Once the Indy tournament wound down, things picked back up on the Skyscraper testing. We wanted to really test the elevator and stairs rules to make sure they were working out for us, so we limited armies to no flying or flying like powers. To help facilitate the moving between floors, I came up with a scenario outline involving a heist. One team would be limited to criminal types, while the other team was limited to crime-fighter types.
An off map hacker had accessed the building complexes computer system and turned off all the security, leaving the millions of dollars in art on display in the CEO's office (represented by a glyph on the top floor of the taller building) ripe for theft along with the half a million in barer bonds in the company safe (another glyph on the top floor of the smaller building).
Then the hacker was also stealing all the companies personal and financial data files, this could only be turned off manually at a computer terminal located on the second floor of the bigger building (a 3rd glyph location). There was a counter used to count down time on the massive data download, so the good guys were on the clock to shut that down while also needing to intercept the crooks and prevent them from escaping with the loot in a get away car parked outside. Each glyph required someone to give up their turn to either collect all the loot or shut down the hack. If they were not engaged it was automatic, but if they were engaged they only had a 50/50 chance of success. The crooks could also speed up the Hack by one round by this same method. Which ever team could get 2 of the 3 glyphs won the encounter.
The teams were Tickle & Batman vs. Tornado & Spidey. One of the highlights was when Tickle had Boomerang jump out of the CEO's office window with the loot, falling to his death but delivering the art to his allies down below. Bishop dropped out of the time line to help prevent the financial data theft, apparently had the crooks succeeded it would have led to Armageddon. Tornado shooting his own Judge Dredd and killing him after being convinced it was a good play by his opponents. Later Axe Cop also threw himself out of a window to put an end to his turn hijacking. With the good guys having prevented the Hack, and the bad guys have gotten away with the Art, it all came down to the barer bonds glyph, which the crooks just couldn't get away with. A win for the good guys!
They had so much fun, they switched sides and ran the scenario 3 more times before the night was done. Switching up the figures used and trying out new combos.