Robin. He has 2 life left.Batman attacks a Fire Demon with H.A.. 4 skulls to 2 shields.FIRE DEMON FALLS.1st Fire Demon moves 2 spaces adjacent to Batman and Flash. Fire Demon has H.A. on Flash and attacks Flash. 3 skulls to 3 blanks. Flash activates SPEED DODGE 4.Flash moves 4 spaces onto the road. The 2nd Fire Demon moves 3 spaces adjacent to Robin and attacks. 3 skulls to 3 shields. Robin gets back knocked back 3 spaces, and gets -1 from KBD. Flash moves 1 space adjacent to a Fire Demon, and attacks with FIST FUSILLADE SPECIAL ATTACK. Flash rolls 4 sets of 3 attack die. 2 skulls to 2 shields. 2 skulls to 4 shields. 2 skulls to 1 shield. Fire Demon falls.Magma moves 1 space and activates ERUPTION and throws a molten lava tile 3 spaces away. Robin moves 5 spaces onto the grass by His S.Z..
ROUND 3 SUMMERY: -2 Robin, and 2 Fire Demons have fallen. Fire Demon activates FIRE SPAWNING 13=14. Fire Demon spawns on molten lava tile.
ROUND 4: 8 to 1 Bad Guys.
Enchantress moves back 1 space and attacks Flash with H.A. from 3 spaces away. 2 skulls to 1 shield and 3 KBP. -1 to Flash. He has 2 life left.Batman attacks an adjacent Fire Demon 2 skulls to 1 shield. The last Fire Demon moves 6 spaces onto a molten lava tile closer to His S.Z.. Fire Demons have LAVA RESISTANT.Robin moves 6 spaces back to his start zone adjacent to Alfred. Activating FIELD MEDIC=17. Robin gets +2 life. He has 4 life again.Captain Cold moves 3 spaces 4 sight spaces away from Flash, and attacks with COLD GUN SPECIAL ATTACK. 2 skulls to 0 shields. -2 to Flash. He has fallen.Quicksilver moves 7 spaces, slowing Quicksilver down was Captain Colds FROZEN MOLECULAR FIELD. Quicksilver moves 1 more space from SUPERSPEEDadjacent to Captain Cold, and attack with His normal attack. 1 skull to 4 shields.
ROUND 4 SUMMERY: -3 Flash, 1 Fire Demon died, +2 Robin. FIRE SPAWNING 13=8 was unsuccessful.
Round 5: 17 to 9 Bad Guys.
Enchantress moves back 2 spaces, 4 sight spaces away from Quicksilver with H.A. and attacks. 2 skulls to 3 shields, and 4 KBP.Batman moves 5 spaces onto a Lava Tile, and attacks the last Fire Demon, Batman has a H.A.. 3 skulls to 2 shields. All Fire Demons have fallen.Killer Frost moves 4 spaces.Quicksilver attacks an adjacent Captain Cold. 1 skull to 1 shield.Captain Cold moves 1 Space adjacent to Enchantress and Magma then attacks Quicksilver With [B]COLD GUN SPECIAL ATTACK. 3 skulls to 2 shields. [B]-1 Quicksilver. He has 4 life left. Ant-Man moves 4 spaces. Batman receives -1 from Lava Damage.
ROUND 5 SUMMERY: -1 Quicksilver, the last Fire Demon died, and -1 Batman.
ROUND 6: 11 to 10 Bad Guys.
Enchantress is 2 clear sight spaces away from Magma and activates ENCHANTMENT. Magma moves 1 space adjacent to Quicksilver and attacks. 3 skulls to 2 shields, and 5 KBP. -1 to Quicksilver. He has 3 life left. Batman moves 4 spaces onto the GLYPH OF COSMIC SHIELDING.Captain Cold attacks Quicksilver with COLD GUN SPECIAL ATTACK 1 skull to 2 shields.Quicksilver moves 4 spaces adjacent to Killer Frost with a Hight Advantage. Quicksilver was still slowed down by Captain Colds FROZEN MOLECULAR FIELD. Quicksilvers attack fails. Killer Frost moves 1 space adjacent to Quicksilver and attacks with COLD STRENGTH. Quicksilver gets +2 defense from the GLYPH OF COSMIC SHIELDING.2 skulls to 2 shields.Ant-Man moves 5 spaces with MIGHTY LEAP 5 adjacent to Magma and attacks. 3 skulls to 2 shields. -1 Magma, She has 3 life left.
