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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#25
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Re: Resource: Terrain sets contents - now with Ticalla Jungl
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I will add it today, thanks. Rep+ |
#27
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Re: Terrain Types and Master Set Contents -- The Definitive
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#28
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Re: Terrain Types and Master Set Contents -- The Definitive
I'm sorry to sound so negative but the pictures make the terrain expansions look very puny. I am considering buying some of them and these really make me feel like they aren't worth the $17-$20 they run for. Specifically I'm looking at 2 RtTFF and just getting some road and trees doesn't seen very worth it to me. Right now I have 1 of each master set and some of the tiles you get with the figure boosters.
Can anyone vouch for how actually game changing these are? I just don't see how some 29 (total) hexes, 4 trees and 2 walls make that much difference. In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
#29
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Re: Terrain Types and Master Set Contents -- The Definitive
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However, I would've bought the RttF set even without such rules. If the mere idea of adding bridges and woods to your map doesn't appeal to you, then I dunno what to say. To each their own, I guess. |
#30
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Re: Terrain Types and Master Set Contents -- The Definitive
I have 2 Rttf's and even if you look past the roads the trees them selves (which there are 5 in each set) as LoS blockers can change the game.
Having to position and reposition to get ranged attacks at advancing units can change a game. Add some road (especially road heavy maps) and melee can close on ranged units in no time. So, yes, I can vouch for how game changing they are. No to mention, they just look great on the board. My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#31
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Re: Terrain Types and Master Set Contents -- The Definitive
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Thanks for the input! In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
#32
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Re: Terrain Types and Master Set Contents -- The Definitive
Trees and roads and bridges change everything in map building for the better.
This is a very small teaching map I have used to introduce the game to new players. I put in the trees to teach about blocking Line of Sight. |
#33
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Re: Terrain Types and Master Set Contents -- The Definitive
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I highly recommend buying one. I started with 1 and I'm up to 6 now. I like to connect the bridges to make longer narrow bridges or wider bridges. RttFF is probably more fun for your money than just about any other expansion I can think of. One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
#34
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Re: Terrain Types and Master Set Contents -- The Definitive
Cool map Rev; very simple yet has strategic value. Though I don't see where melee gets help on this map; the river blocks general movement to the opposing side and the road is to short to take a full move and the 3(?) bonus move for an all road bonus.
Does anyone recommend getting 2 instead of just one set? Being an obsessed player I'm not totally about having huge amounts of terrain, just enough to make a wide verity of maps. In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
#35
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Re: Terrain Types and Master Set Contents -- The Definitive
3 words
Highways and Dieways...if you do not see what trees can do to a game and for a game after playing on that map then you really just don't get the beauty of this game. (Onacara..proud owner of a whole forrests worth of trees ) |
#36
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Re: Terrain Types and Master Set Contents -- The Definitive
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So the walls for the bridge can stay on the bridge with out having anything on the other side to finish the small crevice between 2 tiles? Thats nice to know I thought they couldn't stay on the bridge by themselves. Can you jump off the bridge? If its into water it could be a good escape or a nice ambush for someone below. In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
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