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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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Cleon's Unit Tier List (Update: 11/26/18)
(Updating...)
Cleon's Unit Tier List 10: 1. Deathreavers 2. Raelin the Kyrie Warrior RotV 3. Major Q9 4. Isamu 5. Marro Warriors 6. Fen Hydra 9: 7. Marcu Esenwein 8. Sir Gilbert 9. 4th Massachusetts Line 10. Nilfheim 11. Me-Burq-Sa 12. Knights of Weston 13. Heavy Gruts 14. Grimnak 15. Krav Maga Agents 16. Major Q10 17. Kaemon Awa 18. 10th Regiment of Foot 19. Marro Stingers 20. Blastatrons 21. Gladiatrons 22. Phantom Knights 23. Greenscale Warriors 24. Braxas 25. Nerak the Glacian Swog Rider 8: 26. The Axegrinders of Burning Forge 27. Alastair MacDirk 28. Marcus Decimus Gallus 29. Mogrimm Forgehammer 30. Airborne Elite 31. Black Wyrmling 32. Cyprien Esenwein 33. Roman Legionnaires 34. Death Chasers of Thesk 35. 36. 37. 38. 39. Laglor 40. Darrak Ambershard 41. Sonya Esenwein 42. Krug 43. Mezzodemon Warmongers 44. Zelrig 45. Sgt. Drake Alexander SotM 46. Red Wyrmling 47. Marrden Nagrubs 7: 48. Tor-Kul-Na 49. Heirloom 50. Ne-Gok-Sa 51. 52. 53. 54. 55. 56. Agent Skahen 57. Brave Arrow 58. Mohican River Tribe 59. Charos 60. Finn the Viking Champion 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. Thorgrim the Viking Champion 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. 6: 82. Capuan Gladiators 83. Spartacus 84. Marrden Hounds 85. Venoc Vipers 86. Nakita Agents 87. Arkmer 88. Taelord the Kyrie Warrior 89. Ornak 90. Marro Drones 91. Wyvern 92. 93. 94. 95. 96. 97. 98. 99. 100. 101. 102. 103. 104. 105. 106. 107. 108. 109. 110. 111. Shurrak 112. Tagawa Samurai 113. Kelda the Kyrie Warrior 5: 114. Otonashi 115. Raelin the Kyrie Warrior SotM 116. Protectors of Ullar 117. Sonlen 118. Blue Wyrmling 119. Granite Guardians 120. Jorhdawn 121. Mind Flayer Mastermind 122. Kato Katsuro 123. Ana Karithon 124. Drow Chainfighter 125. 126. 127. 128. 129. 130. 131. 132. 133. 134. 135. 136. 137. 138. 139. Kozuke Samurai 140. Tul-Bak-Ra 141. Chardris 142. Deepwyrm Drow 143. Siege 144. Torin 145. Jotun 146. Deathwalker 8000 147. Air Elemental (move up) 4: 148. Ashigaru Yari 149. Zettian Guards 150. Retiarius 151. Deathstalkers 152. Sir Dupuis 153. Master of the Hunt 154. Wo-Sa-Ga 155. Dumutef Guard 156. Armoc Vipers 157. Parmenio 158. Warden 816 159. Deathwalker 9000 160. Ninjas of the Northern Wind 161. Kumiko 162. Morsbane 163. Earth Elemental 164. Death Knights of Valkrill 165. Sujoah 166. Evar Scarcarver 167. Elite Onyx Vipers 168. Emirroon 169. Wolves of Badru 170. Agent Carr 171. Sharwin Wildborn 172. Mika Connour 173. Iskra Esenwein 174. Dzu-Teh 3: 175. Gorillinators 176. Dund 177. Werewolf Lord 178. Rechets of Bogdan 179. Erevan Sunshadow 180. Marro Hive 181. Shaolin Monks 182. Runa 183. Sudema 184. Master Win Chiu Woo 185. Greater Ice Elemental 186. Kee-Mo-Shi 187. Shades of Bleakwoode 188. Sahuagin Raider 189. Acolarh 190. Khosumet the Darklord 2: 191. Templar Cavalry 192. The Einar Imperium 193. Empress Kiova 194. Marro Drudge 195. Brandis Skyhunter 196. Saylind the Kyrie Warrior 197. Roman Archers 198. Gurei-Oni 199. Deadeye Dan 200. Major X17 201. Moriko 202. Feral Troll 1: 203. Grok Riders 204. Shiori 205. Obsidian Guards 206. Pelloth 207. Deathwalker 7000 208. Hatamoto Taro 10: High - Deathreavers, Raelin the Kyrie Warrior RotV Mid - Isamu, Major Q9, Marro Warriors Low - Fen Hydra 9: High - Marcu Esenwein, Me-Burq-Sa, Nilfheim, Sir Gilbert, 4th Massachusetts Line Mid - Grimnak, Heavy Gruts, Kaemon Awa, Knights of Weston, Krav Maga