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AotV Customs A place for Arena of the Valkyrie Customs |
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#1
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[Pod 0] Glyph of Movement - Design
The Book of Glyph of Movement Arena of the Valkyrie Master Set ![]() Printer-Friendly PDF NAME Glyph of Movement Power Glyph TBA The glyph used for this glyph is the Glyph of Movement +2 from Arena of the Planeswalkers. Editing Check Playtesting: -Rulings and Clarifications- TBA-Strategy, Tactics and Tips- TBA Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2
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Re: [Pod 0] Glyph of Movement - Design
See here for the beginning of discussion surrounding these new glyphs.
This one is in a bit of a weird spot. We can't really do Valda's "+2 move to all other figures" if we want each of our glyphs to be unique from the official Power Glyphs. I do have an idea, but it necessitate actually distinguishing these glyphs from the red Power Glyphs and tan Treasure Glyphs (which some people have noted an inclination towards in the past, but we decided against for the sake of keeping AotV true to classic HeroScape). In keeping true with each color of glyph being considered distinct, we could treat these as normal Power Glyphs with a minor variation: figures don't have to stop when entering their space. This should be pretty intuitive to newer players (my girlfriend forgets that you have to stop on Power Glyphs every so often, and she's played several games with me at this point) and have a minimal impact on how they play when compared to normal glyphs. What that does do, though, is open this glyph up to a completely unique interpretation: Quote:
Any thoughts on this direction? It would probably involve discussing the changes to the other glyphs we have in the process, as well, just to ensure that everything is fine. I don't anticipate it being an issue for Recall or Healing (just stop on the glyph to activate it, I think), and Knowledge isn't problematic already. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3
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Re: [Pod 0] Glyph of Movement - Design
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4
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Re: [Pod 0] Glyph of Movement - Design
Hmm. I can see that. I like the limit to OM rather than "turn" like our other glyphs, albeit it might be a little less intuitive for newer players. I think that counterintuitive aspect would be worth the sacrifice in this case, as the alternative is madness.
I am coming around to the idea that the black glyphs from our box should have some minor difference about them, though. I'm tempted to revive that conversation in the Pod 0 Thread, but it wasn't attracting much attention there and it is probably most applicable to this glyph in particular. If anyone is lurking and reading this, remember that you're welcome to share your thoughts, even if you aren't in Pod 0. ![]() Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5
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Re: [Pod 0] Glyph of Movement - Design
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My suggestion is that it allows only one figure on the revealed card to add +2 to it's move that turn. |
#6
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Re: [Pod 0] Glyph of Movement - Design
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A potential alternative could be "Before revealing any numbered Order Marker, you may move a figure you control up to 2 spaces." That would still benefit range a lot, but they at least won't be able to ping something and then move away. Quote:
If so, then I could see this. Valda is a pretty potent glyph in general, so there's definitely room for a weaker version of it. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#7
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Re: [Pod 0] Glyph of Movement - Design
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Correct. Instead of giving your entire army the +2 movement, only one figure in at a time will get the bonus. And it should be the OM revealed card, so that bonding figures can't double dip. |
#8
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Re: [Pod 0] Glyph of Movement - Design
Great. I do like that more than retreading Valda here (and that's a more generally useful form than the +2 boost to figures entering that space if we want it to be strong but not as good as Valda with Squads).
Wording it to where only one squad figure from the card with a revealed OM and not any bonded heroes will get a +2 boost is going to be difficult, I imagine, but it could be possible? It'd be easier to be sure with @Scytale 's input on if that is a feasible direction. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#9
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Re: [Pod 0] Glyph of Movement - Design
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The second reason is even more important in my opinion, and that is what the creation of a new glyph type would do for the rulebook. I think AotV presents the perfect opportunity to create the most polished and authoritative heroscape rulebook ever seen. The rules surrounding any new glyph types would have to be listed in the rulebook, which I fear could make the rulebook as a whole viewed more as a "custom mod" rather than the authoritative standard for VC going forward. Adding new characters and scenarios is one thing, but creating an entirely new type of glyph changes the fundamental rules of the game in a way that I feel could limit the potential impact of this project. |
#10
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Re: [Pod 0] Glyph of Movement - Design
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The difference between different types of glyphs isn't going to matter to people who only have our set, although I guess that it'll be worse if they start playing online games (OHS in particular will probably lead to some mistakes if we do make a new type of glyph, since the difference in colors won't be as apparent). On paper, remembering that red glyphs stop movement and black glyphs don't is about as easy as remembering the difference between water and swamp water, I think. ![]() Quote:
That all said, I'm not convinced that a new glyph type is the right way to go here, either (at least without a more compelling direction for them). That route mostly appeals to existing HS players and people familiar with VC, who care about the aesthetic of each glyph having their own color and are looking for new map features. I do think that there's some minor appeal in potentially streamlining the glyphs a bit for players learning the game, but that will probably cause some confusion down the road if the set does its job and gets people into the game. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#11
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Re: [Pod 0] Glyph of Movement - Design
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#12
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Re: [Pod 0] Glyph of Movement - Design
That's what I had feared. I'd prefer to keep the glyphs relatively simple and easy to interpret for newer players if possible, but given how many different forms of multiple turns per OM there are, limiting it to one boost per OM seems difficult. The best thing that I can think of is some kind of "After revealing a numbered Order Marker, once per turn a figure with that revealed Order Marker on its card may move 2 additional spaces" or something similar, which seems like it could get fairly confusing when it won't make much of a difference to our units. That also doesn't address the concept of multiple turns with the same figure, such as via Overextend or Frenzy, which would get pretty weird.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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