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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP. |
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#37
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Re: How balanced are AotP units to classic 'scape?
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#38
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Re: How balanced are AotP units to classic 'scape?
I think the planeswalkers are generally beaten by heroscape cards of similar cost - like superheroes and dragons. However, this could change as more cards come out.
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#39
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Re: How balanced are AotP units to classic 'scape?
Has anyone done more mixed testing with Zendikar?
I would love to read a report of HeroScape armies taking on the Eldrazi Raider Team Scenario. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#40
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Re: How balanced are AotP units to classic 'scape?
In normal play the Eldrazi Raider is a beast. The Auto wound power and superior defense from range make him over powered compared to Heroscape units, mix at your own peril. The vampire squad is also very dangerous with the ability to heal at a faster rate than Cyprian.
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#41
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Re: How balanced are AotP units to classic 'scape?
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#42
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Re: How balanced are AotP units to classic 'scape?
Ok so far I feel the figures will balance out fine ..Personaly I will deconstruct the planes walkers and summon figures ( In my own time and ways and get point values of them) and see if the numbers match. However I am less concerned with the figures points as I am the mixing of games system rules ...Here is a mind blower and a CLASSIC issue that went around in HeroScape ...In Heroscape flying units HOP ....lol..( unless you get those plastic tubes *wink*..... In MTG Flying units cannot be attacked by ground units unless the say they can ..So in my mind Mixer rules will need to be figured out to improve the feel of Both games going at it .. Personally I will now have to figure out how to make flying rules and remove the hop IN MIXED games. In pure HS games there could be no way to kill a flyer , and thus the hopping and a some balance ..In MTG this balancing act is tossed out the window and if you show up with an army that cannot deal with flyers ..,that's up to you, or maybe your spells deal with them. In a mixed game, ranged attacks could solve some of this ..Mohahahaa!! I LOVE Both games and know our following will make the best out of both....gonna have to figure out all the old MTG cards I want to use and rebuild my decks into AotP armies. An yeah HeroScape Heroes will need to become Plainswalkers as well as some classic customs ..Dr. Strange .....Yeah ! and he uses Artifacts ....
ALL ARE ONE |
#43
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Re: How balanced are AotP units to classic 'scape?
In fact I would like to just be able to use the Plainswalker without any summons and have a great game, some of my favorite Magic decks don't use creatures ...etc. Yes i'm a Blue player of old, as I stopped playing MTG when the rules messed up too many of my decks and some of the new the cards just seem OP. O yeah a buddy of mine mentioned that instead of the common, uncommon squad/hero , hero. thing why didn't they just use MTG,s black=common,silver=uncommon,gold=rare ???? lol.
ALL ARE ONE |
#44
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Re: How balanced are AotP units to classic 'scape?
OK here is the first Planeswalker breakdown via my systems that I use to make my customs, Normally figures even the Marvel ones came in a lot closer in points ..Missing by 175 is a lot ..I will play test this a few times and give my opinion.. Granted this point gulf is not taking in effect the Plainswalker ability to use his deck ...here is one of my crappy pics as I try to share https://scontent-sea1-1.xx.fbcdn.net...cb&oe=57709C59
ALL ARE ONE |
#45
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Re: How balanced are AotP units to classic 'scape?
In the games we played with mixing the units. The creatures of AOTP are more potent than that of heroscape heroes for their points. The planeswalkers can fall much more quickly with hordes of enemies swarming them. They balance out ok because for the less point crazy ability heroes of AOTP, they have to be summoned by an expensive planeswalker . Overall, I have decided you can mix them but I prefer to keep the games separate.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#46
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Re: How balanced are AotP units to classic 'scape?
Just had a great mixed battle inspired by the Deathreavers vs, went with a classic Legolas,Raelin,Rhogar,and 5 squads of Deathreavers vs Nissa , ..Once Planeswalkers are out of magic they die just fine. As for the DeathReavers they did score 1 wound ! https://scontent-sea1-1.xx.fbcdn.net...26&oe=5725C4DF This Summons was awesome instant troops where you want them is nice !! Only Deathreaver wound out of 4 dead squads of them ..
ALL ARE ONE |
#48
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Re: How balanced are AotP units to classic 'scape?
Legolas = Syvarris
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