ROUND 6 SUMMERY: -1 Quicksilver, and -1 Magma.
ROUND 7: 20 to 16 Bad Guys.
Enchantress moves 5 spaces into the Sacred Shrine 4 clear sight spaces way from Batman and attacks with a normal attacks. 3 skulls. Batman successfully uses EVASIVE STRIKE 15=15. -1 Enchantress. She has 6 life left.Batman moves 3 spaces adjacent to Enchantress and attacks with his normal attack. 4 skulls to 1 shield. Enchantress only receives 1 wound from MAGICAL DEFENSE. She has 5 life left.Magma moves 1 space still adjacent to Ant-Man and attacks with a Hight Advantage. 3 skulls to 0 shields. Ant-Man falls.Ant-Man just got taken out the previous turn. Killer Frost uses FROST BITE on Quicksilver, He receives -1 and has a frost bite marker on his card. Quicksilver has 2 life left.Quicksilver is FROST BITEN, and can not do anything.
ROUND 7 SUMMERY: -2 to Enchantress, and -1 Quicksilver.
ROUND 8: 16 to 1 Bad Guys.
Enchantress attacks Batman with a normal attack 1 skull to 1 shield, and 3 KBP. Batman's EVASIVE STRIKE 15 fails.Batman uses BAT-GRAPPLE 3 1 space onto the GLYPH OF BOOM TUBE. Batman Retreats back to his start zone moving 10 sight spaces from the Glyph.Captain Cold attacks Quicksilver with COLD GUN SPECIAL ATTACK. 3 skulls to 1 shield. -2 Quicksilver. He has fallen.Robin moves 6 spaces adjacent to Batman.[B]Killer Frost moves 4 spaces ending her turn on a lava hex activating CRYOKINESIS. She gets +1 Frost Marker back.Alfred moves 5 spaces adjacent to Batman.
ROUND 8 SUMMERY: -2 Quicksilver.
ROUND 9: 9 to 2 Good Guys.
Alfred moves 4 spacesEnchantress moves 5 spaces and attacks Alfred from 4 spaces away. 5 skulls to 2 shields. -3 to Alfred. He has fallen.Alfred has fallen the previous turn.Magma moves 4 spaces and activates ERUPTION. Magma throws her last molten lava tile 1 empty space from her. Batman moves 4 spaces adjacent to Enchantress with a Hight Advantage. 5 skulls to 4 shields. -1 to Enchantress, She has 4 life left. Batman is 4 clear sight spaces from Robin activating VIGILANTE SIDEKICK. Robin moves 4 spaces adjacent to Batman and attacks Enchantress from 2 spaces away with a Hight a Advantage. 4 skulls to 3 shields. -1 to Enchantress. She has 3 life left.Captain Cold moves 5 spaces onto the road.
ROUND 9 SUMMERY: -2 to Enchantress, and -3 Alfred.
ROUND 10: 18 to 6 Good Guys.
Batman moves 1 spaces still adjacent to Enchantress and attacks with a normal attack. Batman still has a Hight Advantage. 4 skulls to 3 shields. -1 Enchantress, She has 2 life left. Robin is 1 space from Robin, He moves 1 space adjacent to Batman using [B]VIGILANTE SIDEKICK. Robin attacks an adjacent to Enchantress with Hight Advantage. 4 skulls to 3 shields.-1 Enchantress. She Has 1 life left. Enchantress attacks Robin because of VIGILANTE PROTECTION, Robin has a Hight Advantage still. 5 skulls to 3 shields and 2 KBP. Robin gets Knocked Back 2 spaces and receives -1 damage from it. -3 to Robin, He has 1 Life Left.Robin activates BAT GRAPPLE 3 and moves 1 spaces adjacent to Enchantress with Hight Advantage, and attacks with his normal attack. 3 skulls to 2 shields. -1 Enchantress. She has fallen.Captain Cold moves 3 spaces and attacks Robin with COLD GUN SPECIAL ATTACK. 3 skulls to 1 shield. -1 Robin. He has fallen.[COLOR]Batman attacks an adjacent Captain Cold with a normal attack, and has Hight Advantage. 4 skulls to 0 shields. -4 Captain Cold. He has fallen.[/COLOR]Magma moves 1 space onto a Molten lava tile, and attacks with LAVA PROJECTILE SPECIAL ATTACK. Batman was unsuccessful with EVASIVE STRIKE 15=8 4 skulls to 1 shield. -3 Batman. He has fallen. BAD GUYS WIN IN 10 ROUNDS.
