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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#769
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Re: Sherman Davies' Marvel customs - Doombot
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As for Storm, her glass cannon nature was the reason she was tough to play well and I didn't change that, but making her Tempest SA more potent should allow her to have more of an impact on games before getting destroyed. |
#770
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Re: Sherman Davies' Marvel customs - Doombot
I like it. She certainly has to be played to her strengths which is cool.
Way different then the C3G version which is pretty powerhouse-y. This version takes a little finesse but you gotta love Range 7 & Attack5. Good stuff Sherm! A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#771
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Re: Sherman Davies' Marvel customs - Doombot
Hey, I have a math question about Density Control (on Sandman and Vision). It gives them the option on defending of either one-shield-blocks-all, or +2 defense dice. If the attacker rolls more than 1 skull, are you always better off picking the one-shield option? Or is there another scenario I'm missing?
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#772
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Re: Sherman Davies' Marvel customs - revisions
Not being too well versed in calculating probabilities, I can't give you a hard math answer, other than to say that the chance of whiffing defense on 4 dice with Vision is 20%, and 30% with Sandman's 3 dice. So the decision, for me, is generally situational. When an attacker rolls 2 skulls, I usually choose +2 defense dice, reasoning that even if I roll poorly, I'll likely roll at least one shield and take one hit, which is preferable to risking a whiff and taking two hits. Obviously, height advantage factors into this decision as well. With a 3 skull or greater attack, I always choose the one-shield-blocks-all option. (Of course, that didn't help me the time Grishnakh used my Hawkeye, boosted by Captain America, to shoot my Vision, rolling 5 skulls and destroying Vision with a single well-placed arrow. ) Hope that helps!
In other news, I tweaked my Use Object rules and my Quinjet card after mulling over the last scenario I ran for the Gang of Four: I changed the Use Object rules so that figures have to pick up an object before moving, instead of at any point during their movement. I think this will add a layer of tactical decision making that was absent before. I also tweaked the Quinjet after watching the Hulk throw the Quinjet at an opponent and thinking it was weird for such a massive thrown object to not affect any figures near the target. I also designed a card for the Quinjet wings, something I've been meaning to do ever since I bought it and realized the wings are detachable: Want to know more about C3V? My Lord of the Rings customs thread My DC customs thread My Marvel customs thread My Comic Book Maps Last edited by Sherman Davies; March 24th, 2017 at 10:55 AM. |
#774
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Re: Sherman Davies' Marvel customs - revisions
I was curious, so I ran the numbers on Density Control. If your opponent attacks with more than one skull, you should almost always take the 1-shield-blocks-all option.
Let's say your opponent has rolled two skulls, and you decide to roll 4 defense. You have a ~20% chance of rolling no shields, and 80% of rolling at least one shield. 2 hits x 20% = 0.4 wounds you will take, on average. Let's say that instead you go for 6 dice. You have a 9% chance of rolling no shields now, a 26% chance of rolling 1, and 65% chance of rolling more 2 or more. (2 hits x .09)+(1 hit x 0.26) = 0.44 wounds taken, on average. The situation I can see where you might want to go for more shields is if the figure has life left equal to the number of skulls rolled. Then you're not just talking about the average number of wounds, but the potential strategic elimination of your figure. Since you'd rather have a figure with 1 life left, the "all or nothing" option looks less appetizing. So, kids, do your math homework, but play by your gut! |
#775
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Re: Sherman Davies' Marvel customs - revisions
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#776
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Re: Sherman Davies' Marvel customs - revisions
I don't really understand the math --
@ollie
could probably explain it -- but the function in Excel (or Google Sheets) is BINOMDIST for the Binomial Distribution. I threw together a quick Google Sheet so you can see how it works.
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Number of Dice 4 Chance of Result 33.33% N Chance of Chance of Exactly N Results At Least N Results 0 19.75% 100.00% 1 39.51% 80.25% 2 29.63% 40.74% 3 9.88% 11.11% 4 1.23% 1.23% |
#777
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Re: Sherman Davies' Marvel customs - revisions
Wow, thanks for that Google sheet - that's exactly what I needed. Much appreciated. Given the results I got from that formula, it looks like this is how Sandman and Vision should look to get the gameplay effect I've been aiming for:
With these versions, the one-shield-blocks-all option is better against attacks of three skulls or more, while the extra dice option is better against attacks of one or two skulls. |
#778
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Re: Sherman Davies' Marvel customs - Mole Man & Moloids
Two more cards for the scenario I'm planning for the Gang of Four in May:
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#779
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Re: Sherman Davies' Marvel customs - Mole Man & Moloids
Nice Mole Man Team Sherm. Theme really fits I found a way to use the Giganto figure when I made may cards. It's not hard to rebase him and use him against the FF.
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#780
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Re: Sherman Davies' Marvel customs - Mole Man & Moloids
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Unfortunately, I don't have any of the really huge (and expensive) figures Heroclix has made over the years. I've also never given much thought to how such figures would move around if they were too big to fit on a peanut base. |
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