Agents, Major Q10, Marro Stingers, 10th Regiment of Foot Low - Blastatrons, Braxas, Gladiatrons, Greenscales, Nerak the Glacian Swog Rider, Phantom Knights 8: High - Airborne Elite, Alastair MacDirk, The Axegrinders of Burning Forge, Black Wyrmling, Marcus Decimus Gallus, Mogrimm Forgehammer Mid - Cyprien Esenwein, Death Chasers of Thesk, Eldgrim the Viking Champion, Eltahale, Fire Elemental, Laglor, Roman Legionnaires, Zetacron Low - Darrak Ambershard, Krug, Marrden Nagrubs, Mezzodemon Warmongers, Red Wyrmling, Sgt. Drake Alexander SotM, Sonya Esenwein, Zelrig 7: High - Agent Skahen, Arrow Gruts, Blade Gruts, Brave Arrow, Charos, Goblin Cutters, Heirloom, Marro Dividers, Mohican River Tribe, Ne-Gok-Sa, Swog Rider, Tor-Kul-Na Mid - Atlaga the Kyrie Warrior, Finn the Viking Champion, Frost Giant of Morh, Minions of Utgar, Moltenclaw, Sacred Band, Samuel Brown, Warforged Soldiers Low - Ashigaru Harquebus, Crixus, Migol Ironwill, Mimring, Ogre Pulverizer, Sentinels of Jandar, Sir Hawthorne, Sgt. Drake Alexander RotV, Syvarris, Thorgrim the Viking Champion, Venoc Warlord, White Wyrmling 6: High - Arkmer, Capuan Gladiators, Marrden Hounds, Marro Drones, Nakita Agents, Ornak, Spartacus, Taelord the Kyrie Warrior, Venoc Vipers, Wyvern Mid - Brunak, Fyorlag Spiders, Guilty McCreech, MacDirk Warriors, Microcorp Agents, Ogre Warhulk, Omnicron Snipers, Othkurik the Black Dragon, Theracus, Tornak, Valguard, Warriors of Ashra Low - Aubrien Archers, Concan the Kyrie Warrior, Horned Skull Brutes, Kelda the Kyrie Warrior, Omnicron Repulsors, Rhogar Dragonspine, Shurrak, Su-Bak-Na, Tagawa Samurai, Tandros Kreel, Tarn Viking Warriors, Zombies of Morindan 5: High - Ana Karithon, Blue Wyrmling, Drow Chainfighter, Granite Guardians, Jorhdawn, Kato Katsuro, Mind Flayer Mastermind, Otonashi, Protectors of Ullar, Raelin the Kyrie Warrior SotM, Sonlen Mid - Anubian Wolves, Estivara, Ice Troll Berserker, Iron Golem, Izumi Samurai, James Murphy, Johnny "Shotgun" Sullivan, Kurrok the Elementalist, Kyntela Gwyn, Quasatch Hunters, Sir Denrick, Tagawa Samurai Archers, Ulginesh, Water Elemental Low - Air Elemental, Chardris, Deathwalker 8000, Deepwyrm Drow, Jotun, Kozuke Samurai, Siege, Torin, Tul-Bak-Ra 4: High - Ashigaru Yari, Deathstalkers, Master of the Hunt, Retiarius, Sir Dupuis, Wo-Sa-Ga, Zettian Guards Mid - Armoc Vipers, Death Knights of Valkrill, Deathwalker 9000, Dumutef Guard, Earth Elemental, Kumiko, Morsbane, Ninjas of the Northern Wind, Parmenio, Warden 816 Low - Agent Carr, Dzu-Teh, Elite Onyx Vipers, Emirroon, Evar Scarcarver, Iskra Esenwein, Mika Connour, Sharwin Wildborn, Sujoah, Wolves of Badru 3: High - Dund, Erevan Sunshadow, Gorillinators, Rechets of Bogdan, Werewolf Lord Mid - Greater Ice Elemental, Kee-Mo-Shi, Marro Hive, Master Win Chiu Woo, Runa, Shaolin Monks, Sudema Low - Acolarh, Khosumet the Darklord, Sahuagin Raider, Shades of Bleakwoode 2: High - Brandis Skyhunter, The Einar Imperium, Empress Kiova, Marro Drudge, Templar Cavalry Mid - Deadeye Dan, Gurei-Oni, Roman Archers, Saylind the Kyrie Warrior Low - Feral Troll, Major X17, Moriko 1: High - Grok Riders Mid - Deathwalker 7000, Obsidian Guards, Pelloth, Shiori Low - Hatamoto Taro Last edited by Cleon; January 4th, 2021 at 02:33 PM. |
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Re: Cleon's Unit Tier List (October 2018)
Previous Lists:
Version 2: (11/26/18 )
Spoiler Alert!
Version 1: (10/15/18 )
Spoiler Alert!
Last edited by Cleon; June 23rd, 2020 at 08:15 PM. |
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Re: Cleon's Unit Tier List (October 2018)
Nice list!
