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#74
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
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#75
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I know, I just wanted to stress that it detracts from the design for the same reasons, at least in my eyes. If we do end up going down the wound-chance route later, though, I would say that an attack die at least feels better than another D20 there.
If we're fine with the guaranteed wound and Mind Jack, then I'd agree that Jydel(?) is ready to begin playtesting. I'm somewhat fond of 4L/4D over 5L/3D, but that's a minor enough preference that I'm fine with starting testing either way. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#76
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Using attack dice instead of 11+ for 50/50 chances is different because the roll cannot be modified by Lodin or other d20 enhancers.
I do think we may need a vote on exactly what Neural Enhancement does. Quote:
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#77
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I don't think that Lodin or other D20 enhancers change the fundamental feeling of the power.
"Roll one unblockable attack die against Jydel(?)" is C3G wording, I believe. If we end up going that route, we should probably follow Eltahale's example instead and say: Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#78
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
My impression is that there was a rough consensus on at least trying the version of Neural Enhancement with an automatic wound. Regardless, if we're putting things up for vote, the version I support is the one where you place a wound marker to gain a +2 attack boost and no other boosts.
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#79
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
You're right, we would use the (horribly wordy) Eltahale wording if we went that route. I still may be coming around on wound chance instead of automatic, but I don't particularly like the idea of a run of good luck essentially permanently boosting his stats with no downside. What about modeling it after Stinger Drain? Very low roll is a wound, mid roll is nothing, high roll is boost?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#80
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
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#81
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I imagine it would keep his cost down, for sure.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#82
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I'm not sure how low it would actually take his cost. He still has massive combat potential (with potentially 5 dice from range, or 6 from height) and the possibility to Mind Control another hero. Adding more chance to the mix will make him less reliable, but official HeroScape mostly priced everything similar under its best potential (Deadeye Dan, Sudema, etc.). There are some other examples like Atlaga or Braxas, but I would imagine that he still wouldn't be cheap.
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#83
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I say let’s test it with a auto-wound giving +2 attack.
If testing reveals that combination is too strong, we can fiddle with it. If it reveals it’s not strong enough (or if the risk doesn’t justify the reward most of the time) we can move to a wound-chance. We can go round in circles theoryscaping all day, but I think this is something that’ll come out in PT. |
#84
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Spoiler Alert!
Wow this is a great OP. Key thoughts from me: His defense should absolutely be no higher than 3. He is like a cross between cowboy and a mage, and all of those figures have 3 or less defense. I would push strongly for 2. It will make him more fragile, rein him in, and drive down his cost. I love the auto wound for +2 attack. I definitely would not add to range or move, I wouldn't go above a +2 attack bonus, and +1 attack is not enough to be worth it. Mind Jack is super cool also. I love it as is. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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