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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old January 25th, 2021, 07:35 PM
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Re: The Book of Demogorgon - Breathing

Yeah, I think it's just the wording that is bothering me/feels inelegant. I think in terms of being terrifying, there's the normal monster movie trope: If you're facing one of these it's the scariest thing in the world, but if you're facing several it's just war and you're almost over the fear factor.

So I might go with this:


HORRIFYING PRESENCE
If a figure without the Fearless personality is engaged with only this Demogorgon and has less Life remaining than this Demogorgon, subtract 1 from that figure's Attack and Defense numbers.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #2  
Old January 25th, 2021, 07:36 PM
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Re: The Book of Demogorgon - Breathing

That makes sense
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  #3  
Old January 25th, 2021, 11:24 PM
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Re: The Book of Demogorgon - Breathing

Thanks for the feedback everyone; that Horrifying Presence power is perfect, I was gonna write up some idea with the scaring woundeds after work, but that is even better; props to Nobody and Bats! I think I do like Presence better than just lots of attacks, it's more they are drawn to blood like sharks (so anything encouraging that is cool) and they are a little more lumbering in their attacks sometimes.
I would also like to keep the 5/5, as the first one at least appears to be strongk like bear, busting through concrete, and the thing shrugged off tons of bullets and being completely on fire. I was actually thinking of giving them Super Strength initially. Maybe 4/5 would be alright if it gets shrunk.
Also it's be a small stretch, but these critters do fit in kind of nicely with the horror icons, I like Lazy Orang's idea of making them Tormentors, they definitely torment Will. Pinhead dispatching these monsters would be fun. Terrifying works great too for Personality.
I think Lord Pyre's definitely right in that the main thing they do, besides just terrify and mutilate, is drag victims back to their world, so here's an idea for an abduction power that could be tacked on or paired with the other two.

Quote:
PORTAL ABDUCTION (or some such name)
If this Demogorgon inflicts one or more wounds on an adjacent figure or ends its turn next to a figure with one Life, you may place that figure on this card. At the beginning of each round, the player who controls that figure must roll the 20 sided die. If that player rolls 8 or lower, the figure receives a wound. If that player rolls 16 or higher, that player must place the figure on any empty spaces in that player’s Start Zone. Figures moved with Portal Abduction never take any leaving engagement attacks. There cannot be more than two figures on this card at any given time.
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Old January 25th, 2021, 11:36 PM
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Re: The Book of Demogorgon - Breathing

Dang I took too much time, you beat me to it Jekyll.
I like that a lot, and the shared seven-hex Upside Down (unless it still needs wording) incentivizes not running too many so the price worry from earlier is in check.
I have the harmful wounding in mine since the environment there is basically toxic, could add a fun "unless the figure has the Environmental Suit special power" reference.
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  #5  
Old January 30th, 2021, 11:57 PM
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Re: The Book of Demogorgon - Breathing

It's been a little stagnant, but Horrifying Presence and Jekyll's post work just about perfect so I thought I'd collect everything together.

Quote:
NAME = DEMOGORGON

SPECIES = DEMOGORGON
UNIQUENESS = UNCOMMON HERO
CLASS = TORMENTOR
PERSONALITY = TERRIFYING

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???


THE UPSIDE DOWN
Start the game with a seven-hex dungeon tile for all Demogorgons in your army, called The Upside Down, near the battlefield. The Upside Down is considered part of the battlefield. This Demogorgon starts the game on any empty Upside Down space instead of on the battlefield. Before taking a turn with this Demogorgon, if it started its turn on an Upside Down space and is not engaged, you may place it on any empty space on the battlefield. You cannot place it adjacent to any figures or glyphs. At the end of the round, if this Demogorgon is unengaged you may place it on any empty Upside Down space.

HUNTING GROUNDS
After moving, you may choose an adjacent figure. Place the chosen figure and this Demogorgon on any empty spaces on the Upside Down. Whenever any player reveals a numbered Order Marker, that player must roll the 20-sided die for each figure they control that occupies the Upside Down that does not have The Upside Down special power, one at a time. If that player rolls 6 or lower, the figure receives a wound unless it has the Environmental Suit special power. If that player rolls 13 or higher, that player must place the figure on any empty spaces in that player’s Start Zone. Figures moved with Hunting Grounds never take any leaving engagement attacks.

