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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Re: The Pre-SoV Workshop
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Suppose the following changes to the design:
Spoiler Alert!
Conversely, I could move him closer to Soldier than Leader with these changes:
Spoiler Alert!
I'm more partial to the first, but that's just me. |
#2
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Re: The Pre-SoV Workshop
I think just changing the class and personality is enough to focus the design, but your two suggested reworks are significant improvements, imo. I'm partial to the leader version as well (though that will require the most testing prior to submission) as he changes army builds, though the second version is a decent solo hero, probably solid in a dungeon crawl.
Incidentally, I rather like the figure, enough that I made a custom with it as well. Is there enough availability for an SoV submission? |
#3
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Re: The Pre-SoV Workshop
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I'll start testing with the leader version, with any further feedback taken into account. |
#4
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Re: The Pre-SoV Workshop
Thanks all for your input on Lord Revadac. I think "Tormented" works just as well with his bio. I also liked "Cruel" which captures his disdain for his own troops, but doesn't quite capture his blaming them for his current rotting state, causing the soon-to-be-renamed "Insane Commander." (Yep, I've just psychoanalyzed a plastic miniature skeleton.)
On the first power, I'd also considered "Withering Grasp", among these other fine suggestions, but I still like the connection on "Cadaverous" to his name so I'm going to go with "Cadaverous Grasp". (Although how cool would "Liquefactive Necrosis" be?) The "Grasp" part gets across the "I grab your sword hand as you wound me" better than "Touch" did. For the second power, I nearly went with "A Momentary Lapse Of Reason", but he really looks more Iron Maiden than Pink Floyd. "Fit Of Madness" better captures what's going on with this power (see psychoanalysis above.) But... any thoughts on "Eternal Madness" as a possibility? It hearkens to "Eternal Hatred" which everyone's familiar with as a somewhat-similar negative power. I also feel like it better explains the "story" behind the power without having to read the bio. So to sum up: Personality: Tormented First Power: Cadaverous Grasp Second Power: Eternal Madness Your suggestions, as always, are greatly appreciated. |
#5
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Re: The Pre-SoV Workshop
SoA, I like the first revision better than the original, but it makes him feel very much like a Warlord. Not sure what to suggest--all of the Warforged heroes so far have had a distinctly original power. Maybe that's what's bugging me about this design--it doesn't seem to bring anything new to the table. Many times that's okay, and maybe it's okay in this case, but I'm not sure how I feel about it.
IshMEL, I like where you're headed. Cadaverous Grasp seems like a step up, but is there anyway you can make it slightly more clear that its a defensive reaction? Cadaverous Countergrasp sounds too literal, but something along those lines? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#6
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Re: The Pre-SoV Workshop
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So I'd keep one of his leadership powers (either combat leader or warforged leadership), add a new power, and keep warforged resolve. What about this: NAME = VANGUARD GENERAL = VYDAR PLANET = EBERRON SPECIES = WARFORGED UNIQUENESS = UNIQUE HERO CLASS = LEADER PERSONALITY = INSPIRING SIZE/HEIGHT = MEDIUM/5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 2 POINTS = 130/??? COMBAT LEADER If at least one order marker is on Vanguard, you may add 3 to your initiative roll. WARFORGED ASSAULT When Vanguard, or a Warforged Unique Hero you control within 4 clear sight spaces of Vanguard destroys an opponents figure, you may immediately take a turn with a Warforged Common Squad you control. Figures moved by Warforged Assault must be within 8 clear sight spaces of Vanguard prior to moving. WARFORGED RESOLVE When Vanguard rolls defense dice against a normal or special attack, add 1 automatic shield to whatever is rolled. This makes for sort of a canned build when playing, or at least a somewhat limited build. Kinda going beyond minor changes and into the realm of design reworking. Am I on something of the right track here, or have I gone completely off the rails. |
#7
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Re: The Pre-SoV Workshop
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FWIW, I'm not entirely sure that you'd be wrong to go the solo-hero route, since all of the previous Warforged heroes went that route. The main thing is that whatever route you go it should be distinct and interesting. ----- Vanguard is a fine warforged-ish name, although it might not be the best one. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#8
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Re: The Pre-SoV Workshop
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#9
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Re: The Pre-SoV Workshop
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Since this figure seems to be heading into redesign territory rather than just workshopping territory, I suggest you pull him, unless you want to focus on one of the earlier iterations that was more similar to the original idea. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#10
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Re: The Pre-SoV Workshop
Cadaverous Blight?
Cadaverous Cloud? Curse of the Crypt? Aura of Death? Not sure what you actually have in mind. Does he literally try to grab everyone who attacks him? Or is he infected with something that when he's attacked is released? (Like mummy dust or alien blood?) I'll admit that I see it more as a Necrotic Dust or something that is stirred when he is struck--often back in the face of the one who hit him. But I'm not sure what you are going for. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#11
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Re: The Pre-SoV Workshop
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#12
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Re: The Pre-SoV Workshop
For the Vanguard Leadership ability- I'd like to see some limiter in there, even if it's a minor one. Let him add 1 to movement for all warforged that start their movement within 8(10?) clear spaces of him. Then you can't just stick him in your start zone and benefit the entire game. You might have to spend a turn maneuvering him up for maximum benefit. At least it could require a little thought and strategy this way.
I also think his initiative bonus should only work if all order markers are on warforged units. He looks more like the leader of the warforged, not anyone who happens to be thrown in with him. --- For Lord Revadac, I like the sound of Cadaver Particles. Just the sort of thing to be kicked up and breathed in when you hit him. As far as his Insanity, I wish you'd take it even further. Make the fail hurt even more, have him attack the nearest friendly creature (moving to them, if he's able to reach them). But, on a high success (17+?) give him a +2 to attack, defense and move for the turn. I'd love if he had another ability - Inspiring Fear. Give +1 movement to all your units that start within 4 spaces of him. So, do you move him up with your troops and benefit from the fear-inspired movement bonus, but risk him turning on his own troops in his madness? Or do you leave him in the back, sending his troops out to fight and die before he takes the field in a mad rush? I like this sort of risk-based decision making where it makes sense. Last edited by Serenity; March 22nd, 2013 at 12:25 PM. |
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