superfrogThis is merely a joke. |
Last Activity: Today 01:25 AM
About Me
- About superfrog
- Location
- USA - CA - San Gabriel
- Occupation
- science teacher
- Interests
- 'Scape, music, nerdy sports stuff
-
Signature
Downloads
Member's Files
File | Date | Downloads |
---|---|---|
Gatekeeper : A custom using the Shadar-Kai Warrior, #43 from the Dungeons and Dragons Lords of Madness Release | December 28th, 2012 | 0 |
Asphalt Cocktail : | November 18th, 2016 | 194 |
SoV - Zombie Hulk : This is the pdf of Zombie Hulk, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 412 |
SoV - Zettian Infantry : This is the pdf of Zettian Infantry, sized for printing. Thanks to doe138 for creating this versi | May 1st, 2019 | 265 |
SoV - Tyrian the Kyrie Warrior : This is the pdf of Tyrian the Kyrie Warrior, sized for printing. Thanks to doe138 for creating th | May 1st, 2019 | 206 |
SoV - Priscus : This is the pdf of Priscus, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 212 |
SoV - Cxurg'gyath : This is the pdf of Cxurg'gyath, sized for printing. Thanks to doe138 for creating this version. | May 1st, 2019 | 212 |
SoV - Beakface Sneaks : This is the pdf of Beakface Sneaks, sized for printing. Thanks to doe138 for creating this versio | May 1st, 2019 | 203 |
C3V Tomb Skeleton Archers : PDF sized for printing. | February 17th, 2020 | 161 |
C3V: Koggo - PDF : This is the official PDF of the card (both sides) for the C3V unit Koggo. Separate images are availa | October 29th, 2021 | 199 |
C3V: Wastewalker Gage - PDF : This is the official PDF of the card (both sides) for the C3V unit Wastewalker Gage. Separate images | October 29th, 2021 | 186 |
C3v: Axentia - PDF : This is the official PDF of the card (both sides) for the C3V unit Axentia. Separate images are avai | October 29th, 2021 | 199 |
C3V: Ranjit Singh - PDF : This is the official PDF of the card (both sides) for the C3V unit Ranjit Singh. Separate images are | October 29th, 2021 | 141 |
C3V: Ranjit Singh (Alternate) - PDF : This is the official alternate PDF of the card (both sides) for the C3V unit Ranjit Singh. Separate | October 29th, 2021 | 83 |
Mentions
October 4th, 2022 |
01:16 PM - S1R_ART0R1US mentioned superfrog in post Re: SoCal NHSD 2022 ...if Master Roshi and Superfrog bring two maps each ... |
September 30th, 2022 |
10:55 AM - S1R_ART0R1US mentioned superfrog in post Re: SoCal NHSD 2022 Hello all! superfrog TabletopBro Master R... |
September 29th, 2022 |
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September 26th, 2022 |
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September 19th, 2022 |
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September 9th, 2022 |
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September 6th, 2022 |
02:33 PM - Dad_Scaper mentioned superfrog in post Re: Maryland NHSD 2022 ...ud.
edit: Too many superfrog maps. It'll go to hi... |
12:40 PM - caps mentioned superfrog in post Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20 ...Ooh, interesting. @superfrog and @GameBear hav... |
September 4th, 2022 |
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August 23rd, 2022 |
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August 22nd, 2022 |
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August 21st, 2022 |
10:30 PM - superfrog mentioned White Knight in post Re: C3V/SoV 3D Printable Proxies Hey White Knight I saw you have scann... |
August 19th, 2022 |
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August 18th, 2022 |
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06:21 PM - superfrog mentioned GameBear in post Re: superfrog's maps -- Phalanx and Slalom 5/4/22 ...combo request and GameBear for suggesting some ... |
06:21 PM - superfrog mentioned MegaSilver in post Re: superfrog's maps -- Phalanx and Slalom 5/4/22 ...lyphs.
Thanks to MegaSilver for the set combo re... |
August 14th, 2022 |
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August 10th, 2022 |
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August 8th, 2022 |
06:30 PM - superfrog mentioned boromir96 in post Re: Heroscape 2nd Edition is here! I believe it was boromir96 who found the painte... |
Quotes
October 18th, 2022 |
04:10 PM - Sheep quoted superfrog in post Re: Marvelous Map Contest Round 1F My big problem with Shaolin mo... |
October 15th, 2022 |
09:18 PM - superfrog quoted Dad_Scaper in post Re: Maryland NHSD 2022 Hey superfrog , I got to play ... |
October 14th, 2022 |
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12:42 PM - superfrog quoted quozl in post Re: Avalon Hill Heroscape App Feedback Thread * Ability to add glyphs (i... |
October 11th, 2022 |
12:48 PM - Typhon2222 quoted superfrog in post Re: superfrog's maps -- Blackberry 8/18 and Areopagus 8/31 After editing Wingspan yesterd... |
October 7th, 2022 |
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October 6th, 2022 |
03:10 PM - 1Mmirg quoted superfrog in post Re: Wargrounds of Scape (WoS) - discussion thread ...t chewed up, but as superfrog mentioned, the ruins... |
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October 5th, 2022 |
11:19 PM - Pumpkin_King quoted superfrog in post Re: Soldiers of Valhalla - nominations and discussion One thing that it does do is g... |
September 30th, 2022 |
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September 20th, 2022 |
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Blog
View superfrog's BlogRecent Entries
Latest Entry
Posted July 20th, 2023 at 03:22 PM
Comments 0
Posted in
Uncategorized
Interested in creating your own maps for OHS? Check out my tutorial below!
Let me know if you have any questions.
Let me know if you have any questions.
Posted September 6th, 2021 at 10:01 PM
Comments 1
Posted in
Uncategorized
Recently on the discord server, somebody asked for some noob-friendly tips on how to make maps that are fairly balanced. I consider myself pretty skilled at making maps that don't suck (not an expert in making perfect maps by any stretch), so I put together my top 10 tips to make any map work.
Please note that I'm not saying all great maps follow these guidelines. I'm only saying that if you DO follow these guidelines, I don't think you can make a map that sucks.
Perhaps in the future I'll take some time to revisit some or all of these tips in detail, but for now, here they are:
mediocrefrog's tips for making a map that is at least okay
1. Try to have the highest height at level 4. 3 and 5 can work too but 4 is a safe choice.
2. Make at least two sections that are this height, but make them close enough together that figures can easily threaten multiple from a broad range of the map.
3. Put some glyphs evenly spaced from...
Please note that I'm not saying all great maps follow these guidelines. I'm only saying that if you DO follow these guidelines, I don't think you can make a map that sucks.
Perhaps in the future I'll take some time to revisit some or all of these tips in detail, but for now, here they are:
mediocrefrog's tips for making a map that is at least okay
1. Try to have the highest height at level 4. 3 and 5 can work too but 4 is a safe choice.
2. Make at least two sections that are this height, but make them close enough together that figures can easily threaten multiple from a broad range of the map.
3. Put some glyphs evenly spaced from...
Posted May 3rd, 2019 at 06:11 PM
Comments 2
Posted in
Uncategorized
Hey, look what we have here!
Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
Recent Comments