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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #121  
Old March 5th, 2019, 09:43 PM
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Re: Lobster's Public Design Workshop

Quote:
Originally Posted by L0B5T3R View Post
Oh snap I forgot DD 1 was a Vigilante. Maybe instead of the whole Fighter deal we went Fearless folks? Good points YK about the X and the multiple attacks. I’m trying to get across how Stick is always pushing Matt to persevere when he is knocked down. Defensive in nature sounds about right but Initiative sounds good too.

Ninja’d by YK. Yea we could go Blind Warrior but I was hoping to rope in some surprise teamups that sometimes occur in C3G.

Thanos? Did someone see Thanos wandering around here?
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  #122  
Old March 5th, 2019, 11:13 PM
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Re: Lobster's Public Design Workshop

Fearless would give him a pairing with Hal Jordan Green Lantern, which would be ... odd.

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  #123  
Old March 6th, 2019, 03:29 AM
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Re: Lobster's Public Design Workshop

What about this for Stick?

PAINFUL LESSON
Start the game with 3 gray Mentor markers. If Stick inflicts 1 or more wounds on a Unique Hero without the Super Strength special power, for each wound inflicted, you may place a Mentor marker on that figure’s army card. Whenever a figure rolls attack or defense dice, the controlling figure may re-roll one die for each Mentor marker on this card.

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  #124  
Old March 6th, 2019, 04:25 AM
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Re: Lobster's Public Design Workshop

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Originally Posted by Margloth View Post
What about this for Stick?

PAINFUL LESSON
Start the game with 3 gray Mentor markers. If Stick inflicts 1 or more wounds on a Unique Hero without the Super Strength special power, for each wound inflicted, you may place a Mentor marker on that figure’s army card. Whenever a figure rolls attack or defense dice, the controlling figure may re-roll one die for each Mentor marker on this card.
An interesting concept and the theme comes through pretty strongly. I don't know about spending turns attacking your own figures though, you could get blocked and waste your time or you could do too many wounds and KO your own figure. The X Healing figures also came to mind right away as his best students. Maybe tweak it like this:

PAINFUL LESSON
Start the game with 3 gray Mentor markers. Instead of attacking with Stick, you many chose a Unique Hero you control without the Super Strength special power adjacent to Stick. Place 1 Wound and 1 Mentor Marker marker on that figure’s army card. When removing a Wound marker from that figures card, also remove a Mentor marker. Whenever a figure with a Mentor marker on it's card rolls attack or defense dice, that figure may re-roll one die for each Mentor marker on their card.

A figure like Catwoman (9 life) still seems like a good option though.
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  #125  
Old March 6th, 2019, 08:43 AM
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Re: Lobster's Public Design Workshop

Quote:
Originally Posted by Margloth View Post
What about this for Stick?

PAINFUL LESSON
Start the game with 3 gray Mentor markers. If Stick inflicts 1 or more wounds on a Unique Hero without the Super Strength special power, for each wound inflicted, you may place a Mentor marker on that figure’s army card. Whenever a figure rolls attack or defense dice, the controlling figure may re-roll one die for each Mentor marker on this card.
Wouldn't this be more interesting/useful if Stick could force rerolls of enemy dice? Or would that kill the theme?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #126  
Old March 6th, 2019, 09:48 AM
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Re: Lobster's Public Design Workshop

I don’t know what the theme behind Stick forcing enemy re-rolls would be. He trains them wrong intentionally?

Yodaking probably has the best idea, although I wouldn’t remove the markers after they take a wound. They would still remember the lesson, and it would make the power much riskier to the point of not wanting to do it.

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  #127  
Old March 6th, 2019, 11:31 AM
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Re: Lobster's Public Design Workshop

Really neat idea. It does seem a little harsh though doesn’t it? Especially considering each Daredevil only have 4 life. I wonder if you could skip the wound marker part and maybe take an OM off their card in order to put a Mentor Marker on it? That way you waste at least 2 attacks to get the marker on their card.

Quote:
MASTER MENTOR
After revealing an Order Marker on this card you may remove an unrevealed Order Marker from the card of a figure you control and place 1 Grey Mentor Marker on their army card. Whenever a figure with at least one Mentor Marker on their card rolls attack or defense dice, they may re-roll one die for each Mentor marker on this card.
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  #128  
Old March 6th, 2019, 12:48 PM
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Re: Lobster's Public Design Workshop

You could have him roll an unblockable die on them and place the marker if it hits then have the marker be a +1 to the Attack Number to be more worthwhile.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #129  
Old March 6th, 2019, 12:52 PM
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Re: Lobster's Public Design Workshop

Ok, here’s a seed of an idea:

BLIND WARRIOR

STREET LEVEL MENTOR (Better name probably needed)
Before taking a turn with Stick, you may choose an adjacent Unique Hero you control without Super Strength to be Stick’s Pupil. After taking a turn with Stick, if he did not attack, you may take a turn with his Pupil.

AGGRESSIVE COMBAT CRITIQUE
Once per turn, when a figure adjacent to Stick rolls attack dice, you may choose one attack die for the player who controls the attacking figure to re-roll. If the re-rolled die is not a skull, after the attack is resolved the attacking figure receives 1 wound.

———————————
This would still demonstrate his “Stick slaps you up the side of the head if you do something stupid” methods, while also encapsulating Bats wishes for an enemy re-roll, allowing him to kind of juke enemy figures and potentially make them trip over their own feet when they attack.

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  #130  
Old March 6th, 2019, 01:12 PM
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Re: Lobster's Public Design Workshop

That could work. Sort of a hybrid between Black Mask and Counter Strike.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #131  
Old March 9th, 2019, 12:21 AM
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Re: Lobster's Public Design Workshop

Hmm what about something like him giving them a hard time for screwing up.

Quote:
HARD KNOCKS
After revealing an Order Marker on this card instead of attacking with Stick you may attack with a figure you control with the Blind Warrior or xxx (Elektra keyword) special power. Each skull rolled by the attacking figure counts as 2. If at least one blank is rolled the attacking figure receives one wound
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  #132  
Old June 29th, 2019, 07:58 PM
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Re: Lobster's Public Design Workshop

Pretty sure I’m contractually obligated to have a write up for people who explode.


Name = Human Bomb
Secret Identity = Roy Lincoln
Species = Human Metahuman
Uniqueness = Unique Hero
Class = Scientist
Personality = Patriotic

SIZE/HEIGHT = Medium 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 200ish

KINETIC EXPLOSIONS
When targeting an adjacent figure with Human Bomb’s normal attack, all adjacent figures are also effected. Roll attack dice ones each figure rolls Defense separately. Human Bomb is not effecting Kinetic Explosions.

ENVIRONMENTAL SUIT
When rolling defense against a special attack, Human Bomb always add 1 automatic shield to whatever is rolled. If Human Bomb is chosen by an opponent for a special power requiring a 20-sided die roll, the opponent must subtract 2 from that die roll.

THE GLOVES ARE OFF
If Human Bomb is engaged with more than one opponent’s figure or has at least 3 wound markers on this card add 3 to his attack number.

Last edited by L0B5T3R; July 1st, 2019 at 04:22 PM.
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