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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#1
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Re: Matt Helm's Customs - * cards with new template by A3n u
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As for the next batch ready to go, I think this group (I've put a running list on the first board) is solid: A3n Cards Ready for the New Template: Crimson Dynamo Human Torch (NM24) Namor Super-Skrull (in Coil Wrap, "engaged to" should be changed to "engaged with") The Thing (NM24) Green Lantern Martian Manhunter I'll keep reviewing the rest. I would love to know if anyone else has the Medic and thinks she is OK with the rest of the squad. |
#2
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Re: Matt Helm's Customs - * cards with new template by A3n u
Well I'm loving the A3n Star Wars Template, so before he finalizes the look, I though I'd give him a new card write up for the Rebel Alliance faction so that he can check his template choices against a different color scheme.
So I just paid too much for the mini, and here is the write up... --------------------------------------------------------- LUKE SKYWALKER HUMAN UNIQUE HERO JEDI VALIANT MEDIUM 5 LIFE: 5 MOVE: 6 RANGE: 1 ATTACK: 4 DEFENSE: 5 Points: 190 HEROIC REBEL When Luke Skywalker attacks, he may attack 1 additional time for each Unique Hero you control within 5 spaces of Luke Skywalker, with at least 1 wound marker on their card. Luke Skywalker may receive up to a maximum of 2 additional attacks for Heroic Rebel this turn. STEALTH LEAP Instead of his normal move, Luke Skywalker may Leap. Leap has a move 3. When counting spaces for a Luke Skywalker's leaping movement, ignore elevations. Luke Skywalker may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. Luke Skywalker may not leap more than 12 levels up or down in a single leap. If a Luke Skywalker is engaged when he starts to leap, he does not take any leaving engagement attacks. ----------------------------------------------------------- Mini pics:
Spoiler Alert!
----------------------------------------------------------- **** PS, I think we should change Darth Vader's "LEAP 2" to simply "STEALTH LEAP" and also allow him 3 spaces. Last edited by Matt Helm; September 14th, 2010 at 12:11 AM. |
#3
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Re: Matt Helm's Customs - * cards with new template by A3n u
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This version of Luke has the blaster pistol. Have you thought about giving him a ranged special attack? |
#4
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Re: Matt Helm's Customs - * cards with new template by A3n u
Shhhhhh, don't tell IAmBatman but I was thinking about "Helming" (aka simplifying) my Batman custom and I finally realized that to do so, I needed to cut down the inner fanboy in me. We all know that Batman is the man, but as the official Spider-Man card shows us, you don't have to cost 200 points or more just because your a blue chip superhero.
So I looked at my card and decided that Counter Strike was the ability to go. Batman is skilled in the Martial Arts but I think it was this "Samurai" based power that needed to be sacrificed. I wanted to maintain the stealth ability so that his survivability would be similar to Spidey's. But instead of "sensing" the danger coming, he rolls with it, evades it, uses deception and stealth to fool his attacker, or just conveniently has body armor in the perfect spot. Therefore, "Into The Shadows" would stay with a tweak to the numbers and a change to the name. Also, I changed the Batarangs to make them a little less cookie cutter, again borrowing from the Spidey concept. With that, I reduced the total movement on the Bat-Line to avoid kiting with a ranged attack. I think I've finally gotten the version of Batman that I want. He can hold his own in melee with the middle range, spread out some Batarangs against converging squads, and disappear into the night either while either attacking or defending. All without packing too much of a punch but with enough to survive late into the game. ----------------------------------------------------- BATMAN HUMAN UNIQUE HERO VIGILANTE STRATEGIC MEDIUM 5 LIFE: 4 MOVE: 5 RANGE: 1 ATTACK: 5 DEFENSE: 5 Points: 180 EXPLOSIVE BATARANG SPECIAL ATTACK Range 5. Attack 3. When Batman attacks with his Explosive Batarang Special Attack, he may attack 2 additional times. Any time Batman inflicts at least 1 wound on an opponent's figure with Explosive Batarang Special Attack, he may immediately move using his Bat-Line special power. If Batman moves after any attack, he cannot attack again this turn. STEALTH DEFENSE 13 When Batman receives 1 or more wounds, before placing any wound markers on this card, roll the 20-sided die. If you roll a 13 or higher, ignore any wounds. BAT-LINE 3 Instead of his normal move, Batman may use Bat-Line. Bat-Line has a move of 3. When counting spaces for Batman's Bat-Line movement, ignore elevations. Batman may Bat-Line over water without stopping, over figures without becoming engaged, and over obstacles such as ruins. Batman may not Bat-Line more than 30 levels up in a single move. If Batman is engaged when he starts to Bat-Line, he will not take any leaving engagement attacks. ------------------------------------------------------- I hope it came across correctly that what I was trying to do with the Special Attack is really make the number of Batarangs thrown a real optional choice. If he wants, when one Batarang explodes (whether it's the first, second or third throw) and causes a wound, Batman can end his turn by Bat-Lining away. It should make the player consider sometimes whether or not he wants to roll for another or move to higher ground out of range. Last edited by Matt Helm; June 13th, 2010 at 04:52 PM. |
