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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old November 12th, 2015, 10:40 PM
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Re: Dhalsim - Design Phase

So, I figure I'll ask to make sure: any plans on playtesting here, @SirGalahad ? If not, mind if I add him to my list? I figure since I've been spearheading the Street Fighter initiative, it wouldn't hurt.
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  #26  
Old November 12th, 2015, 10:44 PM
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Re: Dhalsim - Design Phase

I'll be shocked if he minds.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #27  
Old November 12th, 2015, 10:46 PM
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Re: Dhalsim - Design Phase

Was just going to ask if you wanted the Initial here, johnny.

".... the Cambridge ladies do not care, above
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  #28  
Old November 13th, 2015, 03:12 AM
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Re: Dhalsim - Design Phase

Be my guest. My new job has had a lot of clean up work left over by my predecessor--state and federal reporting, for example.

I will have a couple of free nights next week if he still needs it.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #29  
Old November 13th, 2015, 09:21 AM
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Re: Dhalsim - Design Phase

Illy handle him this weekend or the next, then. If I don't get to it by Monday, you can go ahead. Then if you don't get to it by next Friday, I'll go ahead.
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  #30  
Old February 15th, 2016, 11:16 PM
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Re: Dhalsim - Design Phase

And three months later...

Finally knocked this one out (entirely unrelated to the prodding from Bats, I swear!). Tell me if there's anything wrong with the form - it's been a while and we've had a lot of changes recently.

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Dhalsim

Heavy Hitter or Mid-Level Hero Tests
Spoiler Alert!

___________________________________________________________

Squad Tests
Spoiler Alert!

___________________________________________________________

Army Test
Map: Badlands (Custom Map)
Units: Dhalsim, Star-Lord, Shadowcat, Lockheed, Alien Drone (600 Points) vs. Luke Cage, Iron Fist, Ryu (600 Points)
Spoiler Alert!

___________________________________________________________

Army Test
Map: Badlands (Custom Map)
Units: Dhalsim, Red Skull [Hasbro], Ryu, Ken, Zangief, E. Honda, Jewel (1010 Points) vs. Nightwing, Starfire, Raven, Wonder Girl, Robin: Tim Drake, Batgirl: Cassandra Cain (990 Points)
Spoiler Alert!

___________________________________________________________


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He feels slightly underpowered to me - he has the potential to do damage in the right builds, but I don't think he's really all that draftable - others in his price range do that just as well, and he has a completely unsynergistic design. A few tweaks I think could help:

- Let Yoga Fire deal Burn Damage to adjacent figures (to help with crowd control) or have it subtract 1 Defense die (to make it more attractive against his normal attack, which is better in 90% of cases).
- Let Levitation ignore elevation changes of less than 2 spaces. The guy can teleport and float around, so if he can go over water he can go over little valleys, logically. A little more manueverability would help.
- Possibly bump his Defense by 1. 5 Defense, often 6 with height, would do wonders for survivability, which was his biggest weakness in 1v1 matches.

The first two would probably bring him up to 90, the last maybe even up to 100 Points. As-is, I'd drop him down to 80 at least.


GENERAL THOUGHTS ON THE TESTED UNIT: Honestly, he's a ton of fun. Levitation ignores so many basic facts of the game (height, terrain) that it makes playing with or against him a bit of a puzzle, strategically; your usual moves won't work. And Yoga Fire, when it's hot, is immensely satisfying. He just needs to last a bit longer.
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  #31  
Old February 16th, 2016, 09:18 AM
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Re: Dhalsim - Design Phase

I'll have to see what else I can ineffectively prod you on.

Changes make sense.

One other thing is that Levitation shouldn't grant height advantage over other figures with Levitation. That'll let us reuse it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #32  
Old February 16th, 2016, 12:54 PM
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Re: Dhalsim - Design Phase

Dropping his range by 1 (and possibly upping the range of the SA) could help the special attack. Why does he have a base range of 3 anyway? I get 2 because of his stretchiness, but he shouldn't out stretch guys like Mr. Fantastic or Plastic man. It feels like all of his othe range should be represented in his special attack.

C3G Needs You! Interested in playtesting? Want to playtest?
Humbled to have been a C3G Hero!
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  #33  
Old February 16th, 2016, 01:35 PM
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Re: Dhalsim - Design Phase

Dhalsim (like most Street Fighters) has projectiles other than just Yoga Fire, which are represented in his normal Range. They're all fire based, though, so it's justifiable to put then all under his SA and drop his Range. Up to SorG there.
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  #34  
Old February 16th, 2016, 11:16 PM
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Re: Dhalsim - Design Phase

Dropping his Range to 2 and either raising his Defense or making the SA a little more appealing seem like good changes to me.

One issue I just noticed though. This guy vs Flacon breaks the game. They are both considered to have height advantage on each other. Now, we can just add "that does not have the Aerial Advantage power" to Dhalsim, and get around that, but it does make it tricky if we ever do another, similar power.

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #35  
Old February 16th, 2016, 11:20 PM
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Re: Dhalsim - Design Phase

We've got "non-flying" in there for exactly that reason - but I agree that it's going to be tough to layer it any deeper than we already have.
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  #36  
Old February 16th, 2016, 11:21 PM
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Re: Dhalsim - Design Phase

Quote:
Originally Posted by TrollBrute View Post
Dropping his Range to 2 and either raising his Defense or making the SA a little more appealing seem like good changes to me.

One issue I just noticed though. This guy vs Flacon breaks the game. They are both considered to have height advantage on each other. Now, we can just add "that does not have the Aerial Advantage power" to Dhalsim, and get around that, but it does make it tricky if we ever do another, similar power.
Falcon is a flying figure, so it doesn't affect him. That said, if something negates just his flying and not the other power (like that one official glyph - not sure we have anything that does it in C3G) then we'd have to FAQ whether he's still considered a "flying" figure. Thematically he wouldn't be, but I'd argue that he would still be, as flying would still be a power on his army card.

Edit: So I'll take this opportunity to again bring up the point that Levitation shouldn't work against other figures with Levitation, so we can reuse it without the breaking issue.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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