_____________________________________________________________
Army Test
- Does it passYes or NoYesYes
- What should be the unit's point value? ~220
- Give a brief overview. Last man or Woman standing. A typical elemental match up with Fire vs. Ice. Who will come out on top.
Map: [B]Sacred Shrine Map( I proxyed out the water tile for molten lava and all rock tile are lava tile except the start zone.)
Units: Killer Frost, Captain Cold, Mister Freeze, Doctor Strange, Juggernaut, and Ant-Man(Eric O'Grady).(1200) Enchantress, Fire Demons, Magma, and Red Hulk. (1170)
Spoiler Alert!
ROUND 1: 17 to 4 Cold team. Fire Demons set 3 lava tile accords the board before initiative.
Doctor Strange moves 5 spaces adjacent to a column.Red Hulk SUPER LEAPS 10 spaces into the Sacred Shrine.Juggernaut moves straight 5 spaces.Enchantress moves 5 spaces.KILLER FROST moves 3 spaces.All 4 Fire Demons progress 6 spaces forward.
ROUND 1 SUMMERY: both teams progress forward.
ROUND 2: 2 to 2. 20 to 4 Team Cold.
Captain Cold moves 4 spaces. Enchantress moves 5 spaces activating the equipment Glyph OF MAKLUAN MATTER RINGS. Juggernaut moves 5 spaces.Red Hulk uses SUPER LEAP, moves 8 spaces adjacent to Killer Frost and Captain Cold. Red Hulk attacks Killer Frost with His normal attack. Red Hulk rolls -3 attack die from Super Leap. Red Hulks attack is ineffective.Mister Freeze moves 3 spaces adjacent to Captain Cold, and attacks Red Hulk with FREEZE RAY GUN SPECIAL ATTACK from 2 spaces away. 1 skull to 1 shield.Magma moves 5 spaces.
ROUND 2 SUMMERY: Attacks were either missed or blocked, everyone else just progress forward. Enchantress obtained the Equipment Glyph.
ROUND 3: 17 to 6 Team Cold.
Doctor Strange attacks Red Hulk from 2 spaces away with Hight Advantage. 2 skulls to 3 shields. Red Hulk moves 1 space adjacent to Captain Cold and Doctor Strange, Res Hulk gets -1 from disengaging with Killer Frost. Red Hulk attacks Captain Cold with a Hight Advantage. 3 skulls to 1 shield, and 1 KBP. Captain Cold can't move . -2 and -1 from Knock Back. Captain Cold has 1 life left. Juggernaut moves 1 space and attacks a Fire Demon. 2 skulls to 2 shields and 4 KBP. 3 Fire Demons move 1 space, all of them are adjacent to Juggernaut and one has Hight Advantage. 2 skulls to 4 shields and 2 KBP. Second attack misses, 1 skull to 1 shield and 1KBP, and the last attack 2 skulls to 1 shield and 4 KBP. - 1 to Juggernaut. He has 6 life left.Killer Frost moves 2 spaces adjacent to Red Hulk and gets Him with FROST BITE. -1 Red Hulk, He has 6 life left.Magma moves 4 spaces and activates ERUPTION. Magma throws a molten lava tile 2 spaces.
ROUND 3 SUMMERY: -2 Red Hulk, and -3 Captain Cold and -1 Juggernaut
ROUND 4: 17 to 16 Team Heat.
