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The Book of The Axegrinders of Burning Forge
The Book of The Axegrinders of Burning Forge Blackmoon's Siege - Collection 9 - Dwarves and Repulsors If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio: N/A Quote:
-Rulings and Clarifications- Dwarven Strategic Bonding: Without a Dwarf Hero?_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions- Power Rankings Jexik: The Axegrinders of Burning Forge- A tactically flexible squad with the ability to smash Q9 or Nilfheim to bits? Sign me up! A- OEAO: The Axegrinders of Burning Forge- The Dwarves are fantastic and are clearly the third best 4-man bonding melee squad in the game, only to Heavies and Knights. While I could talk about Dwarves forever, the main points are that they have solid stats, two excellent bonding heroes in Mogrimm and Darrak, and the option to forego bonding for 6 move. This last point is the biggest advantage they have as it lets them establish board control and develop up much better than Heavies. The only thing that keeps them in check is the lack of a 4th defense die, and generally you should not take Raelin with them. A- Cleon: Tier 8 (34/208) dok (VC inclusive): A- Master Index Migol and the Axegrinders of Burning Forge Discussion Thread The Axegrinders of Burning Forge - What's Your Army Idea? Unit Debate #16 -- Heavy Gruts Vs. Axegrinders Unit Debate #37 -- Knights Vs. Dwarves Unit Strategy Review TBA (photo courtesy of basilmichael) Last edited by Dysole; January 3rd, 2021 at 09:58 PM. Reason: vc added |
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