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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#13
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Re: Reverse the Whip Army Archetypes
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Last edited by dok; August 8th, 2018 at 04:17 PM. Reason: And when did I have height advantage that game? All I remember is chasers looming over my startzone |
#14
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Re: Reverse the Whip Army Archetypes
I'm definitely planning on playing at least one if not more events next year. I love demo-ing, but no 'scape has been too high a price to pay!
And I was referring to a different game (Take 2/Cut the Cake?) and your Krav; aka the only time you've ever beaten me at Heroscape. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#15
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Re: Reverse the Whip Army Archetypes
Ah yes, I remember that forgotten die now. No good deed goes unpunished.
Looking forward to next year already! |
#16
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Re: Reverse the Whip Army Archetypes
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He beat me in the first round, when I brought 3x Romans, Marcus, Valgard, NGS, Isamu... I think. My first and only foray into day 2 RtW. Far cry from the Raelin + Greenscales army I ran before, but still too strong for RtW it seemed. RtW is hard to wrap my head around; this is a nice primer. It seems like you wanna go 3-0 with the worst army you can get away with, although to hit day 2 as consistently as some of you do, that's probably not the case. I'd like AG's plus Krug, but that's probably too strong? Maybe I can get in a tourney or two next year. |
#17
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Re: Reverse the Whip Army Archetypes
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Still, it takes a good heaping of matchup luck. That's just the nature of the format. Making semifinals 8/9 years is IMO my most exceptional Heroscape achievement, but there's been a lot of luck along the way to keep that going. Maybe, but I don't think so. There was a huge range in army power this year. I think the new alternating format has both increased the variance in armies and slightly ratcheted up the average. I strongly considered Raelin, AG x3, Swog x4, Nerak, Krug, Marcu. I'm playing it in the online event and I'm 2-0 with it and 1-0 against it, so there's that. As I mentioned earlier I've considered AGs every year for the last 7 years but usually talk myself out of it. The biggest issue for AGs in my mind is they are probably more map and matchup dependent than most armies. On the flip side, though, they are very hard to play for the uninitiated. |
#18
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Re: Reverse the Whip Army Archetypes
I think there's a bit of a continuum between these two styles, at least given the way I think about them. When I think about the armies I make that you're classing as "Bread AND Butter", I'm thinking not just as "melee and range", but more as "let me have figures with interacting roles such that there are at least two places to put OMs during the meat of the game, and force the player to make good decisions on pingponging between the two". Which, granted, you summarized nicely in your description. But I think this sort of thinking is similar (not the same, but similar) to the splash concept of "add complexity to the build by forcing the player to manage a bunch of small pieces".
Really, when you compare Q23's 2014 army or even vegiedad's 2017 army to my 2016 army, the main difference is that my ranged squad has multiples. It's really not night and day. When you look at something like Q23's 2017 or 2018 builds there's additional stuff thrown in that doesn't have as clear a role; it's more adding complexity for the sake of making it harder to pilot. But, as I said at the start, it's a continuum. I guess you could even extend it past that, and say there's a spectrum from "Uniques Mostly" to "Bread AND Butter", with "Splash" in the middle. Last edited by dok; August 17th, 2018 at 03:40 PM. |
#19
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Re: Reverse the Whip Army Archetypes
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1. Major Q23's 2014 is not a splash army. I like it and still talk about it because it was the first time I saw 1x Mezzos used in a major tournament, but that does not make it a splash army. 2. Vegie is missing the 1st true splash armies: Nathan's and William's 2015 main event armies. Q23: 2x Mezzos 1x Rats Frost Giant Heirloom Marro Warriors Otonashi Can't remember the specifics of Nathan's but I believe it involved 1x Knights of Weston, Alastair, Finn, Tarn? 3. The way we generally think about Splash armies is no more than 150 points or 9 figures of anything. 4. Just because an army fits this definition doesn't make it Splash. A true Splash army imo fills in at least 3-4 of the main roles in a Splash army. Sounds like I should write and post my "How to Build a Splash Army" guide sometime... 5. Will's 2017 army has each figure in a different role. 2017: 3x Drones (cheap, cost efficient, fast, good board control, decent damage output) Raelin (Raelin, excellent board control) 1x Mezzos (range, anti-common, great board control) Alastair (bruiser) 1x Rats (screen, great board control) 6. Will's 2018 army has redundancy as it is designed to be defensive yet still possess offensive threats. I'd actually classify it as a Toolbox army (along with my 2015 and 2018 main event armies). 2018: 2x Axegrinders (similar to Drones) Darrak (bruiser, flanker) 1x PKs (anti-range tech, great board control) Tarn (screen, decent damage output, good board control) Tandros (screen with a range option and some decent damage output, great board control) Arkmer (efficient body, solid screen, good board control) Casters of Valhalla: THE Competitive HeroScape Podcast!
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#20
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Re: Reverse the Whip Army Archetypes
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Now, what you manage and what you force others to manage, that can be quite interesting. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G Last edited by Matthias Maccabeus; August 18th, 2018 at 09:35 PM. Reason: That's right I signed CVN's Hatamoto card |
#21
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Re: Reverse the Whip Army Archetypes
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#22
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What Can You Do
It's actually one of the reasons I like events that require my opponents to play with my stuff. There's very little I don't feel comfortable playing and I can usually create something janky enough that it'll give others issues. I know that allowed me to win two of my reverse games. I don't really know exactly how I'd classify my armies since my typical army building procedures tend to start with a unit and then try to make an army that'll work.
~Dysole, who needs to go write her battle reports My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#23
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Re: Reverse the Whip Army Archetypes
Your army this year (4th, Templar, Raelin) easily fits in vegie's "Bread AND Butter" category.
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#24
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Re: Reverse the Whip Army Archetypes
This whole article is definitely biased to my own experiences, and since I played against Major Q23's army in 2014, and designed vegie dad's 2017 army, those are probably a bit forced into the Splash category. To me, Splash armies should have more than two options for sure.
I think 150 points in one thing is a good rule for Splash army; my goal for this year with my Knights x1/Alastair + Tagawa Samurai Archers x2 was to make an army that looked like Splash but was actually a "Bread and Butter" army. Knights and Alastair is good. Overcomplication of Reverse the Whip is fun actually! 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
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