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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [AotV] Pre-Brainstorming Thread
Definitely preferred the two shorter lines for Fire Line.
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#14
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Re: [AotV] Pre-Brainstorming Thread
For the Shadow Zombies, how about using the 7 deadly sins for theme?
PK suggested Reflections of Hate, so I figure why not Reflections of War and Gluttony? Also, I think I also suggested turning Chandra’s potential Explosion attack into a lobbed fireball, so that that little rule actually gets used again. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; May 9th, 2019 at 09:24 AM. |
#15
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Re: [AotV] Pre-Brainstorming Thread
If Chandra were to receive a Fire Line that can choose two shorter lines instead of one, I would prefer for that to be her only ability. One of the strengths of going with a dual Special Attack approach instead of something else is the simplicity, in my opinion, so if we're putting a twist on a power that already isn't too simple, I'd prefer that to be the highlight of the design.
On the other hand, I'm not a big fan of adding a Lob requirement to an explosion attack for her. It doesn't exactly hurt, but outside of the cardboard ruins, I can't imagine that there will be any instances where it would apply in the base set. The Lob rules are already rarely used for the Airborne Elite and Jarek Guy, so I don't see a strong argument for including it other than just having more figures use the Lob rules, which I'm not particularly convinced by. Quote:
I agree that if the illusions can work with a larger subset of figures, Jace should have some kind of power in the vein of Illusion Supremacy to encourage taking the two together. What power he gets would of course be reliant on how the illusions are designed. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#16
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Re: [AotV] Pre-Brainstorming Thread
I’m not opposed to a single or double fireline power, and certainly not opposed to a simple lob-less explosion power either. I can understand not going dual firelines + explosion, but single fireline + explosion is quite accomodating.
First Strike would be cool for the Firecats, although I’d suggest at least 1 other power to help differentiate them from the Swiftfangs. Even plain Water Weakness would help here, helping to lower the cost. I’m not sure Illusion Supremecy is a good enough sealer, but I can’t think of anything better. Returning to the zombies, I’m really liking AYP’s idea to bring them back for one turn. It could function similar to the Revenant Tome, even! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#17
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Re: [AotV] Pre-Brainstorming Thread
For the Crypoliths, if we went for a scifi theme for ‘em I was considering they could make a force field of some sort. Maybe all figures inside a 2 space radius of a Crypolith cannot be attacked by normal ranged attacks by figures outside of the force field and cannot attack figures with normal ranged attacks who are outside of the force field. I’m not sure if they should be climbable at that point, but pillars are already dangerous territory for ‘Scape anyway. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#18
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Re: [AotV] Pre-Brainstorming Thread
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#19
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Re: [AotV] Pre-Brainstorming Thread
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I’m certainly not married to the idea, and others are just as welcome to create even better ideas. ~~flameslayer, who’s dipped his hands in a bunch of the brainstorming already My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#20
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Re: [AotV] Pre-Brainstorming Thread
Oh, I'm not trying to shoot it down. Believe me, I understand the value of a safe space for brainstorming. I'm just thinking out loud, in response.
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#21
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Re: [AotV] Pre-Brainstorming Thread
Interesting idea on the cryptoliths. Personally I haven't thought of much else than basically porting them straight over. I look forward to discussing them in their thread, soon.
Here, maybe the OP could add links by each unit to posts in this thread that contain ideas for said unit? Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#22
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Re: [AotV] Pre-Brainstorming Thread
First I wanted to say I'm super excited to see this project move forward! I've always hoped that C3V would use at least the painted figures from the Arena sets, and this project is the next best thing; in some ways even more exciting as it lets us all see and maybe even contribute to the development of these figures!
I've had some ideas for the Jace figure and his illusions that I figured I'd share. These are just very preliminary thoughts, but I figured it couldn't hurt to throw them out there I absolutely love the idea of giving the Illusions some form of Archmage synergy as Sonlen is one of my favorite units, but I've always found it difficult to get his points worth out of him. Based on that, I thought of giving the illusions the following abilities and stats: 1 Life 5 Move 6 Range 4 Attack 2 Defense Projected Image Either before or after taking a turn with an Archmage you control, you may exchange the space locations of that Archmage with an Illusion you control. If engaged, neither figure will take leaving engagement attacks. Illusory Attack When an Illusion inflicts at least one wound on a figure using a normal attack, their turn immediately ends. I really have no idea how much these would cost, a ball park guess might be 60? Its hard to say just how powerful Illusory Attack would be in practice; they're a squad that will very consistently kill one squad figure or damage one hero, but can't do any damage beyond that. I really like the idea of Illusory Attack as it provides a thematic explanation for giving the Illusions a stronger attack stat (thematically this reflects only one of the Illusions representing the "real" Archmage). Without giving the Illusions stronger offensive capability, I wasn't sure that it would really be worth spending order markers to put them in useful positions for Archmages to use their teleporting ability, and I wanted to avoid a straightforward movement type bonding. There's some really neat figures in these packs, and I look forward to following this project as it moves forward! |
#23
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Re: [AotV] Pre-Brainstorming Thread
We'll absolutely take any suggestions - I have a feeling thye Illusions and Jace will be some of the most popular, and I'm excited to get them sorted into a pod.
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#24
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Re: [AotV] Pre-Brainstorming Thread
I'm not a fan of making the Cryptoliths climbable pillars. It works, and the Destructible Object angle does help them still feel distinct, but I think that we can do something with less overlap with an existing set (namely the castle).
A forcefield is interesting and very powerful. If we were essentially giving them Thorian Speed, I would think that it should be limited to adjacent spaces only, but that could still be very powerful to the point of dominating maps. Other directions could be giving figures that begin their turn within 2 clear sight spaces +X move, subtracting Y from the range of figures within Z spaces, or anything else that gives melee a slight boost. We could also go the opposite direction and add a little bit of range, of course. Quote:
Quote:
Pricing them is especially difficult because of the movement boost given to Sonlen and (presumably) Jace. Initially it won't be very much, but the ability to swap your Archmage back to your starting zone after dealing some damage to heal back up sounds like it could be a slight problem, especially since you probably don't want more than one illusion in the fray at a time. Perhaps changing Projected Image to trigger before or after taking a turn with the illusions rather than the Archmage could help. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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