I'm not sure I agree with Hydra as 9.5, he's certainly good but I don't think distinctively better than 4th Mass or Nilfheim or any of the other 9s. Also at this point I feel fairly confident in saying that Heavy Gruts are better in the meta than Knights of Weston; better pairing with Raelin and Chomp and Disengage have more utility than +1 defense and Jandar's Dispatch. Warriors of Ashra and Marrden Hounds feel really low at Tier 5. Beyond that it's kind of nitpicking. And even this is kind of nitpicking lol. I like the Tier ranking from 10-1 though, the cutoffs feel more natural than the letter grades. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun Last edited by vegietarian18; October 16th, 2018 at 11:00 AM. Reason: elves tier are mid tier 7 |
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Re: Cleon's Unit Tier List (October 2018)
Quote:
-They are very map dependent. Double-spaced squads run into issues in getting into ideal positions often, and Hounds reeeally want to get powerful engagement spots with as many units as you can. -Their ability doesn't work against soulborgs. In a metagame where so many of the top tier and winning armies contain soulborgs (rats especially, trons, Q's. And more lower stuff you'll see occasionally that is still decent like Omnicrons), not having your ability against them is a pretty big problem. That's why I really can't rate Cyprien higher than he is, despite him being so strong in many matchups. -They're decently luck dependent. Their movement ability doesn't really help them, it's really just a setback ability. 8 movement is the norm for them, which is the usual for a two spaced squad (either 7 or , and really Wild Pack Movement just means sometimes they can't move much, which is bad. If it included something like "if you roll 15+, add 9 to their movement" or "if you roll a 19 or 20, add 11 to their movement" then it would be an interesting ability that could help you out. But as it is, it's really just "you have 8 move but a third of the time you can't move much." That being said they're not bad, I put them as a high Tier-5. I'm not that opposed to bumping them up to Tier 6. But I don't think they should be much higher than that, they have too many issues. Yeah Warriors of Ashra I was going back and forth between Tier 5 and 6. They're probably 6. WoA+PKs or WoA+Q9 or WoA+Range-Counter are pretty strong armies. They also are very splashable. I remember Jexik splashed them for Day 2 with his Greenscale+Nilf+Raelin army one year. That was cool. It's interesting how you feel about the Heavies. I always give Knights the edge in my mind with their base 4 defense, that they have that no matter what or where they are on the map. I feel Heavies are a bit more map dependent, or map-area dependent I guess. But Heavies have their advantages as well. Both are really great of course. I'll see if others chime in |
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Re: Cleon's Unit Tier List (October 2018)
Quote:
Also, nice list! Obviously I disagree with about 1/4 of your rankings but to each their own. I don't see Soulborgs as a problem anymore. Trons have all but disappeared. Rats and Q9 you may hit once in a tourney, none of the top players are really running them so you don't have to worry about them at the top tables. Q10 is fine, but he's overrated (as is Vydar as a whole with the exception of Q9 and Krav.) I wouldn't worry about potentially hitting Omnicrons, it's probably still a 50/50 matchup for Hounds (I hear 1 or 2v5s are bad odds.) Casters of Valhalla: THE Competitive HeroScape Podcast!
