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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
Just got done reading court of owls again. Let me know what you guys think.
Talon (William Cobb) Human Unique Hero Assassin Relentless Medium 5 Life 4 Move 6 Range 4 Attack 5 Defense 5 Healing Factor After taking a turn with Talon you may remove one Wound Marker from this card. Close Combat Expert When attacking a adjacent figure with your normal attack add one automatic skull to your roll. When rolling defense against a normal adjacent attack add one automatic shield to your roll. Court Of Owls If Talon is destroyed at the start of the next round you may roll the 20-sided die. On a 1-16 Talon is destroyed on a 17 or higher remove all Wound Markers from this card and place Talon in your starting zone. Last edited by darkraptor5413; June 16th, 2013 at 12:20 PM. |
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Re: Public Design Post
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IDEA #1: Heavily based on Scientist Supreme, with different glyphs and activation point, boosted by Scientists and Adventurers, a lower roll, and glyphs are not chosen at random. Quote:
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One of these options would be paired with Stretchy Limbs and, if there's space, Rubber Wrap. Overall, while each option has different things I like about it, I think #4 is my favorite; it's different, uses some glyphs that aren't used very often, and would add fun tactical decisions on when and where to build the glyphs. Thoughts? C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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Re: Public Design Post
I definitely see the appeal for #4, but I don't feel like the Nullification Device works as a permanent glyph. That's the one drawback there. It should really (thematically) be an Equipment Glyph, IMO.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
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If it really was a problem and we wanted to do #4, we could just not do the Nullification Device and do a different glyph. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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Re: Public Design Post
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Re: Public Design Post
So it is something like this?
SYMBIOTE RAGE Subtract 1 from Agent Venom's Range number for each wound marker on this card, and if he did not move this turn, Agent Venom may add 1 to his Attack number for each adjacent enemy figure. |
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Re: Public Design Post
I was digging through my bag of uncarded minis looking for some of the new units that just got released and it inspired to work up a few more designs. I really like the Intergang Agents card, but they could use some better allies. So I came up with a few new units to round out that faction.
NAME = INTERGANG UNDERBOSS SECRET IDENTITY = NONE SPECIES = HUMAN UNIQUENESS = UNCOMMON HERO CLASS = CRIME BOSS PERSONALITY = BRUTAL SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 5 RANGE = 4 ATTACK = 3 DEFENSE = 3 POINTS = 90? WHAT EVER IT COST After revealing an Order Marker on this card and taking a turn with this Intergang Underboss, you may reveal the X Order Marker on this card and immediately take a turn with one Criminal, Assassin, or Mercenary Unique Hero you control within 6 clear sight spaces of this Intergang Underboss. APOKOLIPTIAN WEAPONRY When rolling attack dice, if this Intergang Underboss rolls a skull on every die, the defending figure immediately receives one unblockable hit before rolling defense dice. NAME = INTERGANG MEDIC SECRET IDENTITY = NONE SPECIES = HUMAN UNIQUENESS = UNCOMMON HERO CLASS = CRIMINAL PERSONALITY = UNSCRUPULOUS SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 5 RANGE = 4 ATTACK = 3 DEFENSE = 3 POINTS = 75? YOU’RE NOT DONE FIGHTING YET Instead of moving with this Intergang Medic you may roll the twenty sided die. On a roll of 6 or higher you may return a previously destroyed Common Squad Criminal you control to the board. Place the figure adjacent to this Intergang Medic. APOKOLIPTIAN MED PACK Instead of attacking with this Intergang Medic you may choose a Criminal or Crime Boss Hero adjacent to this Intergang Medic and roll the twenty sided die. On a roll of 8 or higher, remove 1 wound marker from that figures card. -------------------------------------------------------- Not sure if the points are close but I thought those were some ideal starting points looking at the bigger picture for a self contained Intergang Army build. Intergang Agents x3 (360) Intergang Underboss (90)......(450) Intergang Medic x2 (150).......(600) So a nice little 600 point Intergang army foundation that can be added onto with Assassins, Criminals, and/or Mercs to scale up into bigger and bigger armies. The Agents choose the Underboss as their Boss. He reveals OM1 & then the X OM to activate a Medic or another Criminal/Assassin/Merc. Agents then get to move and attack with 5 figures on OM2 and/or OM3. The Medics can not move to try and put downed Agents back into the fight. They can also try to heal the Underboss or any Criminal allies by not attacking. The Merc & Assassin allies are on their own though. The Medic is also useful when working with other criminal common squads, Crime Bosses, and Criminals. But not a universal medic that will just get thrown into any army for healing up the Heavy Hitters. With both units having 3 defense and 3 life, they would only be operating at maximum efficiency for a short period of time before it started to unravel. Last edited by Yodaking; June 16th, 2013 at 10:52 PM. |
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