#5
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Re: Matt Helm's Customs - * cards with new template by A3n u
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I like the changes, but Explosive Batarang could read a bit smoother. How about: When Batman attacks with his Explosive Batarang Special Attack, he may attack 2 additional times. If he inflicts at least 1 wound on an opponent's figure, he may immediately move using his Bat Line special power, but cannot attack again this turn. |
#6
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Re: Matt Helm's Customs - * cards with new template by A3n u
Black Adam only needs one word added in the first power:
POWER OF SHAZAM When Black Adam attacks, he receives one extra attack die for each revealed Order Marker on the defending figure's card. -------------------------------------------------------------- Photos of mini (I think I like the 1st one because it looks similar to the Captain Marvel pose):
Spoiler Alert!
Last edited by Matt Helm; June 18th, 2010 at 12:06 AM. |
#7
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Re: Matt Helm's Customs - Luke Skywalker 1st draft/Batman up
I like what you're thinking Sherman but I have one question. Is it clear that he can target different figures if he wants? I think it is, but just asking.
I want to make sure that the attacker knows he can spread the 3 around if he wants or let them all fly on one opponent. Either way, once he strikes a hit, he has the option of fleeing or continuing. I think your wording does it. I was too focused on official wording that I ended up merging to the point of clunkiness. My only concern is that someone could argue that once he scores a hit, regardless of whether he moves or not he can't attack again. |
#8
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Re: Matt Helm's Customs - Luke Skywalker 1st draft/Batman up
Double post.
But what if I tweaked Sherman's wording ever so slightly... ---------------------------------------------------------------- EXPLOSIVE BATARANG SPECIAL ATTACK Range 5. Attack 3. When Batman attacks with his Explosive Batarang Special Attack, he may attack 2 additional times. If he inflicts at least 1 wound on an opponent's figure with any attack, he may immediately move using his Bat-Line special power, but cannot attack again after moving. ---------------------------------------------------------------- Last edited by Matt Helm; May 15th, 2010 at 10:04 PM. |
#9
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Re: Matt Helm's Customs - Luke Skywalker 1st draft/Batman up
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#10
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Re: Matt Helm's Customs - Luke Skywalker 1st draft/Batman up
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But I really want to lose that part because it sounds horrible. Do you think that there is only one interpretation without it. Between "immediately" and "cannot attack again", it should probably be enough, right? |
#11
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Re: Matt Helm's Customs - Luke Skywalker 1st draft/Batman up
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When Batman attacks with his Explosive Batarang Special Attack, he may attack 2 additional times. Any time he inflicts at least 1 wound on an opponent's figure with Explosive Batarang Special Attack, he may immediately move using his Bat-Line special power, but cannot attack again after moving in this way. |
#12
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Re: Matt Helm's Customs - Luke Skywalker 1st draft/Batman up
You know, I noticed the blast pistol after I got the figure (and well after the write up idea). It's an interesting idea but I really don't want to throw off the balance of the card by giving him a ranged attack. Besides, after Luke embraced the saber as his weopen, he really didn't use the blaster ever again so I think it would be out of character.
I'm still debating about Lightsaber Duel on Luke as it might be fun to take it off of him. It's great on Vader and will end up on my eventual Obi Wan but I'm toying with the idea of leaving Luke vulnerable to ranged attacks while he's dueling and giving him the reckless freedom to attack other adjacent foes with his multiple attacks. I haven't decided yet so maybe some Star Wars fans will help me with that one. |
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