All Fire Demons attack Juggernaut, one has Hight Advantage. 2 skulls to 4 shields and 3 KBP. 1 skull to 4 shields and 3 KBP. Third attack fails. 4 skulls to 2 shields and 3 KBP. -2 to the Juggernaut. Juggernaut gets knocked back one space, but does not take damage.Juggernaut moves 1 space and attacks a Fire Demon with Hight Advantage. 2 skulls to 2 shields and 3 KBP.Red Hulk attacks Killer Frost 3 skulls to 2 shields and 1 KBP. -1 to Killer Frost, She gets Knocked Back 2 spaces onto a Molten Lava Tile, it does not affect Killer Frost because she has LAVA RESISTANT. Killer Frost does not take Knock Back Damage, Killer Frost adds a Frost Marker back to her card from landing on a molten lava tile.Killer Frost moves 2 spaces and attacks Magma from 5 spaces away with Hight Advantage. 3 skulls to 1 shield. -2 to Magma, she has 2 life left.Enchantress moves 2 spaces activating the glyph of super speed, and attacks Killer Frost from 4 spaces Away. 1 skull to 0 shields. -1 Killer Frost. She has 3 life left.Doctor Strange takes leaving engagement from Red Hulk, He has 5 life left. Doctor Strange moves 1 space and attacks Enchantress from 4 spaces away with Hight Advantage. 5 skull to 1 shield and 2 KBP. - 4 to Enchantress, she moves back 1 space, and takes Knock Back Damage. Enchantress has 2 life left.
ROUND 4 SUMMERY: -5 Enchantress, -2 Juggernaut, -2 Magma, -1 Killer Frost, and -1 Doctor Strange.
ROUND 5: 17 to 4 Team Heat.
Red Hulk attacks Captain Cold with Hight Advantage. 5 skulls to 3 shields. -2 to Captain Cold. He Falls.Killer Frost moves 4 spaces adjacent to Magma and attacks he with FROST BITE. -1 to Magma, She has 1 life left, and has a Frost Marker on her card.Enchantress moves 3 spaces and attacks Doctor Strange from 3 spaces away, Doctor Strange has Hight. 1 skull to 4 shields.Juggernaut attacks a Fire Demon with Hight. 4 skulls to 1 shield. Fire Demon falls. The first Fire Demon moves 3 spaces onto a lava tile, adjacent to Juggernaut with Hight, and attacks. 3 skulls to 2 shields and 5 KBP.-1 Juggernaut. He has 3 life left. The second Fire Demon moves 3 spaces and attacks an adjacent Juggernaut. 3 skulls to 3 shields and 4 KBP. The Last Fire Demon moves 3 spaces adjacent to Killer Frost and attacks 1 skull to 1 shield and 2 KBP.Doctor Strange moves 2 spaces and attacks a Fire Demon From 3 spaces away with Hight. 4 skulls to 2 shields. Fire Demon falls. At the end of the round the Fire Demons activate [B]FIRE SPAWNING 13=5.[B] it was unsuccessful.
ROUND 5 SUMMERY: 2 Fire Demons die, Captain Cold dies, -1 Juggernaut, and -1 Magma.
ROUND 6: 13 to 2 Team Heat.
Killer Frost activates FROST BITE because she is adjacent to Magma. -1 to Magma, She has Fallen.Red Hulk moves 1 Space and attacks an adjacent Mister Freeze with a normal attack. 6 skulls to 2 shields and 3 KBP. -4 to Mister Freeze, He has fallen.Doctor Strange moves 2 spaces and attacks Enchantress with Hight from 3 spaces away. 3 skulls to 2 shields. -1 Enchantress, She has 1 life left.Magma was destroyed the previous turn.Juggernaut moves 2 spaces onto a Lava Tile and attacks an adjacent Fire Demon with Hight. 4 skulls to 1 shield. It's the end of the round Juggernaut rolls for lava Damage and receives -1. He has 1 life left.Fire Demon does not roll for lava damage because of LAVA RESISTANCE the Fire also rolls for FIRE SPAWNING 13=20. It is successful and 1 Fire Demon is revived and is placed on a Molten Lava Tile.
