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Official Units Discussion of official HeroScape units |
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#1
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The Book of Taelord the Kyrie Warrior
The Book of Taelord the Kyrie Warrior
Malliddon's Prophecy - Collection 1 - "Heroes of Bleakwoode" ![]() Character Bio: When Utgar held a gladiatorial contest to determine who his chief warrior would be, Taelord was the hands-down victor. The battle pitted 83 worthy warriors against each other, and lasted a full two days. In the end, only one warrior was left standing: the mighty Taelord. For his savagery, strength and stamina, Taelord was rewarded with a drink from a Wellspring. On the battlefield, Taelord's natural military superiority extends to all of those who fight nearby. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
-Strategy, Tactics and Tips- Strategy Notes:
Who is affected by Taelord's Special Powers?
Who else could I draft with Taelord?
Who does Taelord work well against?
-Heroscapers Community Contributions- Power Ranking and Master Index Quote:
Unit Strategy ReviewNote: Not everyone thinks Taelord costs too much. Last edited by R˙chean; April 11th, 2015 at 02:42 PM. Reason: VC synergy added |
#2
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Taelord cannot be thrown by Jotun.....worth remembering.
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#3
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I just recently got Taelord "thanks to the promo code for Hasbrotoy.com" ans was thinking some strategy with him. Of course he makes the most sense to combine with the minions, but I think there's plenty of other options that make a lot of sense also.
Best - Minions (of course), Omnicron Snipers Great - Guilty, Syvarris, Krug, EI, and anyone else that I'm missing that gets a double attack (regular not special like Kaemon Awa) Good - Retarius, Me-burq-sa, and anyone else that I'm missing that can bypass defense (except James Murphy because his special is already 1 greater than his regular attack) Worth a try- Anubian Archers, Vipers (or anyone else that can take more than 1 turn at a time that I'm missing) Those are just some thought about using Taelord to his highest potential and trying to squeeze all 180 point out of him. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#4
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I think the difference between him having disengage rather than slealth flying is that if he chooses to walk, such as being on a road, that he still has his disengage. If he had stealth flight he wouldn't be able to disengage if he were walking as in the above example or if someone was standing on a Glyph of Rannveig.
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#5
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I don't think he costs too much. He's been pretty solid in every game we've played him with.
I've seen him paired up with Krav and Raelin for only 360 points and you have a ranged squad with 4 attack and 5 defense... add Laglor for 9 range! and have some points to spare The only problem is that there's no SA's (unless you take Taelord), but here's hoping that the krav on steroids take down pretty much everything and leave the end of game kills to raelin and taelord Another devastating combo I've seen is Taelord + 3x Omnicron... Taelord + Height is pretty much a 6 attack 7 range unit for the Omnicron... Maybe even drop one set of Omnicron, for something like Kaemon Awa or Raelin + Deathreavers... or something (hey maybe the reavers will kill something with 2 attack, but they will probably be out of Taelord's range anyway) |
#6
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[quote="GForce3062"]
Quote:
Although, if you're using Taelord to boost one unique unit, I think you're better off drafting Finn and getting him killed. Then your unit still gets the +1 bonus, you have 100 points to spare, and Finn might take some units with him. If you used Finn in the above army, you could also get Raelin and Guilty. Then the Krav have 5 attack and 6 defense if next to Cap, and you have McCreech (or Eldgrim) to boot. Taelord's real benefit comes from boosting common ranged units or multiple unique ranged units. Maybe you could surround Taelord with Nakitas, Krav and some Microcorp or Gorrilinators? Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#7
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Why stop there?
-Taelord 180 -Raelin 80 -Cap America 220 -Laglor 110 -Finn 80 -Thorgrim 80 -Eldgrim 30 -Krav maga agents 100 -Nakita agents 120 TOTAL 1000 Superkrav! M=7 R=9 A=6 D=7 |
#8
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So Captain America...versus Taelord...I mean the Captain is a MONSTER figure compared to T for only 40 points more.
I'm working on a 500 build of just the CPT and 4 squads of 4th Mass. I call it "The American Legion". ![]() Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, ![]() ![]() Self-induced illiteracy should be a crime!!! |
#9
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I used Taelord to help defend Aaryglynn and he STILL cost too much. I didn't have enough points left to fill the castle and just got swamped by flyers. I thought I understood why he cost so much but now even I think he's overpriced.
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#10
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Quote:
Tealord has no disengage - if he WALKS away he receives disengagement attacks. Tealord has (an early form of) stealth flying - if he flies away he receives no disengagement attacks. Please correct me, if I got it wrong. Thanks. |
#11
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Yeah if some one was on the wind glyph he would not be able to walk away Scott free.
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#12
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Quote:
I would have never guessed that Taelord was a point eater! Anyway, to get his points worth, use with omnicron, and anything that has a special that relies on good amount of skulls. |
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