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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I like either the double Fire Line or double Explosions attack.
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Well that is ate least 4 powers to think about. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; June 25th, 2019 at 10:59 AM. |
#14
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I sort of like Fire Intensity but again, I think we need to really drill down on not having that sort of specific and limited synergy, however much we may want it. Let’s make the firecats Moltarn and leave that space open for Moltarn synergy later for personal customs or something run through VC.
I also think two explosions is too much. If we went with an explosion option it should just be the one. |
#15
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I always sigh a bit when I see a "like an earlier power, but better!" design. Two firelines instead of one feel like that to me. Though two shorter firelines is significantly different, and interesting, especially if figures can only be affected once per turn. Double explosions excite me even less.
Synergy is far from necessary, but it isn't a bad thing. Far from it, if it's well done. If we went in the direction of Captain Stupendous's Dying Flame/Rekindled Flame concept for the cats, we could have her do the rekindling. For example: change Rekindle to be recharge instead of dying whenever they would receive wounds from lava fields or a power that does not affect Lava Resistant figures, and give this unit a power that does not affect Lava Resistant figures. Fire Strike is fine, but uninteresting on its own. It would need to be put on a design that supports it in some way. (Not necessarily other powers either, even preferably not, but an overall design such as a mobile defender or a glass cannon.) I'm not a fan of giving her a cheerleading ability that affects all figures with the Lava Resistant special power. Especially with a glyph in the (VC) game that gives figures lava resistance. |
#16
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
If she synergises with the fire cats via rekindling doesn't this make them too interdependent.
Long live heroscape |
#17
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I'm not afraid of interdependencies. But no, it wouldn't have to, depending on the blaze mechanic. If they blaze out fast, then yes. But if they have a slower burnout, maybe remove a blaze token for +1 attack, then it's a softer synergy and the cats can function fine alone. Either way, this unit is fine alone.
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#18
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
For the dual fireline, I think range 4 attack 3 feels about right to me. Doesn’t compete with Mimring’s range or dice output but will probably have a bit of an easier time hitting more figures at once. I also agree with not letting her double up - she should choose two lines when she uses the attack and roll dice once, rather than just getting to use the SA twice.
I’m intrigued enough by the rekindling concept that I would be willing to see what it looks like. The idea of Chandra burning through enemies while igniting her firecats in the same line of flame sounds quite interesting, but I’m not immediately sure how to implement that coherently. |
#19
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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BLAZE At the start of the game place 3 Blaze markers on this Army Card. Before taking a turn with the Firecats, you may remove one Blaze marker to add 1 to their Move and Attack values. REKINDLING FLAME When a Firecat would take damage from lava fields or from a power that does not affect figures with the Lava Resistant special power, you may ignore all wounds and add a Blaze marker to this Army Card, to a maximum of 3 Blaze markers. Then modify Chandras to something like: BURNING HANDS SPECIAL ATTACK Attack 3, Range Special Choose 3 spaces in a straight line from Chandra. All figures on those spaces who are in line of sight are affected by Chandra's Burning Hands Special Attack. Roll 3 attack dice for all affected figures. Affected figures roll defense dice separately. After attacking with Burning Hands special attack, you may attack one additional time with Burning Hands special attack. Figures cannot be affected by Burning Hands Special Attack more than once per turn. Figures with the Lava Resistant special power are not affected by Burning Hands Special Attack. |
#20
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
Hmmm, that’s pretty compelling, especially because if we do go the Blaze mechanic for the firecats there won’t be any lava in the set for them to play with. Letting another figure light them up instead would allow that power to still be useful within the set itself, in addition to having applications in other builds and scenarios.
I’ll sit on it a bit but I think I do like it. |
#21
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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Choose 3 spaces in a two straight lines from Chandra, each 3 spaces long. All figures on those spaces who are in line of sight are affected by Chandra's Burning Hands Special Attack. Roll 3 attack dice for all affected figures. Affected figures roll defense dice separately. After attacking with Burning Hands special attack, you may attack one additional time with Burning Hands special attack. Figures cannot be affected by Burning Hands Special Attack more than once per turn. Figures with the Lava Resistant special power are not affected by Burning Hands Special Attack. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#22
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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I agree with the above. Especially the ability to not have to take phoenixes and firecats etc. I think we should avoid the summoning powers for units such as Chandra to differentiate from AoTP and make units such as Kurrock and Jace unique. Though like AoTP this Chandra is a fire mage of some kind. Which is the ability to manipulate/control fire. As far as I know, there isn't a HS spell casting unit which has more than two modes for special attacks, so I submit the following for consideration: Attack:2 Defense:2 Move:7 Range:5 Fiery Attack 'Normal Attack' -For Defense units less than 3, automatic skull plus what is rolled. -All skulls count as an additional skull -Lava resistant creatures make this only an attack of 1 At the beginning on her turn before Chandra moves and attacks she can choose the following three modes that will be active until her next turn: Fire Shield: - Enables Lava resistance - +3 Defense - Enables Fire Shield Counterstrike Fire Blast: Instead of moving and attacking Chandra can cast Fire Blast - Two hex wide blast of fiery death Range 4 Attack 5 -Lava resistant creatures are unaffected Fire Control: Instead of moving and attacking Chandra can attempt control of any one creature within LOS and with Lava Resistance or has a Fire Based special attack. This control is lost if Chandra's changes her attack mode. Success depends on size of creature. S (5 or higher), M ( 10 or higher), L+ (15) |
#23
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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Really, just a unit with two different special attacks does most of what you intend: a unit with variable powers. Just in a simpler, more 'Scapy way. |
#24
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
@Fakeraistlin
your post gave me an idea I'm just throwing out there. We could do something after movement and before attack that rolls the 20 sided die and the result determines what kind of attack she does (being careful to word it not to create a loop). If we do 3 results we'd have to keep them fairly straight forward to avoid a huge text wall. I wonder if two might be better.
Something good like 1-10 double attack with range 11-20 you may attack all adjacent figures Or something where most results are good, but some results are really good 1-17 double ranged attack 18-20 may attack all figures within X clear line of sight spaces |
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