ROUND 6 SUMMERY: a Fire Demonwas kill but was revived at the end of the round, -1 Magma she has fallen, -4 Mister Freeze He also has fallen,-1 Enchantress, and -1 Juggernaut.
ROUND 7: 5 to 3 Team Heat.
Killer Frost moves 1 space adjacent to a Fire Demon and attacks him with the special attack FROST BITE. The Fire Demon has fallen. Killer Frost has no Frost markers on he card. Red Hulk moves 5 spaces adjacent to Ant-Man.(Eric O'Grady) Red Hulk attacks with his Normal attack. 3 skulls. Ant-Man successfully activates VANISH 6=8. Ant-Man takes no damage and moves 4 spaces.Doctor Strange again attacks Enchantress from 3 spaces away with Hight. 3 skulls to 2 shields. -1 toEnchantress. She has fallen and the GLYPH OF MAKLUAN MATTER RINGS have been destroyed with her.[/COLOLR]Enchantress was just destroyed the previous turn. Juggernaut attacks an adjacent Fire Demon with His normal attack. 2 skulls to 0 shields. The last Fire Demon has Fallen.The Fire Demon was destroyed the pervious turn. Juggernaut rolls for Lava Damage, and receives 1 wound. Juggernaut has fallen.FIRE SPAWNING 13=11 was unsuccessful.
ROUND 7 SUMMERY: 2 Fire Demons died, -1 Enchantress. She died. -1 Juggernaut, He died.[COLOR]
ROUND 8: 16 to 9. Team Heat.Red Hulk moves 4 Spaces adjacent to Ant-Man, and attacks with a normal attack. 7 skulls to 0 shields. Ant-Mans special VANISH 6 was unsuccessful, Ant-Man rolled a 5. -7 to Ant-Man. He has been destroyed. Doctor Strange moves 5 spaces onto the Sacred Shrine road. Red Hulk moves 5 spaces adjacent to Doctor Strange and attacks with His normal attack. 6 skulls to 0 shields and 4 KBP. Doctor Strange only receives on wound because of MAGICAL DEFENSE. Doctor Strange gets Knocked Back 2 spaces and receives Knock Back Damage.Killer Frost moves 1 space onto a Molten Lava Tile, She receives 1 Frost Marker back. She attacks Red Hulk From 2 Spaces Away and gets +1 from COLD STRENGTH. Her attack misses.Red Hulk moves 1 space adjacent to Killer Frost and attacks with his normal attack. 4 skull to 0 shields. Killer Frost has been destroyed.Killer Frost was destroyed the pervious turn.FIRE SPAWNING 13=9 was unsuccessful again.
ROUND 8 SUMMERY: -1 Ant-Man, He was destroyed. -2 Doctor Strange, and -4 Killer Frost She was destroyed.
ROUND 9. 20 to 17. Team Cold.
Doctor Strange moves back 1 space, and attacks Red Hulk from 3 spaces away with Hight. 5 skulls to 2 shields. Doctor Strange uses the EYE OF AGAMOTTO and removes 2 O.M. off Red Hulks card at random, and gives Red Hulk -1 wound. Red Hulk has 5 life left.Red Hulks O.M. Was taken from the eye of agmotto. Doctor Strange moves 3 spaces and attacks Red Hulk from 4 spaces away, Strange still has Hight. 5 skulls to 1 shield. -4 to Red Hulk, He has 1 life left. Red Hulk places 1 Heat Marker on His card. Red Hulk moves 3 spaces adjacent to Doctor Strange, and attacks with his normal attack. 3 skulls to 1 shield, and 3 KBP. -1 to Doctor Strange, because of MAGICAL DEFENSE. He has 1 life left.[COLOR=red] Doctor Strange attacks the adjacent Red Hulk with his normal attack. 4 skulls to 1 shield, and 3 KBP. -3 to Red Hulk. [B]TEAM COLD WINS!
ROUND 8 SUMMERY: -1 Doctor Strange, and -6 Red Hulk.
|