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  #25  
Old June 11th, 2009, 08:43 AM
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Re: 100% Theoryscape

Quote:
Originally Posted by nyys View Post
I think the range +4 glyph is far too much, range +1 sounds much better to me (if at all like you said).

Don't care much for the defense +1 glyph (nevermind +2), slows the game down too much IMO. It's hard enough to kill a Sentinel with height backed by Raelin and Concan, no need for overkill.

Love move +2, a saving grace for some melee squads. I'm not sure I like +4 though, but if I had to vote between +4 move and +4 range, I go with move.


LOVED seeing my deathstalkers cruising along at NINE move, and my templar at TEN!


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  #26  
Old June 11th, 2009, 09:18 AM
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Re: 100% Theoryscape

As far as glyphs go, I don't really use them. I did in the beginning with certain senarios and what not. I think they change the game a bit. Insted of a battle against your foe, it becomes a battle to get the glyph.

Someone using rats, could grap a glyph or two right off. Rats, by their very nature, would be hard to dislodge from the glyphs. This would put the rat player at a distinct advantage throughout the game.
If memory serves, we haven't gotten any new glyphs since wave 1. Why, are the designers just cheap, or have glyphs gone out of fashion, and lost their place in the game as the game has evolved? I think its the latter.

Mitinsol, adds such a random action that its not fun for either player.

The range glyph adds range in a game already dominated by range.

I could go on, but I won't. I'm just not a big fan of glyphs.

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  #27  
Old June 11th, 2009, 09:26 AM
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Re: 100% Theoryscape

We got new glyphs with SotM.

I like glyphs, they force you to fight in areas of a map that you otherwise would bypass (instead of the battle being just for the highest point).

There have been glyph pools in each of the last two tourneys I've played in.

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  #28  
Old June 11th, 2009, 09:45 AM
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Re: 100% Theoryscape

Quote:
Originally Posted by nyys View Post
We got new glyphs with SotM.
Not to derail the thread, but I don't remember glyphs in SOTM. Maybe I overlooked them.

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  #29  
Old June 11th, 2009, 09:46 AM
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Re: 100% Theoryscape

Quote:
Originally Posted by clancampbell View Post
Quote:
Originally Posted by nyys View Post
We got new glyphs with SotM.
Not to derail the thread, but I don't remember glyphs in SOTM. Maybe I overlooked them.
Common and Unique Attack are the two most commonly used in the tournaments I've been to. Wound and Order Marker Removal are two fun twists that I like to see too. There's also Wind and Negation that I don't like as much.

Is that everything?
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  #30  
Old June 11th, 2009, 09:47 AM
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Re: 100% Theoryscape

You weren't looking very hard, then, they were there ... and a lot of new ones, such as the common attack +1, were introduced.

C3G can be played with official Heroscape, but it's not recommended.


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  #31  
Old June 11th, 2009, 10:59 AM
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Re: 100% Theoryscape

Mitonsoul can be quite deadly, In all 4 games I have played with this glyphs some one has died. One shade, and one 10th are not a big deal, but I have seen Braxis and Nif go down, resulting in a very lopsided game.

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  #32  
Old June 11th, 2009, 11:11 AM
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Re: 100% Theoryscape

The glyph pool I see most commonly:
  • Common Attack + 1
  • Unique Attack +1
  • Defense +1
  • Move + 4
  • Initiative +8
  • d20 +1
Those are the only ones I like to use since they aren't too deadly. *cough* Thorian *cough*

Quote:
Originally Posted by ollie View Post
Quote:
Originally Posted by clancampbell View Post
Quote:
Originally Posted by nyys View Post
We got new glyphs with SotM.
Not to derail the thread, but I don't remember glyphs in SOTM. Maybe I overlooked them.
Common and Unique Attack are the two most commonly used in the tournaments I've been to. Wound and Order Marker Removal are two fun twists that I like to see too. There's also Wind and Negation that I don't like as much.

Is that everything?
There's also Pit Trap.
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  #33  
Old June 11th, 2009, 11:52 AM
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Re: 100% Theoryscape

Quote:
Originally Posted by ollie View Post
Quote:
Originally Posted by clancampbell View Post
Quote:
Originally Posted by nyys View Post
We got new glyphs with SotM.
Not to derail the thread, but I don't remember glyphs in SOTM. Maybe I overlooked them.
Common and Unique Attack are the two most commonly used in the tournaments I've been to. Wound and Order Marker Removal are two fun twists that I like to see too. There's also Wind and Negation that I don't like as much.

Is that everything?
Just about

Common and Unique +1
Wound and Order Marker
Negation, but no wind. Wind is wave 1.
Thorian and the pit trap are in there as well along with another Brandar to bring the total to 8.
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  #34  
Old June 11th, 2009, 12:45 PM
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Re: 100% Theoryscape

I like to try out different armies, but have very little luck with melee armies because they tend to get slaughtered by ranged units before they get a chance to show their stuff. I created a custom glyph 'cause I was so tired of having to do the ranged thing if I wanted to be competitive.

I call it the Glyph of Pacifica (nicknamed the Fog glyph): All LOS is reduced to range 1.

Since I introduced it into our gaming group, somebody always chooses it as one of the glyph pool (not just me). I take this as positive reinforcement that I'm not the only one feeling this way.

This has the effect of neutralizing Auras too, so Raelin is no longer de rigueur in all the builds.

~Z


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  #35  
Old June 11th, 2009, 01:26 PM
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Re: 100% Theoryscape

A LOS blocking glyph like Fog would be a great addition IMO. Possibly too powerful for a tournament, but worth trying nonetheless. To an extent Thorian already does this.

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  #36  
Old June 11th, 2009, 02:46 PM
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Re: 100% Theoryscape

Well met!

Quote:
Originally Posted by clancampbell View Post
As far as glyphs go, I don't really use them. I did in the beginning with certain senarios and what not. I think they change the game a bit. Insted of a battle against your foe, it becomes a battle to get the glyph.

Someone using rats, could grap a glyph or two right off. Rats, by their very nature, would be hard to dislodge from the glyphs. This would put the rat player at a distinct advantage throughout the game.
If memory serves, we haven't gotten any new glyphs since wave 1. Why, are the designers just cheap, or have glyphs gone out of fashion, and lost their place in the game as the game has evolved? I think its the latter.

Mitinsol, adds such a random action that its not fun for either player.

The range glyph adds range in a game already dominated by range.

I could go on, but I won't. I'm just not a big fan of glyphs.
Glyphs, no glyphs = apples, oranges

I didn't get them 'til I tryed them (first time, last night). They supply an objective, forcing a different type of army creation. Speed and mobility trump pure killing power. I do think that it is a good idea to subjectively pre-determine the glyph pool.

David
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