[Pod 0] Pod 0 (Main Thread)
Here is a central thread for Pod 0. This thread contains information on the team, links to each unit it in the Pod, and any other voting or discussion related to the Pod as a whole.
The team for this Pod is: @NecroBlade @Pumpkin_King [emeritus] @Astroking112 @All Your Pie [emeritus] @flameslayer93 [emeritus] @capsocrates @Captain Stupendous The units for this Pod are: >Pillar of Hár (Crypolith) x3 (Destructible Object) >Ozuul (Eldrazi Ruiner) :valkrill: >Tetsuo Tyrell (Jace, Investigator) :vydar: >Honored Soul-Guides (Lantern Geists) (squad of 2) :jandar: >Velnesh Alphas (Leyline Phantoms) (squad of 3) :vydar: >Glyph of Healing >Glyph of Knowledge >Glyph of Recall >Glyph of Movement >Glyph of Power >Glyph of Toughness |
Re: [AotV] Pod 0 (Main Thread)
Following this thread. Excited!
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Re: [AotV] Pod 0 (Main Thread)
I second Pumpkin_King's enthusiasm! It's great to begin this project in earnest, and it'll be great to get the other pods up and running as well.
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Re: [AotV] Pod 0 (Main Thread)
All Unit threads linked. Stay tuned for the non-units.
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Re: [AotV] Pod 0 (Main Thread)
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Re: [Pod 0] Pod 0 (Main Thread)
Added them to the OP.
This thread is mainly reference now, but we could use it for discussion of bigger-picture stuff like how many special attacks and movement powers to include. Plus any votes about the Pod as a whole. |
Re: [Pod 0] Pod 0 (Main Thread)
Recently,
@superfrog
brought up some discussion over how we're handling glyphs in general for this set. Essentially, it was noted that the darker glyphs don't match classic Power Glyphs (much like Treasure Glyphs, which got their own rules), so it might make more sense to create some new rule for them, especially since most of what we have serves similar roles to pre-existing glyphs. Here's his post for anyone who missed it:
Quote:
Limiting the range of a glyph to 6 spaces within clear sight is an interesting concept, but I could see that being much more restrictive to scenario design and encouraging podding units up or playing very defensively. I had actually been toying around with the idea of some set of special rules for these types of glyphs back before AotV began in earnest, but I never settled on anything that I felt added enough potential to warrant a ruleset change, especially given that we already have Treasure Glyphs as mobile and hero-boosting options. That said, it's worth bringing up to see if others feel the same way. I know that @flameslayer93 said that he wasn't swayed, but I haven't seen any other responses yet. |
Re: [Pod 0] Pod 0 (Main Thread)
I like the idea for sure. It’s something we should keep in mind for a scenario. But if this is a master set they should probably just be the red glyphs.
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Re: [Pod 0] Pod 0 (Main Thread)
While "aura" glyphs do enter a new design space, including map building considerations, my immediate concern is it gives Range an advantage since they can both more easily sit within a beneficial aura and assault a bad aura without being subject to its effects. Between that and simplicity for a Master Set, I prefer to stick with normal power glyphs.
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Re: [Pod 0] Pod 0 (Main Thread)
The idea of Aura Glyphs rewarding range too much is especially important when considering how the Cryptolith Towers will have a similar effect. Having both elements boosting range over melee will make it much more difficult for us to balance scenarios for melee units to still be fun, given that they already gain very little from the towers.
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Re: [Pod 0] Pod 0 (Main Thread)
Additionally, most of the terrain is flat board, so nuanced map construction may be limited.
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Re: [Pod 0] Pod 0 (Main Thread)
Are we mainly waiting on Editing for Pod 0? What about Pod 1?
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