#181
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Re: Soldiers of Valhalla-nominations and discussion
One of the 5 criteria list points as being right in order to be reviewed so the answer to your question is no.
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#182
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Re: Soldiers of Valhalla-nominations and discussion
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#183
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Re: Soldiers of Valhalla-nominations and discussion
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Not "irrelevant," but also not the first thing I look for. Fair question, quozl, thank you for asking for clarification on that point. |
#184
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Re: Soldiers of Valhalla-nominations and discussion
I'm with DS on this one. I only vote no if I feel the point cost is simply not in the ballpark.
If it seems close, then I'll test. If I saw a figure that more or less mirrored Cyprien and cost 20 or 250 points, I would simply say no. Using analogies to current units, TKN, Microcorp, Venom, Spidey, etc., I feel comfortable determining now that this unit just doesn't quite work at it's points. Playtesting is time-consuming and I reserve it for units that I think have a reasonable chance of successfully joining the SoV. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#185
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Re: Soldiers of Valhalla-nominations and discussion
I'm guessing the 110 pts was intentional:
Mohican River Tribe x2-- 140 Brave Arrow -- 190 Raven's Claw -- 300 So I don't think raising the cost is the best solution. Added more restrictions to Mystic Axe and/or Death's Alley would probably be the better choice from what I can see... Maybe... "If Raven's Claw's Mystic Axe Special Attack destroys a non-adjacent figure..." This also leaves room open for making a melee mirror Tribesman that would be restricted to destroying adjacent only figures. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#186
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Re: Soldiers of Valhalla-nominations and discussion
My computer's on the fritz (I'm posting this from KMart), so the op won't be updated until I get it back from the shop.
I'm still pondering the Zombie Hulk, and I haven't had a chance to look over Raven's Claw yet. Sorry about the delay, but I'll update as soon as I can. |
#187
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Re: Soldiers of Valhalla-nominations and discussion
I don't want to discourage the workshopping of customs. Quite the contrary, I hope (call me a dreamer) to see customs makers inspired to workshop *because* of this project. Workshop meaning, work together in groups to criticize, edit, and finish each others' projects, as Krysto began doing.
But this thread is where they should be coming after they've been workshopped, edited & priced correctly *already*. My comments about pricing aren't really intended to recommend specific changes to the custom in question, it's just a reason I'm giving for my decision. edit: Ok, my research is finished. I'll the review for the Zombie Hulk. I'm not embarrassed to say it'll be awhile before the playtesting is done with that feller, though. There's a lot going on there. Last edited by Dad_Scaper; November 23rd, 2010 at 06:11 PM. |
#188
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Re: Soldiers of Valhalla-nominations and discussion
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C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#189
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Re: Soldiers of Valhalla-nominations and discussion
Thanks for the input guys, I did a fair amount of playing around with the points before I landed on something that felt right. Granted I didn't run him much against vipers, or a kato army, but against the 10th he actually falls rather flat.
I never really got more than 50% his points out of the special attack in a single turn and when going against commons his 4 life and 3 defence lead to a quick kill. The problem is attacking figures with hight. Either you go for the equal or lower ground (usually 2 or 3 defence) or try to lock hight advantage the next round but have to face great defence. As for the move, It actually is often a disadvantage since when your attack fails you end up surrounded by commons that will swarm his weak "lifense" or you are attacking heroes which is unlike to result in a kill. Thanks for the notes, but for the games I play the points feel right for how productive he is in reality. |
#190
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Re: Soldiers of Valhalla-nominations and discussion
I have a feeling I'm going to do a head slap after asking this but some of the wording on the Zombie Hulk is confusing me.
Zombie Rises Again "...remove all markers other than order markers on that card." Whose card? The new Zombie Hulk? I supposed I can see an OM played on a dead ZH in anticipation of ZRA, but why would there be other markers to remove? Paralyzing Fear "Figures attacked by any undead subtract one from their defense dice for every Zombie Hulk they are engaged to." Is this basically limiting the restricted defense dice if attacked by undead only? If a figure is adjacent to a ZH, and a non-undead attacks them the defense is not reduced correct? Only if another undead, like a Shade, attacks a fig who is adjacent to a ZH reduces defense dice? Should 'engaged' be adjacent? -insert signature here- Last edited by nyys; November 24th, 2010 at 12:13 AM. |
#191
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Re: Soldiers of Valhalla-nominations and discussion
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Spoiler Alert!
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Only if we want it to affect friendly figures... |
#192
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Re: Soldiers of Valhalla-nominations and discussion
Thanks dok. On the first question I claim ignorance since I never use the Marvel units (makes sense now). On the second one.
I like this guy. Little concerned about it only being 60 points, but I want to give it a whirl. YES to review the Zombie Hulk. -insert signature here- |