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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


 
 
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Old August 16th, 2018, 12:01 AM
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Re: Reverse the Whip Army Archetypes

Quote:
Originally Posted by Jexik View Post
RtW is hard to wrap my head around; this is a nice primer. It seems like you wanna go 3-0 with the worst army you can get away with, although to hit day 2 as consistently as some of you do, that's probably not the case.
I don't think the current format really rewards skirting the bottom edge any more than it rewards skirting the top edge. I think you pretty much want to fly in the middle of the meta and try to eke out your games.

Still, it takes a good heaping of matchup luck. That's just the nature of the format. Making semifinals 8/9 years is IMO my most exceptional Heroscape achievement, but there's been a lot of luck along the way to keep that going.

Quote:
Originally Posted by Jexik View Post
I'd like AG's plus Krug, but that's probably too strong?
Maybe, but I don't think so. There was a huge range in army power this year. I think the new alternating format has both increased the variance in armies and slightly ratcheted up the average.

I strongly considered Raelin, AG x3, Swog x4, Nerak, Krug, Marcu. I'm playing it in the online event and I'm 2-0 with it and 1-0 against it, so there's that. As I mentioned earlier I've considered AGs every year for the last 7 years but usually talk myself out of it.

The biggest issue for AGs in my mind is they are probably more map and matchup dependent than most armies. On the flip side, though, they are very hard to play for the uninitiated.
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