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Re: Cleon's Unit Tier List (October 2018)
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Always happy to debate and discuss with ya (or anyone) too, man. |
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Later
Initial glance has units I think are too high or too low, but I very much like the system. I'll be back for more later with my thoughts.
~Dysole, with opinions My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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Re: Cleon's Unit Tier List (October 2018)
I agree with vegie that this format is excellent. SP's original listing, using the grades, was deliberately whimsical, and I think this tier structure is better suited to serious discussion.
I'd like to see the whole 9.5 tier removed, because it follows right on the heels of your presentation about this new way you're going to do things, and I also think (as vegie also suggests) you could safely put those units in Tier 9. As I understand your formula for rating units. The order looks good to me. At the top, which is the only place I think precise placement is interesting, I'd flip the Hydra and Marcu, and I'd also drop Gilbert down some distance. He's great but I don't see why he should outstrip the Knights by a couple places, and I reject the idea that either belongs ahead of the Krav. I'm also a fan of Eltahale, who you say you're not comfortable assessing, but I don't think of myself as a great player who should be throwing his weight around in these conversations. So that's my . Also, I can't believe you numbered that whole list manually. Heaven help you when you want to change something, or you realize you left out some unit from Tier 8. Or whatever. Thanks for sharing, this is very interesting. |
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Re: Cleon's Unit Tier List (October 2018)
As far as my thoughts on the Hydra goes, the more I play/see games with it, the more I conclude it's just an incredibly strong unit no matter how you look at it. Which is basically the criteria for being a 10.
It's not that expensive, very strong against melee, and still strong against a lot of range, basically no bad matchups. I don't think it's very map dependent, Reach takes care of so many spots on maps. And on the flipside, running it on Road/Castle maps can be crazy good. You can also choose to have just one, or multiple. Both are powerful and spark interesting potential builds. Nasty with rats or PK's, and perfectly fine without them and in other builds. With other top-Tier-9 units like 4th or Krav or Knights, they do have bad matchups you run into. 4th doesn't like Q9 or Q10, also Zelrig can be a bit worrisome, Krav don't like PK's which are common in competitive play now, Knights still can run into 10th and Hydras, also Charos with or without Greenscales can be annoying for them too. But the Hydra is kinda awesome no matter what. Bottom line is, they're only 120pt. and have a large tendency to kill way more than their points, and at the same time I think are minimally chance-dependent (regarding matchups or maps). That to me is a top echelon unit. Quote:
Marcu's amazing because he basically nullify's the Wound glyph completely for your army, and is also a solid cleanup figure that can definitely kill more than 20pt. Can also be used as an effective unit with Ornak, too. But, he is slightly dependent on whether you're on a lava map or not. There's also the possibility the Wound glyph happens to not be in the glyph pool or tournament, too. Overall, he's amazing. But I rate him below the Hydra, and I don't think he's quite at the very top. Gilbert I rate higher than the Knights just because I think he's that solid of a unit. He makes the Knights what they are, also works with a plethora of good Jandar figures, and is just such a solid bundle of stats and abilities for a bondable 105pt. The Knights are amazing, but I don't know, Gilbert himself just seems so good I feel that's where his power is, even though yes Gilbert+Knights is the best build for him. I dunno, kinda hard to explain, it's almost a 'it just feels right' explanation. I remember Jexik once bumped him up to A+ in the original rankings, and I wasn't really opposed to it. Ultimately he kept him back at A but I agreed with him that Gilbert is quite strong of a hero. Krav are amazing but PK's counter them hard, and PK's are not a unit you don't see. Even x1 squad just for the Krav I think is a good army option and will be a bit troublesome. If the PK's didn't exist I could see them a bit higher, but I like where I have them at right now. Eltahale is a figure I'd like some insight on, yes. She's definitely good. Yeah it took many many hours haha. But it's something I've been wanting to do for a long time and finally just buckled down and did it. Thanks for the comments and reading it! |
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Tiers for Fears
Quote:
~Dysole, who would've done fun colors if she wasn't posting from her phone My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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Re: Cleon's Unit Tier List (October 2018)
Thanks for the comments, Dysole.