HORRIFYING PRESENCE
If a figure without the Fearless personality is engaged with only this Demogorgon and has less Life remaining than this Demogorgon, subtract 1 from that figure's Attack and Defense numbers.
With that wording, is it implied there would be a shared Upside Down or multiple for multiple Demogorgons? The only other thing I'm thinking of right now is the asphalt space would give street types a bonus, which is a little weird, but I don't know if another seven-hex would make more sense and has no effects like that (dungeon?).

Last edited by Splash; January 31st, 2021 at 08:42 PM. Reason: dungeon/for all Demogorgons in your army
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  #6  
Old January 25th, 2021, 11:15 PM
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Re: The Book of Demogorgon - Breathing

Hey guys, I know this is a lot and would barely fit on a card but I thought I would share anyway. Kinda mix of Freddy and Angstrom. Thought it would be cool to incorporate an Upside Down "realm"

Quote:
THE UPSIDE DOWN
Start the game with a seven-hex asphalt tile, called The Upside Down, near the battlefield. The Upside Down is considered part of the battlefield. This Demogorgon starts the game on any empty Upside Down space instead of on the battlefield. Before taking a turn with this Demogorgon, if this Demogorgon started its turn on an Upside Down space and is not engaged, you may place it on any empty space on the battlefield. You cannot place it adjacent to any figures or glyphs. At the end of the round, if this Demogorgon is unengaged you may place it on any empty Upside Down space.

HUNTING GROUNDS
After moving, you may choose an adjacent opponent's figure. Place the chosen figure and this Demogorgon on any empty spaces on the Upside Down. Whenever any player reveals a numbered Order Marker, that player must roll the 20-sided die for each figure they control that occupies the Upside Down that does not have The Upside Down special power, one at a time. If that player rolls 13 or higher, that player must place the figure on any empty spaces in that player’s Start Zone. Figures moved with Hunting Grounds never take any leaving engagement attacks.
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  #7  
Old January 31st, 2021, 12:29 AM
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Re: The Book of Demogorgon - Breathing

I was about to suggest Dungeon would be better for the tile. If you want there to only be one 7 hex tile for all of them to share I am sure we can figure out the wording. I think currently you get one for each.
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  #8  
Old January 31st, 2021, 02:52 AM
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Re: The Book of Demogorgon - Breathing

I don't feel like they should lose the bonus if there are more Demogorgons involved.

Quote:
HORRIFYING PRESENCE
If a figure without the Fearless personality is engaged with only this Demogorgons and has less Life remaining than this Demogorgon, subtract 1 from that figure's Attack and Defense numbers.
Edit: Start the game with one seven hex dungeon tile for all Demogorgons in your army.
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  #9  
Old January 31st, 2021, 05:33 PM
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Re: The Book of Demogorgon - Breathing

I suggested this earlier. Might help that issue.

Quote:
Originally Posted by Dr. Jekyll View Post
Start the game with one seven hex dungeon tile for all Demogorgons in your army.
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  #10  
Old January 31st, 2021, 05:35 AM
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Re: The Book of Demogorgon - Breathing

That starts to stack in a bad way.


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  #11  
Old January 31st, 2021, 10:25 AM
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Re: The Book of Demogorgon - Breathing

Are these single or double based? You’d be limiting someone to having 7 or 3 of them depending.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old January 31st, 2021, 03:20 PM
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Re: The Book of Demogorgon - Breathing

Quote:
HORRIFYING PRESENCE
If a figure without the Fearless personality is engaged with this Demogorgon and has less Life remaining than this Demogorgon, subtract 1 from that figure's Attack number and Defense number. A figure may never have more than 1 subtracted from their Attack or Defense number with the Horrifying Presence special power.
In that case we should probably use MrNobody's original idea.
Single based, I can get those figure pics over here later today.
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