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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#25
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Re: Cyclops (Scott Summers) (First Class) (Initial Up)
pre-yea
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#26
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Re: Cyclops (Scott Summers) (First Class)
Quote:
Anyway, I propose this goes to the "wait on Mysterio to clear testing" stage... It passes! Thanks folks, I'll pop him over to testing once Mysterio wraps up. |
#27
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Re: Cyclops (Scott Summers) (First Class) (Wait for Testing)
Yea
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#28
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Re: Cyclops (Scott Summers) (First Class) (Wait for Testing)
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#29
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Re: Cyclops (Scott Summers) (First Class) (Testing)
Bumped this guy over to testing since Mysterio is clear.
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#30
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Re: Cyclops (Scott Summers) (First Class) (Testing)
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He's one of those pieces where his value feels a little more based on threatening the enemy with how good he could attack their guys vs. actually firing off said attacks. It's hard to tell after 2 games, but I think he's on the upper end of balanced - a good value, but not in a way that's broken. Something I like as an aesthetic (and kinda wish I'd pushed on Cap Cold) is this: Quote:
But that's totally a "how Nobody would do things" bit and not any sort of logic that others may agree with. Some people may not actually like the mashup friendliness. |
#31
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Re: Cyclops (Scott Summers) (First Class) (Testing)
I could maybe see something like...
MUTANT CONTINGENCY PLAN When Cyclops or an allied Mutant Hero is defeated, you may place any Order Markers from that Hero's card on any Mutant cards you control. But the all figures blah blah blah leads more into squads and a bit too far for young Scott I think. But I also like his power as is just offering a middle ground. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#32
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Re: Cyclops (Scott Summers) (First Class) (Testing)
I'm cool with cutting the mutant requirement like Japes did there. He should be able to play with some non-mutant allies here and there. Having him pop up with his dad for a Starjammers ride isn't a crazy thought.
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#33
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Re: Cyclops (Scott Summers) (First Class) (Testing)
Thanks for the games Nobody! I'd be cool with the little tweak to help him out with guest stars.
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#34
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Re: Cyclops (Scott Summers) (First Class) (Testing)
Yeah, solid tweak
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#35
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Re: Cyclops (Scott Summers) (First Class) (Testing)
Made that update in the OP, went the japes route.
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#36
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Re: Cyclops (Scott Summers) (First Class) (Testing)
means at minimum he will always have his card to put OM on. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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