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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Speedball is one of my favorite designs so would love to see the rest of the New Warriors get designed. I would definitely prefer the version of the power that doesn’t have the clunky personality restriction. Just attempt to have the New Warriors hit an even point total and work well (enough to not blow up a city) together.
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Re: Public Design Workshop
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That's rude. Interesting. I've played him a few times and always found that while he's seemingly invincible, he can never really inflict enough wounds to start bouncing around too crazy. Him and Enchantress does sound nasty though. |
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Re: Public Design Workshop
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Re: Public Design Workshop
I like Telekinetic Defender, but I think it should be restricted to normal attacks. And maybe restricted as to the types of figures he can defend with it, just in the name of being wary of defensive pod play.
C3G can be played with official Heroscape, but it's not recommended.
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Re: Public Design Workshop
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I think restricting it to normal attacks only is fine, but I would like to keep it open to all figures instead of restricting it to just one or two classes or something like that. There’s a lot of armies/teams you could potentially slot Vance into (New Warriors, Avengers, The Initiative, Avengers Academy, maybe even Guardians of the Galaxy) and it would be nice if he could roll with them all. How about; Quote:
Last edited by MrNobody; March 26th, 2019 at 04:53 PM. |
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Re: Public Design Workshop
The issue with powers like this is that even if newer ones are weaker than one already available they start to stack on top of each other and get busted real quick. There's just a finite amount of unrestricted passive powers like that (or defense boosts or D-20 boosters etc.) that the game can tolerate.
If you don't want to put in class/personality/whatever restrictions, maybe adding a requirement that Justice needs an OM on his card for TK Defender to trigger? Twas something discussed a while ago in Songbird's book, though she ended up going a different direction, but that's one of the cleanest ways to prevent future stacking madness. - On Night Thrasher, is he supposed to require you to remove an unrevealed Order Marker? As it stands you can just remove the X, 1, and 2 in that order and never actually give up a turn. I actually think that's fine and pretty interesting, but I'm not sure if that's what you intended. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Workshop
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Re: Public Design Workshop
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Mostly just depends on what you want this guy's cost to be. If he's supposed to be significantly cheaper than Cage, then yeah you should go with the unrevealed bit. If not, I'd say you could keep it any OM for now if you want and just see what he feels like once he gets to playtesting. You might want to bump his stats down a bit, like 1 less range and defense or something, that would give you more room to play with the bonding power. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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