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Originally Posted by Taeblewalker
I like that it negates the unit's powers but it might be more fun to have her also use the unit's special powers herself.
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I considered having her actually copy powers given that it's what she actually does in the comics, but in Heroscape that would create a lot of possible theme weirdness - what's happening when she copies Kaemon Awa, or Hawkeye, or War Machine? Does she steal their bows or guns for a while and then return them? It would also create a bunch of potentially game breaking corner cases and FAQs - what if she copies Atlaga's Bolt of Witherwood more than once per game? Can she use it multiple times? And that's just one example off the top of my head; there would be many more such unforeseeable problems that power copying would create - the "known unknowns," as Donald Rumsfeld called them. At the end of the day I decided the juice was not worth the squeeze.
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Originally Posted by Tornado
Good stuff. Rogue is a tough one and we heavily discussed her for C3G.
Copying powers can open up a whole can of worms so I can understand wanting to avoid it but as stated, with her high stats, her power drain feels marginalized.
Power negation is quite potent itself though and should not be underestimated.
I actually think C3G may have dropped that aspect, I believe mostly because it is not fun to play against.
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Yeah, she's not going to copy stats unless she's up against characters above her weight class, but I actually find that fairly thematic - Rogue in this incarnation mainly relied on her stolen Captain Marvel powers anyway, rarely using her own mutant ability out of fear of its lethality. I considered making this version of her without any power draining at all, but it felt strange to leave it out considering it's her actual power.
As for the power negation element, I figured since the official game already has precedent for it I wasn't too concerned with adding a little more.