|
ScapeCon Forum for events related to Scapecon |
|
Thread Tools | Search this Thread | Display Modes |
#37
|
||||
|
||||
Re: ScapeCon II Events
Question for General Wars - can both the 350 and 140 portions be from the same general? If so I'm assuming no overlap, so for instance Mimring would have to be in the 350 portion fully, not just the remaining 10 from using 140.
|
#38
|
||||
|
||||
Re: ScapeCon II Events
It has to be “140 points of any one other general,” so you can’t have both the 350 and 140 from the same general.
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#39
|
||||
|
||||
Re: ScapeCon II Events
Quote:
- why based on army cards near the control point instead of number of figures? - why not only count unengaged figures? - why within 2 spaces instead of only adjacent? - why the increasing point value each round instead of a static point cost? I was thinking of something simpler: - you score one point at the end of the round if you have a figure on the control point unless that figure is engaged But I am guessing there are good reasons for the extra complexity in a competitive version of the event? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#40
|
||||
|
||||
Re: ScapeCon II Events
Quote:
Control Points is meant to mimic how objectives usually work in other games (like Legion for example). A radius (as opposed to a single point) allows for much more interesting counterplay and positioning (and that would be the same answer for a 1 vs 2 space radius). However, you wouldn’t want someone to be able to jam 8 knights within that radius to count for it, hence the number of different army cards. And you definitely wouldn’t want unengaged only at that point. Increasing point values both gives certain armies a little more time to setup, and diminishes the effectiveness of a pure rush strategy. We might explore increasing the total points needed to win in the future (maybe 7 instead of 6, for example), but scaling points are really good for this format. Essentially, as soon as you decide it should be based on a radius, just about everything else naturally follows. I’m not saying that the online format is bad- it’s just quite a bit different. Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#41
|
||||
|
||||
Re: ScapeCon II Events
Quote:
I'm trying out a format that has multiple scoring dimensions and I'm not sure which control zone is the best baseline for it. I see the OHS format is very similar to what I described. I'll try this format with some friends on Thursday night. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#42
|
||||
|
||||
Re: ScapeCon II Events
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#43
|
||||
|
||||
Re: ScapeCon II Events
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#44
|
||||
|
||||
Re: ScapeCon II Events
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#45
|
||||
|
||||
Re: ScapeCon II Events
Another question about this format: I'm curious if you saw multi-common hero armies like wyrmlings or Kurrock and elementals really dominate with how they're able to swarm army cards into the control point areas.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#46
|
|||
|
|||
Re: ScapeCon II Events
Quote:
Against S1R_ART0R1US I was down 1-5 and won both control points in round 3 for a 7-5 win I think Kurrok and the FE are definitely very good but there are other viable armies Last edited by GucciiBoost; February 22nd, 2023 at 02:12 PM. |
#47
|
||||
|
||||
Re: ScapeCon II Events
Quote:
Quote:
|
#48
|
||||
|
||||
Re: ScapeCon II Events
Thanks folks!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
ScapeCon Events | OEAO | ScapeCon | 81 | October 1st, 2023 02:56 PM |
ScapeCon Map Pool | OEAO | ScapeCon | 18 | August 3rd, 2021 12:36 PM |
ScapeCon Map Builders | OEAO | ScapeCon | 14 | July 28th, 2021 01:23 PM |
ScapeCon: Other Games! | NecroBlade | ScapeCon | 36 | July 27th, 2021 11:56 PM |
ScapeCon T-Shirts | OEAO | ScapeCon | 1 | July 6th, 2021 12:30 PM |