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Old April 21st, 2007, 12:05 AM
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The Book of Omnicron Snipers

The Book of Omnicron Snipers
Malliddon's Prophecy - Collection 1 - "Snipers and Vipers"

If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Deathwalkers and Zettians are not the only Soulborg species summoned to Valhalla from Alpha Prime. Their long-standing Omnicron enemies were recruited by Utgar's enemy, Jandar, and they continue their civil war on the battlefields of Valhalla. The Omnicron warriors are not so heavily armored as the other Soulborgs, nor is their combat programming so flashy; but their deadly accurate sharp-shooting skills have proven to be invaluable assets to their allies. (Hasbro)
_________________________________________________________________
-Rulings and Clarifications-
  • - DEADLY SHOT : Wounds Per Skull
    How does Deadly Shot work? Are the skulls doubled before, or after shields are counted?
    Deadly Shot doubles the skulls before the shields are counted. For example, a Sniper who is on height rolls 2 dice, both skulls. The Figure below him rolls 3 dice, but only one shield. Your skulls are doubled to 4 hits. When you subtract the 1 shield, the defender takes 3 total hits. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - SIR GILBERT : Jandar’s Dispatch
    As a Squad that follows Jandar, Omnicron Snipers figures may benefit from Sir Gilbert's JANDAR'S DISPATCH
    movement bonus.

    -Omnicron Repulsor's: Targeting Beacon:
    As Soulbourgs who follow Jandar, Omnicron Snipers may benefit from the Omnicron Repulsor's Targeting Beacon.

Synergy Benefits Offered
  • - N/A
C3V and SoV Custom Synergies
Spoiler Alert!

_________________________________________________________________
-Strategy, Tactics and Tips-

Strategy Notes:
  • - The Omnicron Snipers are a great addition to most armies as their Deadly Shot special power is a scary thing for any opponent to be facing, especially if you’ve planted your Snipers on height! Omnicron Snipers are perfect for holding a castle, as the 2 extra attack dice for possibly being 10+ levels higher than the lower figure’s height (see Master Set 1 Instructions: page 14 under “Height Advantage”).
    (Hasbro FAQ)

Who is affected by Omnicron Snipers' Special Powers?
  • - Deadly Shot: Any figure that is defending against an Omnicron Snipers attack.
    (Hasbro FAQ)

Who else could I draft with Omnicron Snipers?
  • - Taelord the Kyrie Warrior
    Taelord is an obvious addition to an army with the Omnicron Snipers. Each Sniper has a 50% chance of rolling 2 skulls with each attack die. Why not build on that by positioning Taelord behind them & getting them on height. Taelord is especially useful if you have more than one Squad of Snipers in your Army. It’s only a matter of time before your opponent starts to take some of them out. Make sure you have more Snipers to replace the fallen ones, and make sure they can inflict as much damage as possible, as quickly as possible! (Hasbro FAQ)

    - Raelin theKyrie Warrior
    For a more defensive approach (slow and steady wins the race), adding Raelin will help your Omnicron Snipers stay alive longer so they can continue to fire on your opponent’s figures. Also, with the Sniper’s range of 7, they can keep Raelin protected by most ranged fire if placed correctly. (Hasbro FAQ)

    - Knights of Weston
    As with most ranged Squads, your job is to keep them alive and firing away at your opponent’s figures. The best way to do that is to send strong melee squads out to hold the advancing troops back. The Knights of Weston are perfect for this because you can also draft a Human Champion to bond with them and take a turn before your Knights. (Hasbro FAQ)

Who do Omnicron Snipers work well against?
  • - Samurai
    All of the Samurai figures released to date (except for Hatamoto Taro) have the Counter Strike special power. For figures with Counter Strike, you want to try and attack them from range so they can’t use that special power. The downfall of ranged figures is the fact that they (normally) have a lower attack value than their melee counterparts, so it isn’t as easy to destroy the stronger figures. Using the Omnicron Snipers, and keeping them on height, perhaps within range of Taelord, and utilizing any other attack enhancing powers (the Glyph of Astrid for example) you can quickly disperse with most Samurai threats. Just watch out for the Kozuke Samurai! They can rush up to your figures rather quickly. Because of that, you will want a strong Hero, or a strong melee Squad (like the Knights of Weston) to hold them at bay while your Omnicron Snipers rain down their attacks. (Hasbro FAQ)

    - Me-Burq-Sa
    Just move the Omnicron Snipers up, wait for Me-Burq-Sa to get into range, and take him out quickly! It will normally only take one or two turns to take this Marro Warlord down with his low life of 3. Take him out quickly, before he does damage to your stronger Heroes. (Hasbro FAQ)

    - Crixus
    Crixus is one tough melee opponent! If you run up to him with a strong Hero, you could be rolling a lot of skulls each attack, but only landing one wound per turn because of his One Shield Defense special power. While you’re swinging away at him each turn, he’s swinging back with his base attack of 5. Most Heroes won’t last long in this situation. Because of that, it’s easier to take him out with ranged figures. He only has 3 defense dice, so there is a good chance that you should inflict at least one wound with each sniper’s attack as Crixus slowly moves up the battlefield. (Hasbro FAQ)

_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
Quote:
Originally Posted by MKSentinel
Power Ranking
Omnicron Snipers- With an increase in points in games, the Omnicrons have become a viable and potentially devastating force. B+

Omnicron Snipers
Extra Skulls…How they Work? http://heroscapers.com/community/showthread.php?t=1004
Overrated? http://heroscapers.com/community/showthread.php?t=5361
Deadly Shot—Skull or Wound? http://heroscapers.com/community/showthread.php?t=3155
Vs. Counterstrike? http://heroscapers.com/community/showthread.php?t=2034
Unit Strategy Review

Last edited by R˙chean; April 13th, 2015 at 10:31 PM. Reason: vc added
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