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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old July 9th, 2010, 06:45 AM
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The Book of Glyph of Shrinking Ray Gun

The Book of the Glyph of Shrinking Ray Gun

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!



Card PDF


Glyph PDF

_________________________________________________________________

Glyph Bio - This item of strange science can either be a weapon or a resourceful tool used to slip past your enemies, reducing the likelihood of them seeing you or being able to swipe at you as you pass them by. Its affects are limited by a short period of time, but that could be all you need to either neutralize your enemy or stealthily accomplish your agenda.
_________________________________________________________________

-Type of Glyph-
  • Equipment Glyph: See the rules for Equipment Glyphs HERE.
-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • The Shrinking Ray Gun allows its targets to shrink down and stop figures with Tiny Stealth, such as Ant-Man, in their tracks.
-Heroscapers Community Contributions-

Last edited by A3n; June 18th, 2014 at 06:13 PM.
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  #2  
Old July 9th, 2010, 12:14 PM
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Re: The Book of Glyph of Shrinking Ray

NAME = GLYPH OF SHRINKING RAY GUN
SUBTITLE = REDUCE ATTACK & SIZE

EQUIPMENT GLYPH

After this figure takes a turn, you may choose any figure within 4 clear sight spaces. Roll the 20-sided die. If you roll 4 or higher, for the duration of the round the chosen figure rolls 2 fewer attack dice and has the size and height of tiny 1 instead of what is listed on the card. When the chosen figure moves, it will not take any leaving engagement attacks. Common figures that are affected by this glyph are destroyed.

Spoiler Alert!

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Last edited by Ronin; August 17th, 2019 at 07:58 AM.
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  #3  
Old July 9th, 2010, 02:10 PM
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Re: The Book of Glyph of Shrinking Ray

Quote:
Originally Posted by NecroBlade View Post
Before this figure attacks an opponent's figure within 4 clear sight spaces, you may roll the 20-sided die. If you roll a 4 or higher, the opponent's figure rolls 2 fewer defense dice and loses its height and size become Small 0 this turn.

Before this figure attacks an opponent's figure within 4 clear sight spaces, you may roll the 20-sided die. If you roll a 4 or higher, the opponent's figure rolls 2 fewer defense dice and loses its height and its size becomes Small 0 this turn.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #4  
Old July 9th, 2010, 02:44 PM
Griffin Griffin is offline
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Re: The Book of Glyph of Shrinking Ray

I based the wording off of the Werewolf Lord/s card. I do like the Small 0 part though.
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  #5  
Old July 9th, 2010, 03:15 PM
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Re: The Book of Glyph of Shrinking Ray

Well you said loses* height, so I figured we'd actually put a number on there instead of just saying lose it.

*Actually, you still say looses. It's LOSES.

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  #6  
Old July 9th, 2010, 04:08 PM
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Re: The Book of Glyph of Shrinking Ray

Quote:
Originally Posted by NecroBlade View Post
Well you said loses* height, so I figured we'd actually put a number on there instead of just saying lose it.

*Actually, you still say looses. It's LOSES.
Man, I have been doing that for years. I have slight dyslexia, and I sometimes see several 'o's as just one. I read a lot, and I have a very high retention for what I read, but my spelling is terrible.
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  #7  
Old July 9th, 2010, 04:24 PM
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Re: The Book of Glyph of Shrinking Ray

Cool! So if I have an after moving, before attacking special power that doesn't allow me to target Huge figures, I can "shrink" a Huge figure first and then use the power, right?

Edit: Will that cause placement problems for throw powers and double based figures?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old July 9th, 2010, 04:42 PM
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Re: The Book of Glyph of Shrinking Ray

I just thought it was funny because you edited it but it was still there. At least you recognize there's a difference between lose and loose. A lot of people don't, which has caused it to become somewhat of a pet peeve.

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  #9  
Old July 9th, 2010, 05:17 PM
Griffin Griffin is offline
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Re: The Book of Glyph of Shrinking Ray

Quote:
Originally Posted by IAmBatman View Post
Cool! So if I have an after moving, before attacking special power that doesn't allow me to target Huge figures, I can "shrink" a Huge figure first and then use the power, right?

Edit: Will that cause placement problems for throw powers and double based figures?
No. And GreyOwl was right about that old argument. This is how I know, because the Glyph of Summoning allows you to move any figure you control.
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  #10  
Old July 22nd, 2010, 08:14 AM
Griffin Griffin is offline
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Re: The Book of Glyph of Shrinking Ray Gun

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT GLYPHS: Cosmic Shielding, Shrinking Ray Gun, Teleportation Belt, and the Negative Portal Zone

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Army Test/ Does it pass? PASS
Map: Ravaged Road
Units: Superman, GL (Hal), and Flash VS Wolverine, Deadpool, and Doomsday
Spoiler Alert!
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  #11  
Old July 22nd, 2010, 10:05 AM
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Re: The Book of Glyph of Shrinking Ray Gun

I've loved a shrink ray ever since Duke Nukem. This is a cool glyph.
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  #12  
Old July 22nd, 2010, 01:16 PM
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Re: The Book of Glyph of Shrinking Ray Gun

Yep - this one might be my favorite! I think we should make sure to put up some strategy tips on this one just so everyone realizes things like the new threats of falling damage and the impact on melee attacks.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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