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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1477
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Re: The Pre-SoV Workshop
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I'm really just playing devil's advocate here. While the crossover between Generals and factions is a little stale and uninteresting to me, I can understand it and it does have a place in Heroscape. |
#1478
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Re: The Pre-SoV Workshop
I would like feedback on these guys:
Glaurad (Utgar)
Spoiler Alert!
Xilarth (Utgar)
Spoiler Alert!
Points are not final. I know they both need to be higher. I plan to playtest them a lot more to see what they should be. I want to know if the abilities sound alright, and if they make sense thematically, etc. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1479
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Thoughts
There's some wording clean up issues, but I think I get the gist.
The points are actually not too far off in my opinion and Xilarth might be overpriced since 3 life, 3 defense (4 usually) dies really quickly. None of them have incredibly amazing powers so nothing is really game breaking that I can see. Themewise, I'm not sure why an assassin has an inherent shroud ability (I don't recall that ability from any of the DND I've played) and also the oddness of the aforementioned Cursed Blade. Figures would be nice to judge how well the powerset matches the figures. ~Dysole, hoping she's helpful My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#1480
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Re: Thoughts
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Cursed blade. It is called cursed blade because it's not reliable. The card originally just had 6 attack, but I felt that is was too strong for what I wanted it to be. Guard of the Drow. I knew I needed to change the wording, but I wasn't sure how exactly. "ignore rather than block" sounds better, thank you. If you have any suggestions about how I could help to define "moving closer", that would be great. I'm not sure how to word it in such a way, that they are prevented from moving away from the figure they are supposed to be defending with the ability. Maybe just place Glaurad a set number of spaces away, but then what if he is already closer than that? Shroud of Darkness. I wanted a figure that makes the Deepwrym Drow viable without Peloth blowing them up. Would using "When defending against an attack", negate the Hide in Darkness ability? The figure looks like they could be an assassin. I also thought that an assassin would probably not object to something that casts darkness around them, because it would make there job easier if the target can't see. Assassinate. "not engaged with Xilarth at the beginning of its turn" is just "First Assault" worded differently. The idea was that he gets a buff if the target isn't engaged with anyone at all, prior to Xilarth engaging them. I hoped it was thematic for an assassin. I think I should probably reduce the required roll down to 11, to give it a 50% chance. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1481
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Re: The Pre-SoV Workshop
1) You could probably sell the theme of Cursed Blade easier if you added something like him receiving a wound on a low roll. You could then even make it a may and a tactical decision when to use it, a bit like Stinger Drain.
2) One thing worth noting with Shroud of Darkness is that, if any Drow are given an equivalent to Lurking Ambush on Othkurik, or anything like that, the difference between your wording and Dysole's would be significant. Also, thematically, is he only casting shadows around areas the Drow are, or the entire area? Because if the latter it seems weird that only Drow are affected (and honestly, he'd still get soft synergy with them even if everyone was thanks to Hide in Darkness). 3) I actually feel Assassinate is too unlikely - it requires setup, you'd need to break engagement (on a 3 life figure who's providing an aura!) to ever use it again, and it only has a 35% chance of triggering? Honestly, that kind of sucks. I think that the requirements to trigger it are enough to keep it in check, and would suggest making it automatic rather than requiring a roll. ~ Lazy Orang, hoping she was helpful as well. |
#1482
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Re: The Pre-SoV Workshop
Well in dnd a cursed magical weapon has a percent chance its enhancements don't work, which is basically what this design is capturing.
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#1483
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Re: The Pre-SoV Workshop
In general I disagree with the direction you're going with the Drow. Pelloth set a pretty solid precedent for how Drow work together in D&D: in an ugly way. There are many factions which rely on boosting synergies; the best thing about the Drow in D&D is that they are not like the others, IMO. The drow faction could really use some expansion, but I don't really want them to end up like all the other factions.
In both cases the stats are pretty good, both left-side and right-side, in terms of playability and theme. Glaurad is probably a bit too cheap for all his utility, though Xilarth may be costed ok. Glaurad Guard of the Drow is much too complex for what you get. Too many levels of different effects for something that should be simple. It would be a much cleaner power if it had a single effect. Additionally, as people noted, there is no concept of "moving closer" in Heroscape. It could be done with enough wording, probably, but the power would need to be one that really deserves such treatment. I don't see this at that level. I'd be happier with the teleport result you have for the final one, but I don't think you should bother with the height restriction. Xilarth Shroud of Darkness is a cool, thematic ability, but it may have some serious rules problem. As an Editor it scares me. I suppose if it was limited to only during the attack phase (when defending), or when it is not your turn it may work. At the very least, allowing it during the movement phase allows the player to "overwrite" lava tiles with shadow. Unlike some other commenters, I like Assassinate. It takes some effort and won't happen often, but it's a pretty good strike when it does. You wouldn't want to put many order markers on Xilarth anyway, just the occasional assassination shot. |
#1484
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Re: The Pre-SoV Workshop
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#1485
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Re: The Pre-SoV Workshop
Heroscape tiles only have one type. There is no such thing as "Shadow and Road," for example. So if you turn a Molten Lava tile into Shadow, it is only Shadow.
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#1486
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Re: The Pre-SoV Workshop
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Yes you were. I love getting feedback. Quote:
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1487
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Re: The Pre-SoV Workshop
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I don't know if it's worth adding it for when the figures are attacking, and it add a ton more potential corner cases to consider. If you do that make it for normal attacks only. Limiting it to defending is the simple, easy route. |
#1488
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Re: The Pre-SoV Workshop
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I'll think about ways to make him fit the drow theme a bit more. I'll post an updated card image in here once I've thought them up. Quote:
EDIT: Alright, I don't believe in double posting, at least when I can help it. In an attempt to make them fit the Drow theme better, while still doing the things I wanted them to do, I present... Xilarth reworked Now he has an ability that really fits the Drow theme, but he still has Shroud of Darkness. Glaurad reworked Should Cursed Blade go back to "all skulls count for 1 additional hit"? I thought the potential for 8 attack when he has 1 life left might be too powerful. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. Last edited by Leaf_It; November 18th, 2016 at 06:32 AM. |
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