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AotV Customs A place for Arena of the Valkyrie Customs |
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#181
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Is there a way we can simplify it?
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#182
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
GRAVITY PULL
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, choose a each non-adjacent figure within 2 clear sight spaces of Ozuul. The player that controls that figure must place it on any empty space adjacent to Ozuul, if possible. Continue choosing figures until there are no non-adjacent figures within 2 clear sight spaces or there are no empty spaces adjacent to Ozuul. Figures moved with Gravity Pull do not take leaving engagement attacks. After using Gravity Pull, Ozuul must use his Gravity Crush Special Attack and may not attack normally this turn. Removed superfluous words C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#183
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
That could work.
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#184
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I showed the current stage of our designs to a less experienced 'scape player looking specifically for feedback on complexity/comprehension.
The response to Ozuul was actually quite positive. While they noted that Gravity Pull is a little wordy, they felt that the power's name communicated its intent clearly enough that it's usage would be clear. My impression of this is that Gravity Pull as-written is a power that they would be able to grasp how and when to use fairly intuitively while referring back to the card in order to settle the actual mechanics of it. In other words, complexity wouldn't stand in the way of the power actually being used, it would just slow down the process of using it somewhat. I also got the sense that Ozuul has a certain attention-grabbing 'cool' factor to his design in the current stage that might not be as strong if we take a simplified direction. This is only one perspective, though, and it's from a former MtG judge. More fresh eyes would still be useful to us here. |
#185
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
As long as not-currently-Heroscapers can get the gist of what it does, we might be OK. Though to be fair a Magic judge does have to be able to parse dense rules.
If we did want to go a simpler route, we could try this: GRAVITY PULL After moving and before attacking, choose a[n enemy] [small or medium] figure within 2 clear sight spaces of Ozuul. Place the chosen figure adjacent to Ozuul. Figures moved with Gravity Pull will not take leaving engagement attacks. GRAVITY CRUSH SPECIAL ATTACK Range Special. Attack 1 + Special. All figures adjacent to Ozuul are affected by Gravity Crush Special Attack. Roll 1 attack die plus 1 additional attack die for each figure adjacent to Ozuul. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. A lot fewer words on the card, and still allows the choice between one big normal attack (for when he's just sucked in that one figure) and GCSA (for when he pulls in a critical mass). We could also even drop the "enemy figure" bit from this version, to allow him to "carry" allies around, although bonus movement is already something we have plenty of in this set. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#186
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Hmm. I think that Ozuul grabbing just one figure doesn't have the same oomph for the big bad of the set, especially if he still has the Special Attack that relies on him engaging multiple figures.
Mechanically, I think that the current Gravity Pull (choosing all figures one at a time and placing them in a loop) is harder to comprehend than Throw, which is already a pretty wordy power for what it does. Quote:
Throwing it all onto a card really quick so we can see how wordy it is: Definitely wordy, but not as terrible as before. If we want to simplify it further, we could go with the straight 4 attack dice against all adjacent figures for his Gravity Crush, though I do like this iteration more. Proud Member of Platyfly!
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#187
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Quote:
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#188
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
While the concept isn't too complicated, that does not look like a starter set card.
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#190
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I do think it's more complicated than Hulk or Tor-Kul-Na. (Moving other player's units always will be.) I definitely do not think it would have fit in Rise of the Valkyrie. That doesn't make it wrong for this project, necessarily.
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#191
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Quote:
Quote:
Here's another alternate wording that might be even better? It's certainly more concise. Quote:
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#192
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
This removes to problem of moving other player's units, but keeps the original direction and theme.
GRAVITY PULL If there is an unrevealed order marker on Ozuul's army card, all small and medium figures within 2 clear sight spaces of Ozuul can not move further away from Ozuul, normally or with any special power on any Army Card or glyph. GRAVITY CRUSH SPECIAL ATTACK Range 2. Attack 1+ Special. All figures within 2 clear sight spaces of Ozuul are affected by Gravity Crush Special Attack. Roll 1 attack die plus 1 additional attack die for each figure within 2 clear sight spaces of Ozuul. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Long live heroscape |
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