I'll try to respond to each... Rats: Yeah I mean rats and Raelin and Q9 are definitely the best three units in the game, I can see an argument for each of them as the best. Personally I think it's down to rats and Raelin, but Q9 is the best thing that, ya know, kills things in the game. He doesn't have any bad matchups or anything, is basically good against everything, and doesn't really care about the map. Not sure, maybe I put him under the other two because I always fear the offchance that he can whiff a big attack and you lose the 180pt.? I don't know.....he's amazing too haha. I put rats above Raelin because I think they are good in every single game, every map, and with any unit. The only time rats might have a 'bad' situation, is if you are in the rare occasion where you're up against samurai or charos and have to attack with them haha. But you should have other units in your army for the attacks (rats/Taelord is a pretty good army though). Raelin's good with every unit too, but I do feel there are some units that are too mobile or want to cover most of the map that in some cases don't want her. Also there are times where a thing like AE kills Raelin early, that doesn't ever happen with the rats. Zelrig can't wipe them all out as easily as other commons. But yeah, Raelin's stupid good and versatile too, I'm nit picking pretty hard with it. I'm cool with her being the best as well, but I just personally think rats the tiniest bit better. It doesn't bother me at all when people say she's the best in the game though MW: Yeah MW are damn good for 50pt. and probably the best endgame unit for the points, excluding mr. red ninja. Isamu to me just almost always kills way more than 10pt., and if he doesn't, then it's a 10pt. figure loss that you just added to your army at the end basically for free. He's basically a unit that's just "Oh, you lost the game, well see if you can still win with this annoying ninja!" and he often has a good chance in doing so. Both are like second chance wins, it's just that MW you need some points for. Gilbert: I already wrote about Gilbert. It's hard to explain, it just feels right to put him up there. The best bonding hero imo Nerak: I thought I may be putting Nerak a tad too high. Wasn't sure. There's really nothing bad about him, also works with not only Heavies, but also Deathchasers, Blades, and Arrow Gruts. Dok used him in addition with Spider's classic Arrow Grut army and it worked really nicely. PK's: I'm glad you also think the PK's are great units. I think just the fact they counter Krav, 4th, and 10th so well merits them being a 9 unit. Super versatile, and are all over GenCon since their release pulling results. Three bonding heroes: Yeah but I felt they were pretty much always great. Alastair works with Knights (and MacDirks! ) and is solid with Mass too, and honestly is pretty nice on his own. Marcus is just a bundle of good cheerleader abilities, and also a decent hero to get into the action with 6 life and the attack boost. Romans, 10th, Romans/10th, Greeks, Greeks/10th, 4th even. Mogrimm is a beast all round and very useful for the Dwarves and Romans. Probably not that bad on his own too. Darrak: Wasn't sure, felt like him and the Axegrinders go hand and hand. Always think of him as the same power as them. Could go down I suppose. Deathchasers: Interesting. I like them a lot but I felt the 3-squad was more of a hindrance than their 4 attack was a plus, when comparing them to the other bonding melee squads. They're great units though, I love the heroes they work with. Maybe they should be higher. Not sure about bumping them up to the next tier, though. Nagrubs: I trust dok's opinion on TKN/grubs more than anyone's, as that's like his signature army, and not many others play it. He said he thinks grubs are probably higher than TKN, and what really makes the army shine. I put them a tier up, but near the bottom of it. TKN I put a high 7. I'm a little worried for TKN on the map dependency, he can definitely get screwed over on certain maps. Nagrubs can help you a little bit on bad maps, they're kinda like rats. Not sure if putting the Grubs in the next tier was the right call, I'll wait to see if dok can chime in on this. Ne-Gok-Sa: Was considering 8 for him. I like him a lot, he sure is a tank. Always having the threat of Mindshackle is so nice. Marro Dividers: On paper I would agree. They don't appear to be as strong as I put them, but they always overperform when I see them at tournaments and in my own games compared to how I think they would perform. I'm