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#265
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
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NEURAL HACK When attacking with Tetsuo Tyrell, you may add 2 to his Range value and subtract 1 from his Attack value. If you do, reduce the defense of enemy figures attacked this turn by 3. EDIT: -3 defense might be too punitive. Maybe -2 defense? I do like the idea of subtracting Tetsuo's Attack dice in exchange for subtracting enemy defense. It's thematic to the feel of "hacking" another unit and makes it easier to land at least one wound while also reducing the maximum amount of damage he can do for the turn. |
#266
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
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Honestly, if we're trying to stop Tetsuo from killing heroes instead of enslaving them, then we should just go with Enslave. Throwing extra mechanics on top of Mind Jack and Overclock to reduce the wounds he deals to focus on stealing turns really makes me feel like we should just cut out the middleman and go with normal stealing turns. There's nothing wrong with more directly repurposing Enslave if that's what we're going for, after all. Here's a "simplified" version using a more conventional Enslave: Quote:
Or we could more directly address the root of the issue and just rename Enslave and redesign Overclock: Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#267
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
To be clear, of course it's possible you kill something you might want to MJ - but having MJ require the wound is the issue. If you kill it, you don't get to use MJ at all. It's taking a good thing and making it feel bad because you didn't get to use The Fun Trick This Hero Has.
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#268
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
There was discussion in the discord about bringing him back to design?
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#269
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
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I'd be perfectly content with moving him up to 5 range permanently right now, but I'd like to get at least one more test in myself with the current version of Mind Jack if that's alright. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#270
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
Yeah, we can wait for another test.
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#271
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
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NEURAL OVERCLOCK When Tetsuo Tyrell attacks, you may add 2 to his Range and Attack numbers. If you do, at the end of Tetsuo's turn place 1 wound marker on this card. MIND JACK 18 When revealing an Order Marker on Tetsuo Tyrell, after taking Tetsuo Tyrell's turn, choose a Unique Hero within [4-6] clear sight spaces and roll the 20-sided die. If Tetsuo attacked that figure this turn, add 1 to your roll for each skull he rolled. If you roll an 18 or higher, take temporary control of the Hero he attacked and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure's Army Card will stay on the Army Card. Now you want to NO to improve the attack (as always), improve the range (so you can fire from safer positions), and to improve MJ if you don't kill, so all that deserves placing a wound. However, MJ can still be used without all that, but I increased the number due to the flexibility and so it's not just a better Enslave. Also I'm still in favor of adding a Range bonus to NO instead of changing the Range value on his card, so we don't ruin that beautiful 6/5/4/3/2/100 aesthetic. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; May 2nd, 2020 at 05:15 PM. |
#272
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
I can see this variant working. It keeps my boy Tetsuo as an offensive cannon and reworded Enslave is already an just because its already a thing.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#273
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
This is the best version of this card that I've seen. I really like both the changes to his powers.
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#274
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
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The range should be a basic feature of the card. See below. Quote:
It also makes him feel even more reliant on Overclock; in my tests, choosing whether the wound was worth the trouble or not was tense. With that version, I'd do it just about every time to throw 5 dice from behind a screen of rats or anything else. Unless the opponent has range, Tetsuo probably won't be taking damage from anything other than himself anyway. Unfortunately, this proposal only helps if Tetsuo is Overclocking each turn, but I think that he really needs that 5 range to just generally feel a little better to play. I really like the 6/5/4/3/2/100 aesthetic as well, but I think that it just isn't working out here. We should be willing to change it if it's in this card's best interests. Quote:
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That said, like I mentioned above, this doesn't address the root of the issue. If we add to Mind Jack for skulls rolled, then we're increasing the odds in the times when he's most likely to have killed the enemy anyway. It's a buff against stuff like Deathwalkers and Q9 with high defense, but we're still going to run into the "disappointment" of having killed a figure that you wanted to steal a turn with. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#275
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
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I prefer NB's version - I think allowing him to attack whatever with his energy beams (or whatever form we're saying his ranged attack takes) and then letting him MJ a nearby enemy does a lot to help my personal concerns in that matter. The MFM can do the same thing. I've been advocating just "basically Enslave" for a while now so any hypothetical ability's similarity to it doesn't bother me. |
#276
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing
Let's return to design here. I think it's safe to say that we know we want to change Mind Jack, so we should pull back and hash out how. It's an from me to do so.
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