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Old September 29th, 2013, 06:16 PM
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Re: Book of Bouncing Boy - VOTE for Playtest Phase

Playtest from Trollbrute:

Quote:
Originally Posted by TrollBrute
Here you go:

NAME OF THE TEST UNIT Bouncing Boy

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass


_____________________________________________________________


Army Test 1

- Does it pass, Yes or No? Yes
- What should be the unit's point value? 170-180
- Give a brief overview.Bouncing Boy did his share of damage here, but Superboy was the MVP.
Map: Country Road

Units: Boy's Club: Bouncing Boy (170), Cosmic Boy (260), Superboy (330), Krypto (80) (840) VS Luke Cage (190), Blue Beetle (160), Iron Fist (260), Shang-Chi (230) (840)

Unit Summary:
Damage w/normal: None; w/SA: 1 wound to Luke Cage, 2 to Iron Fist, 2 wounds to Blue Beetle.


Spoiler Alert!



Army Test 2

- Does it pass, Yes or No? Yes
- What should be the unit's point value? 170-180
- Give a brief overview.A test against a swarming army to see how well Ballistic Ricochet will do.
Map: Custom

Units: Bouncing Boy (170), Cosmic Boy (260), Saturn Girl (220), Lightning Lad (180), Bishop (1000) VS Sage (190), Deadpool (285), X-23 (220), Multiple Man x10 (300) (995)

Unit Summary:
Damage w/normal: None; w/SA: 4 Multiple Men, 3 wounds to Deadpool, 2 to Sage, 4 to X-23.


Spoiler Alert!



Not a lot to say here, a fairly simple but solid unit. His SA is a lot of fun, and strong in the right situations. I geared the tests towards giving him those opportunities, but I got plenty of use out of it. That paired with the fact that it can do a good amount of damage, makes me think his cost could use a bump. He feels more like a 180-190 figure in his best-case scenarios and the SA should have some nice uses against podding armies like Puppet Master, Mastermind or John Stewart, so I'd say at least 170. A nice addition to the Legionnaire faction.
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