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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#61
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Re: The Book of Scarecrow (II) (Public Playtest)
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#62
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Re: The Book of Scarecrow (II) (Public Playtest)
Ultimately looks like he will play fine at 165, 170, or 175.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#63
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Re: The Book of Scarecrow (II) (Public Playtest)
Pre-Yea at 170.
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#64
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Re: The Book of Scarecrow (II) (Public Playtest)
I propose a vote to move to Final Editing.
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#65
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Re: The Book of Scarecrow (II) (Public Playtest)
yea
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#66
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Re: The Book of Scarecrow (II) (Vote for Final Edit)
Yea
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#67
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Re: The Book of Scarecrow (II) (Vote for Final Edit)
Yea
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#68
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Re: The Book of Scarecrow (II) (Vote for Final Edit)
This passes. I’ll get it taken care of when I get back from vacation. Can we get a wording check please and thanks?
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#69
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Re: The Book of Scarecrow (II) (Final Edit)
I might go with Fear Toxic Injection 3 for the first power. May as well tag a number on there.
This is going to be one of the most nitpicky digressions ever, but I ended up on the "no change" side so you can skip this: the other two Scarecrow designs don't subtract from Defense, they cause the defending figure to roll fewer dice. I wanted this one to conform to that, but then there's the pip that subtracts from the Move and Attack numbers - I don't think there's a good way to cleanly pair those two reductions without calling them as numbers, and I'd want the power to be internally consistent, so subtract is the way to go here. This only makes a difference if there's powers that check Defense numbers (in the way Maxima checks Attack numbers). There's a lot of "figures rolling dice" which we try to avoid. Here's a shot at cleaning that up and making a few other tweaks. FEAR HALLUCINATIONS For the entire game, any Hero other than Scarecrow with a Fear Marker on its card cannot roll for leaving engagement attacks, subtracts 1 from its Defense number and from any 20-sided die roll for that Hero for each Fear Marker on its card, and the player controlling that Hero must roll the 20-sided die before taking a turn with it. If that player rolls: 1 or lower, that Hero's turn immediately ends, and that player must roll X unblockable attack dice against it, where X is its remaining Life number. 2-5, that Hero cannot move, attack, or use any special powers this turn. 6-9, that Hero subtracts 2 from its Move and Attack numbers this turn, to a minimum of 1. 10 or higher, remove a Fear Marker from that Hero's card from the game. Tell me if this reads poorly to anyone else - particularly the "20-sided die roll for that Hero" bit, because that's slightly uncharted territory unless I'm missing a precedent. I changed the "unblockable attack dice against itself" which is kind of a shame because that communicated the theme clearly, but I think it still comes through? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#70
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Re: The Book of Scarecrow (II) (Breathing)
It does read funky to me johnny. Here are the changes I would recommend. Oh, and I'm good either way on having a number or not of FTI.
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#71
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Re: The Book of Scarecrow (II) (Final Edit)
I was going to say 170 or 175 so I'll also be fine with 170
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#72
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Re: The Book of Scarecrow (II) (Final Edit)
Here's a shot at wedding Karat and I's drafts:
FEAR HALLUCINATIONS For the entire game, any Hero other than Scarecrow with a Fear Marker on its card cannot roll for leaving engagement attacks, and subtracts 1 from its Defense number and 20-sided die rolls for each Fear Marker on its card. Before taking a turn with a Hero that has a Fear Markers on its card, its controller must roll the 20-sided die. If that player rolls: 1 or lower, that Hero's turn immediately ends, and that player must roll X unblockable attack dice against it, where X is its remaining Life number. 2-5, that Hero cannot move, attack, or use any special powers this turn. 6-9, that Hero subtracts 2 from its Move and Attack numbers this turn, to a minimum of 1. 10 or higher, remove a Fear Marker from that Hero's card from the game. Meaningful distinctions: - I went with "hero" over "figure" in most cases because it's shorter. - Karat's draft has the player that injected the Fear Marker rolling, mine has the player that controls the injected figure rolling. We can flip that around but we'll have to flip the numbers as well, and then the "subtract from the roll" stuff wouldn't work, which I assume is a goal. - Numbers over values. I don't think we use vales, but correct me if I'm wrong. - Karat shifted to "equals to" in the X explanation. That's something we use both ways, but "is" keeps things cleaner I think. This one is fine either way though. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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