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Old May 27th, 2009, 05:45 PM
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The Book of The Axegrinders of Burning Forge

The Book of The Axegrinders of Burning Forge
Blackmoon's Siege - Collection 9 - Dwarves and Repulsors


If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus
"character biography" and other non-game unit info.

Character Bio: N/A

Quote:
Originally Posted by Confred View Post
DWARVEN STRATEGIC BONDING
Before taking a turn with The Axegrinders of Burning Forge, you may first take a turn with any Dwarf Hero you control. If you do not take a turn with any Dwarf Hero you control, add 2 to the Axegrinders' Move value.

FEARLESS ADVANTAGE
An Axegrinder of Burning Forge rolls an additional die when attacking or defending against large or huge figures.

CLIMB X2
When moving up or down levels of terrain, The Axegrinders of Burning Forge may double their Height.
_________________________________________________________________
-Rulings and Clarifications-
Dwarven Strategic Bonding: Without a Dwarf Hero?
Q. If I have NO dwarf hero, either because one was destroyed or because none was ever drafted, may I still take advantage of Dwarven Strategic Bonding in order to grant the Axegrinders +2 to their Move?
A. Yes. The Axegrinders get the extra 2 move whenever they activate but do not choose to bond. This means that if you do not draft a Dwarven Hero in your army, you will have fast dwarves with every activation.
_________________________________________________________________
-Combinations and Synergies-


Synergy Benefits Received
  • N/A
Synergy Benefits OfferedC3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________



-Strategy, Tactics and Tips-
  • - TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: The Axegrinders of Burning Forge- A tactically flexible squad with the ability to smash Q9 or Nilfheim to bits? Sign me up! A-

OEAO: The Axegrinders of Burning Forge- The Dwarves are fantastic and are clearly the third best 4-man bonding melee squad in the game, only to Heavies and Knights. While I could talk about Dwarves forever, the main points are that they have solid stats, two excellent bonding heroes in Mogrimm and Darrak, and the option to forego bonding for 6 move. This last point is the biggest advantage they have as it lets them establish board control and develop up much better than Heavies. The only thing that keeps them in check is the lack of a 4th defense die, and generally you should not take Raelin with them. A-

Cleon: Tier 8 (34/208)

dok (VC inclusive): A-


Master Index
Migol and the Axegrinders of Burning Forge Discussion Thread
The Axegrinders of Burning Forge - What's Your Army Idea?
Unit Debate #16 -- Heavy Gruts Vs. Axegrinders
Unit Debate #37 -- Knights Vs. Dwarves

Unit Strategy Review
TBA

(photo courtesy of basilmichael)

Last edited by Dysole; January 3rd, 2021 at 09:58 PM. Reason: vc added
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