pretty convinced they're a high 7. Dividing lets them hold and conquer positions, which is so huge in Heroscape. Shout out to Raelin. Samuel Brown: Really wasn't sure. He does give 4th Mass a special attack though. :P Heirloom: The Ash brothers/family convinced me he's a solid unit. Maybe I should put him higher. Do you think he's a low 8? Sacred Band: I disagree. I think you never see them because basically Romans are just better (also they're kinda more expensive figures to own), but they're actually pretty good. Bonding 4 squad with Marcus and Valguard. Can add Parmenio if you're feeling optimistic and can always use 10th and AE too. Also aren't completely secluded to discipline with Parmenio, could add some Krav...not that Parmenio's that great haha. Cutters: ISB3 is nasty with them, I rememberFilthytheClown did very well with them before. They can be, I agree, but they are sooo bad against the SA's. Q9, Q10, Nilfheim, White Wyrmlings, Laglor, Blue Wyrmlings, and on the offchance you run into DW8K, just massacre these guys. I remember playing a game with cutters against several White Wyrmlings and I couldn't do anything. Zelrig, Mimring, and Brunak are probably worrisome too. I just feel they have too many potential figures to face that completely destroy them, the first three of which I mentioned are quite common in competitive play, and the wyrmlings aren't super rare to face. It's hard for me to justify placing them any higher with these units out there. Mezzos: Like I said I'm lost on these guys. They could very well be higher, they're one unit I have minimum experience with, and they've had some good results in recent years. Thorgrim: I like Thorgrim. His defense boost makes him a target, then you get his boost permanently for something (4 def Krav or MW is tasty). He's a solid hero to bond with in his own right, too, 3/4 with 4 life = not bad. I don't trust Hawthorne haha, his stab in back always freaks me out. But yeah he's solid too. Maybe I'll put him a few spots higher. Sonya: Makes Cyprien even more brutal in his good matchups, but is almost a waste in his bad matchups. Only 45pt. though and could be a decent cleanup against scattered melee in the endgame. I think a low 7 suits her. But not completely opposed to a high 6. Moltenclaw: Moltenclaw's cool. I think him and Mimring are pretty underrated. Greenscales make every dragon have some nice potential. I wasn't sure, will most likely move him up to where Mimring is. Maybe even higher. He was another I wanted some help ranking. Frost Giant: Was going back and forth between 6 and 7. My cousin loves this figure and plays him every chance he gets, so I've seen him in action quite a bit. He's a solid figure that was originally overlooked. Syvarris: I love Syvarris, ran him in teams once. 9 range is so nice. I just really worry about his 2def/4life to rank him higher. Phantom Knights exist and aren't afraid. Still, a great sharpshooter. I'll consider it. Iron Golem: I might be overrating this figure but I just love the fact he's such a thorn for Q9, Q10, and others alike. I love adding him to armies who fear the Q's to give them something to use in my home games. He could be lower though. Ashigaru Harquebus: I agree they're very underrated and underused. They don't need to be played with Kato. I do always worry about their base 1 defense though. Could see them as a high 6, not sure if they'll graduate to 7. Maybe. Valguard: I agree too, again, underrated/underused. Mid 6 seems right for him. Tornak: I agree. He's not a bad option with the melee gruts. Low 6 might be too low. HSB: These guys on paper look pretty good but always underperform for me, and seem to for others too. Low 6 feels right. Blue Wyrmling: Not a bad figure. All wyrmlings bond with each other so you can always splash one or two if you want to. The worst wyrmling yes, but is still usable with the others. For that, I put him with the 6's. Zombies: Yeah I was lost on these as well. Will most likely move them up. Wanted to hear insight from you all for them. WoA: Will do. Marrden Hounds: See my other post. Raelin SotM: Is never played because Raelin RotV is so much better, but I think she's pretty good in her own right. Just makes you wish you were using the OG one. Murphy: I view them as the same power. Just gave the edge to Johnny because you can fit him in lower point slots. But I don't really care which is on top. Tagawa: I don't disagree. Tagawa can be beasts when they get going. My dad plays them all the time they're one of his favorites. Kurrok: Wasn't exactly