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  #73  
Old May 24th, 2020, 10:42 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

I think we had something with:

- a warlord
- gives some sort of buff that differentiates him from Marcus
- is thematically brutal and ruthless
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  #74  
Old May 24th, 2020, 10:52 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

I think that nailing the buff ability is what we still need to have a solid historical angle. So far I haven't been completely convinced by any of the buffs proposed. Most of the drafts have seemed a little too complicated, although there's been a lot of them so there might have been something that I liked that I'm not recalling right now.
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  #75  
Old May 26th, 2020, 09:49 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Let’s go over some options:

- killing a figure gives himself deadly strike
- killing a figure gives himself and adjacent an extra attack in melee
- killing a figure gives a move buff to himself and those who are near him?
- killing a figure grants a Tagawa marker - getting all three/two gives him deadly strike/an autoskull
- simply just attack aura 1

These are some options that avoid over complexity (While still fulfilling the theme of a ruthless violent warlord) off the top of my head. Can anyone else think of anything?
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  #76  
Old May 26th, 2020, 10:53 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Quote:
Originally Posted by Pumpkin_King View Post
Let’s go over some options:

- killing a figure gives himself deadly strike
- killing a figure gives himself and adjacent an extra attack in melee
- killing a figure gives a move buff to himself and those who are near him?
- killing a figure grants a Tagawa marker - getting all three/two gives him deadly strike/an autoskull
- simply just attack aura 1

These are some options that avoid over complexity (While still fulfilling the theme of a ruthless violent warlord) off the top of my head. Can anyone else think of anything?
Of those options, I think I like the second power the most: (killing a figure gives himself and adjacent an extra attack in melee).

Here's another option I thought of which might break my own preference for keeping things simple, but I like the way it represents his brutality and disregard for the lives of his allies:

Quote:
BRUTAL LEADERSHIP
Whenever a friendly figure within 2 clear sight spaces attacks or defends against an adjacent figure, you must change one die that did not show a skull to a skull.
That wording is terrible, but assuming that it could be cleaned up and worded in a way that wasn't "custom-y" I think it could do a nice job of conveying the theme we're going for and lead to some interesting tactical decisions.
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  #77  
Old May 27th, 2020, 12:43 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

Oh, I like that. I'll wait to see if it's workable from rules people, but I like it.


I also like option 2
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  #78  
Old June 2nd, 2020, 11:59 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Quote:
Originally Posted by NecroBlade View Post
There's also a lot of outside-the-norm movement already happening.

Paralyzing Stare 13
After moving and before attacking, choose any small or medium figure adjacent to Vlad III. Roll the 20-sided die. If you roll a 13 or higher, the defending figure cannot roll defense dice if attacked by Vlad III this turn.

Gore
If Vlad III inflicts one or more wounds on a Unique Hero with a normal attack, you must place 1 additional wound marker on the defending figure's Army Card.

Ruthless Warlord
Once per Round, when a Squad figure you control who follows Utgar misses a normal attack roll within 8 clear sight spaces of Vlad Tepes Dracula, you may choose to immediately destroy that Squad figure. If you do, all other figures you control who follow Utgar may add +1 to their attack dice for the remainder of the Round.

My favorite ideas so far. And something like a 5L, 5M, 1R, 3/4A, 3/4D stat line. PS is a nice reusable power to give him some punch. Same with Gore, which I may be in favor of renaming Cruelty for the theme. RW is a nice thematic cheerleader power, and if the Phoenixes ended up in Utgar with some kind of rebirth power, that could be fun synergy (alternatively drop the general restriction.
I like Gore

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  #79  
Old June 9th, 2020, 08:44 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Bumping this now that he's had time to sit. How do we feel?
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  #80  
Old June 17th, 2020, 05:02 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

Option 2 sounds the best, but how do we give adjacent figures an extra attack if there isn't any bonding? Markers?
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  #81  
Old June 17th, 2020, 11:58 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

Hey, wanted to comment that I've officially sent Pumpkin King my "letter of resignation", as it were.

I'm stepping down from this pod.

Frankly it feels like all my idea's have been shot down since starting, even though I had some really creative ones, so it's just not worth the effort, IMO. I don't think it should take months and months to agree on a direction, but it is what it is.

I wish ya'll best of luck in designing these guys!

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  #82  
Old June 17th, 2020, 03:12 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

I did receive it - we'll continue from here. Thank you, Owlman.

Let's see if we can work up a draft for people to comment on.


=====
Vlad


Human
U. Hero
Warlord
Ruthless


5/5/1/4/3

BRUTALITY
When Vlad destroys a figure/causes a wound, for the rest of the round he and all figures with a range of 1 adjacent to him add 1 to their attack.


PARALYZING STARE/CRUELTY 13
After moving and before attacking, choose any small or medium figure adjacent to Vlad III. Roll the 20-sided die. If you roll a 13 or higher, the defending figure cannot roll defense dice if attacked by Vlad III this turn.
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  #83  
Old June 19th, 2020, 02:13 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Let’s give this a try. I prefer deal a wound, especially because of the hero heaviness of the MS. He might end up a bit underpowered with bonded Romans, but since that’s only a major thing for the MS only I’m not too worried about it.

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  #84  
Old June 19th, 2020, 06:39 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Does Brutality need to use a marker as a reminder of whether he's killed/dealt a wound?
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