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#73
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Re: [Pod 2] Sorin of the Eternal Thirst
I think we had something with:
- a warlord - gives some sort of buff that differentiates him from Marcus - is thematically brutal and ruthless |
#74
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Re: [Pod 2] Sorin of the Eternal Thirst
I think that nailing the buff ability is what we still need to have a solid historical angle. So far I haven't been completely convinced by any of the buffs proposed. Most of the drafts have seemed a little too complicated, although there's been a lot of them so there might have been something that I liked that I'm not recalling right now.
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#75
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Re: [Pod 2] Sorin of the Eternal Thirst
Let’s go over some options:
- killing a figure gives himself deadly strike - killing a figure gives himself and adjacent an extra attack in melee - killing a figure gives a move buff to himself and those who are near him? - killing a figure grants a Tagawa marker - getting all three/two gives him deadly strike/an autoskull - simply just attack aura 1 These are some options that avoid over complexity (While still fulfilling the theme of a ruthless violent warlord) off the top of my head. Can anyone else think of anything? |
#76
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Re: [Pod 2] Sorin of the Eternal Thirst
Quote:
Here's another option I thought of which might break my own preference for keeping things simple, but I like the way it represents his brutality and disregard for the lives of his allies: Quote:
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#77
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Re: [Pod 2] Sorin of the Eternal Thirst
Oh, I like that. I'll wait to see if it's workable from rules people, but I like it.
I also like option 2 |
#78
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Re: [Pod 2] Sorin of the Eternal Thirst
Quote:
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#79
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Re: [Pod 2] Sorin of the Eternal Thirst
Bumping this now that he's had time to sit. How do we feel?
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#80
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Re: [Pod 2] Sorin of the Eternal Thirst
Option 2 sounds the best, but how do we give adjacent figures an extra attack if there isn't any bonding? Markers?
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#81
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Re: [Pod 2] Sorin of the Eternal Thirst
Hey, wanted to comment that I've officially sent Pumpkin King my "letter of resignation", as it were.
I'm stepping down from this pod. Frankly it feels like all my idea's have been shot down since starting, even though I had some really creative ones, so it's just not worth the effort, IMO. I don't think it should take months and months to agree on a direction, but it is what it is. I wish ya'll best of luck in designing these guys! "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#82
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Re: [Pod 2] Sorin of the Eternal Thirst
I did receive it - we'll continue from here. Thank you, Owlman.
Let's see if we can work up a draft for people to comment on. ===== Vlad Human U. Hero Warlord Ruthless 5/5/1/4/3 BRUTALITY When Vlad destroys a figure/causes a wound, for the rest of the round he and all figures with a range of 1 adjacent to him add 1 to their attack. PARALYZING STARE/CRUELTY 13 After moving and before attacking, choose any small or medium figure adjacent to Vlad III. Roll the 20-sided die. If you roll a 13 or higher, the defending figure cannot roll defense dice if attacked by Vlad III this turn. |
#83
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Re: [Pod 2] Sorin of the Eternal Thirst
Let’s give this a try. I prefer deal a wound, especially because of the hero heaviness of the MS. He might end up a bit underpowered with bonded Romans, but since that’s only a major thing for the MS only I’m not too worried about it.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#84
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Re: [Pod 2] Sorin of the Eternal Thirst
Does Brutality need to use a marker as a reminder of whether he's killed/dealt a wound?
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