sure. But the huge exploitable weakness of killing Kurrok early in Elemental builds always worries me. I'm reluctant to rank him higher. Otonashi: I don't think Otonashi's very good but it's hard for me to rate a 10pt. figure low. Retarius: I disagree. I think Retarius is pretty okay, just blatantly the worse option to Crixus, so he's never played. In 600pt. games you might see him partner with Crixus. I don't think that's that bad. GG's: One of my favorite units in the game and I'm glad you want them higher. I was worried to rank them higher, trying to avoid bias in my affection for them. Not opposed to it. Kozuke: Yeah they are probably more on the Izumi's level. Tandros: See my other post on him. I actually don't have too many games with him, either. Not sure if he's more than a 5 though. Mindflayer: At first I rated him a lot lower but then looked at his card again, and he's not bad. A fun figure for sure. Deathstalkers: I was pleasantly surprised with how well you and dok did at GenCon my last year I went. They can be a nice wall for your range. Do you think I should bump them up to 5? Morsbane: He's actually pretty good. Can be a clutch tool for matchups. I don't think he's more than a 4 though. Question: Does morsbane's ability work after any of your turns, or just when you take a turn with Morsbane? I always thought you needed to take a turn with him, but it does just say 'the turn'. If so he probably should be higher. Drow Chainfighter: Not sure if I'll put a single turn common hero more than a 4. But he does have good survivability. Maybe I should. I know Matthias would enjoy me putting him higher. Hive: I already said my feelings on the Hive.....I just don't think it works nor is at all worth the risk. Sudema: I think Sudema and Runa are pretty underrated figures Gorillinators: Not sure I agree. Same deal as the Cutters.....but they're more than twice the cost per figure. They have their ups sometimes but it's miserable against those SA's. Still, they have synergy with good figures and are a ranged squad. I'll have to think about it. Khosumet: LOL I remember that bio. The figure turns out to have no defensive ability and has 3def/3life hahaha. Honestly, I think they messed up and meant to add some kind of shield theme ability like Tough but forgot to. He's silly. I put him higher just because he makes the Anubians safe, and I really like the Anubians as figures. He could be lower though. Grok Riders: I think Obsidians are worse. But yes they're horrendous. Brandis Skyhunter: I disagree. He's just a slightly better Pelloth with one more health and 10 less points. He has an offchance of running into a flying heavy matchup, but even then I don't think he's doing much to Sentinels or Minions. His range is too short to consider him a Raelin killer, which was the intention for him. Pelloth also has an offchance of getting a shadow space map, which I was weighing when comparing the two. I think both are two of the worst figures in the game. Abomination - I was considering putting him an 8 with Hulk, but I like the Hulk's threat of really killing pretty much anything in one hit when he's raged up. I value that a lot, and think Hulk+Kelda or Rhogar could be a nasty build. Abomination works too, but not as effective in my opinion. Still, might be a low 8. With him you get 50pt. to spare, and Marro Warriors are too sexy. Spider-Man: Yes. Iron Man: Yes yes. You won an event with Kiova and IE?! phew, that was a doozy. Alright I'm off to bed, will discuss more tomorrow. Last edited by Cleon; October 17th, 2018 at 02:36 AM. |
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Quick Responses
Real quick.
I'll defer to dok as well on the grub thing too. I'd just never heard him say so explicitly. I've played cutters and Wyrmlings a lot. I almost never feel like I want to bring blue as compared to the others. Cutters are really good if you bring in something to kill the special attackers and given their cheapness you usually can. You have to take a turn with Morsbane to use his power, but it can cripple some units. I brought gnators and a bunch of 10th to a bring 2 at Gencon last year. It was pretty brutal watching people try to kill the gorillas with 10th. And I didn't win a tournament, just a game (Round 4 of the main event when I had to beat my Templar, Raelin, 4th build with swarm Rae, EI, and Kiova; one of the most intense games I've ever played) ~Dysole, who should've been asleep long ago My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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