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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
Gotcha. Ya'd think I'd know better by now.
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Re: Public Design Post
I would leave as many options as possible to start. They can be trimmed as needed.
I have a feeling this design will have a strong showing next time around. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Yeah, I would drop the mutant restriction too for now and let people try to break it in testing. It it proves too strong to have Martian Manhunter & Red Tornado in his armies then a change can be made. I'd even consider putting scientist back in just because Black Knight needs some love and is a good fit from a theme stand point.
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Re: Public Design Post
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I'm leaning towards reducing the range on Excalibur Commander down from 8 spaces to 4 or 5, in part because I'm worried about Cable. |
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Re: Public Design Post
Just a thought, but would it be thematic to tie the Command and Self-Doubt powers together? Like he couldn't use the Command power if he had all three Doubt markers or something. Seems like it would be a fun way to limit the Command a tad, which would make it easier to allow the full range of bonding options.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Post
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On a "I should update my sortable spreadsheet" note, I realized that Sersi can be activated by Captain Britain. Again, Ms. Marvel exists and is probably going to be more nasty than Cap Britain with most of these heavy hitter builds, so I'm not going to freak out about this stuff. Still, that's a pretty hefty hero to toss in the mix. |
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Re: Public Design Post
After finishing my last playtest I had some ideas on some JSA characters I'll post some throughout the day.
Sandman Sandman Secret Identity: Wesley Dobbs Species - Human Uniqueness - Unique Hero Class - Mystery Man Personality - Disturbed Size/Height - Medium 5 LIFE - 4 MOVE - 5 RANGE - 4 ATTACK - 4 DEFENSE - 4 GAS GUN After moving and instead of attacking you may use Sandman's Gas Gun. Choose a figure within 5 clear sight spaces and roll the 20-sided die. If you roll a 16 or higher remove one unrevealed Order Marker from that figure's card. WIREPOON GUN Instead of his normal move, Sandman may use his Wirepoon Gun. Wirepoon Gun has a move of 3. When counting spaces for Wirepoon Gun, ignore elevations. Sandman may move over water without stopping, move over figures without becoming engaged, and move over obstacles such as ruins. Sandman may not move more than 30 levels up or down in a single Wirepoon Gun. If Sandman is engaged when he starts to Wirepoon Gun, he will not take any leaving engagement attacks. PROPHETIC DREAMS At the start of a round before Order Markers are placed, you may place the Dream Marker on this card. While the Dream Maker is on this card Sandman adds one automatic shield to whatever is rolled and he cannot be targeted for a normal non-adjacent attack. At the end of the round roll one unblockable attack die against Sandman and remove the Dream Marker from this card. Public Designs
Spoiler Alert!
Last edited by bsbush7690; June 26th, 2015 at 06:50 PM. |
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Re: Public Design Post
Heres another
STARGIRL SECRET IDENTITY - COURTNEY WHITMORE SPECIES - HUMAN UNIQUENESS - UNIQUE HERO CLASS - SIDEKICK PERSONALITY - ENTHUSIASIC LIFE - 4 MOVE - 5 RANGE - 1 ATTACK - 3 DEFENSE - 4 JUSTICE SOCIETY SIDEKICK After revealing an Order Marker on the Army Card of a Mystery Man or Protégé you control and taking a turn with that Mystery Man or Protégé, if Stargirl is within 6 clear sight spaces of that Mystery Man or Protégé, you may take an immediate turn with Stargirl, and you may not take any additional turns with other figures you control. YELLOW STELLAR BLAST SPECIAL ATTACK Range 5. Attack 4. When attacking with this special attack, Androids roll 2 less defense dice. FORCE FIELD DEFLECTION Stargirl may choose one adjacet friendly figure. When Stargirl or the chosen figure is attacked by a normal non-adjacent attack one shield will block all damage. FLYING Public Designs
Spoiler Alert!
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Re: Public Design Post
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: Public Design Post
Yeah I thought about that and switching the numbers making the special be 3 and the normal 4. The staff she holds is the source of her powers and abilities. She is able to release energy blasts from it, they also have solar capabilities which effect Kryptonians, she can do red and yellow blasts.
Public Designs
Spoiler Alert!
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Re: Public Design Post
YELLOW STELLAR BLAST SPECIAL ATTACK
Range 5. Attack 4. When attacking with this special attack, Androids roll 2 less defense dice. Star Girl can't use this power if she is engaged with one or more enemy figures. does that help? |
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