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Official Units Discussion of official HeroScape units |
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#121
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Re: The Book of the Rechets of Bogdan
The Retchets can take out one or two of the KMA from a good distance; and that really does ruin their value. It's a 100 points (Retchets and Iskra) against a 100 points; a gamble, but an interesting one in a non-tournament setting.
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#122
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Re: The Book of the Rechets of Bogdan
I got SUPER lucky this one game:
A 400 point army, the Rechets And Irska killed EVERYBODY in a 400 point Marro army! Only 1 Rechent was killed! Of coarse, I was REALLY lucky, but it was pretty cool! Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#123
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Re: The Book of the Rechets of Bogdan
One thing I just noticed from reading the card, is that their special ability gets worse the more their attack is boosted. Thus it's actually more of a disadvantage to take height, because you'll have less chance to roll all skulls.
What would be very interesting is to see a hero in the future who has an attack draining aura. Instead of adding 1 attack die it will remove 1. That would definitely make the Rechets look a lot more attractive. |
#124
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Re: The Book of the Rechets of Bogdan
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I did make up a custom recently with 2 Attack, Deadly Strike, and Maul though. |
#125
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Re: The Book of the Rechets of Bogdan
I think the Rechets fall into a category shared by a lot of Heroscape's underused units (Stalkers, Runa, Deadeye and DW7K come to mind) in that they have an awesome longshot ability, and a lot of players try to use them just for that. What they should be doing is considering the other excellent benefits they provide.
Instead of focusing on Lethal Sting, you need to be focusing on Iskra's Summoning. The ability to take an immediate turn with these guys from 18 spaces away is outstanding. I love putting the 3 on Iskra, getting the summon and charging with the Rechets on the last turn of the round. That way, they aren't stuck without Order Markers for a while. It's even better when Iskra can land on the Initiative glyph and then summon - it's like 2 free turns (if you hit the summon. If not, you have a hero with decent survivability on a glyph). Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#126
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Re: The Book of the Rechets of Bogdan
Little Rechets story for you guys. I played in a Marvel vs. Undead match once; 1500 points, if I remember. I had the vampire family, a custom vampire wizard, and filled the rest in with zombies. I didn't really expect to win.
But the Rechets actually gave me a fighting chance. They Lethal Sting'd Captain America and reduced Iron Man to 1 life. I lost after that, but it was cool to see a fifty-point squad wreak sweet havoc like that. |
#127
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Re: The Book of the Rechets of Bogdan
I saw this question on BoardGameGeek.com and told them I would ask here:
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#128
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Re: The Book of the Rechets of Bogdan
For game purposes "moving" is the same as "placing", so yes Saylind and Iskra's summoning do trigger Engagement Strike abilities.
Last edited by CheddarLimbo; January 11th, 2009 at 02:39 PM. Reason: trigget! |
#129
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Re: The Book of the Rechets of Bogdan
I have a question. If I have the Rechets and Iskra, and Iskra is mind-shackled by the opponent, what happens to the Rechets? Are they still under my control and thus impossible to summon (barring a re-shackling of Iskra) or do they go to the opponent with Iskra? I would say the first.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#130
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Re: The Book of the Rechets of Bogdan
I would agree that it's the first case and they cannot be summoned by your opponent.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#131
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Re: The Book of the Rechets of Bogdan
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#132
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Re: The Book of the Rechets of Bogdan
Can Iskra summon the Retchets a second time after they were killed? We played a game earlier and there was some debate over it. My opponent argued that although they were killed they were undead and it did not say you couldn't summon them again on the card. I argued that yes I killed them but that they were considered destroyed so they couldn't possibly re-spawn. As it was we let him respawn guys if he liked (which in the end never happened hehe). But some input from the heroscape guru's would be handy.
Also I noticed some postings a few pages back about the ninja and rolling the D-20 for smoke when 3 skulls are rolled..... Which made me think of Venom/Spiderman's Spidey Sense. From reading the card it sounds like they can still roll the D-20 to try and slip away and if they fail they are dead. Should our spider friends be able to roll the D-20 for spider sense? I'm sure it will be a matter of dispute further down the road so I figure kill 2 with 1 hehe. Anyways any input would be greatly appreciated. I don't care so much about who's right and wrong I just want to play it properly |
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