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HoME Customs A place for Heroes of Middle Earth Customs |
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#493
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Re: HoME Brainstorming Thread
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Their is no doubt in my mind that the version with the movement bonding will be more useful, but I want to see if the other version in workable. Movement bonding can't become are go to power, we need variety. Gandalf already has movement bonding, Frodo and Sam are prime candidates, in my mind better then Merry and Pippin. In addition I could see a movement power for Aragorn and Boromir. That's 7 of the 9 walkers, which is unacceptable. We have to look at the big picture and plan ahead. |
#494
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Re: HoME Brainstorming Thread
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I can see bonding for Frodo and Sam, but I don't see bonding for Aragorn and Boromir (other than Aragorn bonding with the ghosts from the Paths of the Dead). |
#495
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Re: HoME Brainstorming Thread
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I would not put any bonding on either Aragorn or Boromir. I could see a Summon (Phantom Knights?) power with Aragorn rather than a bonding. faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#496
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Re: HoME Brainstorming Thread
Sorry folks did not get a chance to play test this weekend, I'll have to see what I can do this week.
Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; February 10th, 2013 at 08:44 PM. Reason: Busy for a change... |
#497
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Re: HoME Brainstorming Thread
Just my two sense, I would suggest re-wording the "Unnoticed" special power. Right now, it took me two or three reads before I actually understood what it did. Try this perhaps:
Unnoticed Merry/Pippin may never be attacked by a non-adjacent figure with a normal attack. An adjacent figure may only attack merry/pippin if that figure is not adjacent to any other enemy figures. |
#498
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Re: HoME Brainstorming Thread
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That will match Sgt. Drake's Thorian Speed. Quote:
The original intent: If an enemy figure, such as Nilfheim, has the ability to attack more than once per turn, but each attack must be against a different figure, then Nilfheim would be allowed to attack both Syvarris and Pippin (since he cannot attack Syvarris twice). Also, if only Merry and Pippin are adjacent to a goblin, that goblin may choose to attack either Merry or Pippin. Your wording: An enemy figure, such as Nilfeim, can never attack Pippin if it is adajcent to another figure you control (Syvarris). So Nilfeim cannot attack Pippin at all with his second attack. Also, if only Merry and Pippin are adjacent to a goblin, that goblin cannot attack either one. Disengage Last, you forgot about the Disengage wording at the end of their power. Summary So I agree with you about the wording on the first part needing correction, but the second part of your wording doesn't match the original intent. While I agree the current wording can probably be better, I don't have a better suggestion. |
#499
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Re: HoME Brainstorming Thread
Thanks for the wording suggestion. We'll have to be sure to put all our text through the wringer as we move them out of Design. (Still need to retroactively go over Gandalf's card)
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#500
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Re: HoME Brainstorming Thread
So I re-tested the boys with the same armies and the move enhancement bonus. Again, here’s my disclaimer, I don’t do a lot of play testing but these are two of my favorite characters from the books. It was also getting late so we only did the two.
My son used: Cyprien Werewolf Lord 4 x Zombies (530/14) I used Merry Pippen SOTM Drake 2 x KOW Tarn Vikings Airborne Elite (530/19) Battle One – (Rush and burn)
Spoiler Alert!
Battle 2 – (Had enough)
Spoiler Alert!
Now I’m probably not the best play-tester out there (I’m certainly not the best player) but I hope that these results help. To me it didn’t seem like much of a difference between the move bonded and non-movement bonded results but the way you play them is totally different. When you only use order markers on Merry when you need to attack I found I attacked with Drake and not Merry. It’s a more fluid quick style of play (we just didn’t get a lot of time on it). When I had to use Merry without bonding, I found I used him more but kept him beside other figures so that the others would have to be attacked first. It’s a slower more methodical game play that would probably help out the other team if their using figures that take out multiples. So in the end I’m not sure how helpful that is… I also found out that I don’t like playing against the Werewolf Lord. Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; February 25th, 2013 at 10:01 AM. Reason: Still not sure I like the movement bonding for these two...but it works! |
#501
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Re: HoME Brainstorming Thread
Zombies (vs) Lots of melee small and medium figures = Zombie Apocalypse
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#502
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Re: HoME Brainstorming Thread
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#503
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Re: HoME Brainstorming Thread
I like them as-is. Personally, I think they fit as members of the Fellowship (and as hobbits) well enough in that they're recognizable, but not too powerful.
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#504
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Re: HoME Brainstorming Thread
I think we should move Merry and Pippin to playtesting.
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