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Marvel News Hasbro-released news, store sightings, etc. specific to Marvel HS |
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#1
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Re: Reinforcements Arrive stats?
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Sigh. There's still hope. There's always hope. |
#2
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Re: Reinforcements Arrive stats?
I know what you guys mean; I'm content with making customs out of Heroclix figs for the other 9 figures in that wave, but the Thing mini was far superior to any of the Things Heroclix put out.
Want to know more about C3V? My Lord of the Rings customs thread My DC customs thread My Marvel customs thread My Comic Book Maps |
#3
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Re: Reinforcements Arrive stats?
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But yeah, there isn't a great thing sculpt. The best one (IMO) is ruined by the fact that he's in full body-suit. It's also a bit small. The one Sherman used on his custom is better size-wise, but looks kind of blob-like. |
#4
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Re: Reinforcements Arrive stats?
I don't remember what I have posted on this topic, so this may be a repeat.
However, what is surprising is that I believe there is a huge upfront cost to the manufacturer that they have already invested. The process of scultpting the figures, creating the mold, etc. is extremely costly. It is why you see lines like Star Wars use the exact same molds for things like spaceships that were part of the original line back in the 1980's. Typically, when a company decides to halt a line, they put out what they have done, and stop production when it comes to developing new stuff. Obviously, they had already gone through the concept stuff, the sculpting, the mold making, the painting process, etc. so it is surprising that they never released the figures in any form. If they didn't think they could sell them at retail, maybe as convention pieces or online exclusives or what not. As noted, the legwork is already done. |
#5
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Re: Reinforcements Arrive stats?
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Unless it was blind purchase. That's the only thing that could make me not want them. |
#6
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Re: Reinforcements Arrive stats?
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#7
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Re: Reinforcements Arrive stats?
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I am just making up figures here obviously, but let's say they have already invested $100,000 in production costs. And, let's say a limited run of maybe 10,000 for something like online purchase only costs them another $75,000 (packing, distribution, overhead, etc.). If they sold these 10,000 for only $20 a pop, they now have at least their money back. Now, obviously my numbers are probably grossly in error, but the point remains that IF you are already most of the way in the pool, you might as well take the final plunge. And, as I understand these costs, already having prototypes designed, sculpted, molds made, painting process developed, and so forth is indeed being most of the way into the pool. At the very least, it would be nice if they came out and told us how they saw the situation. I know that Hasbro has always been up front with the Star Wars collectors with regards to how the price-point of a particular item (say, a modular Death Star) just doesn't give them any room to make a profit. |
#8
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Re: Reinforcements Arrive stats?
Not exactly. Anything they put out there would take up shelf space, truck space, and factory space away from something else that could potentially make more money. So just "putting it out there" could cost them money.
Customs: Superhero Sci-Fi Classic Terrain Tactical Meeples (My Game Blog) Customizing Tools Star Wars Campaign |
#9
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Re: Reinforcements Arrive stats?
Sorry if this has already been asked, did a bit of searching before posting:
What would be the issue with an "online only" release ala Wave 10: Valkrill's Gambit? Something where just the deeply devoted could buy in? Heck, they could probably even print to pre-order, if it came down to it. I recognize the issues with manufacturing, but I don't quite see the difference between something like this, and something like Wave 10. Thanks for any info. I aim to misbehave |
#10
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Re: Reinforcements Arrive stats?
Well, Wave 10 wasn't an "online only" release. It can be found in game stores and Wal-Marts.
To take a stab at answering your question though, I'd guess that an online only release of Marvel Wave 1 would have to cost the consumer too much to be viable. Heroscape prices seem dependent on economies of scale - if Heroscape's prepainted figures and tons of plastic terrain weren't sold at big box stores in mass quantities it would probably be way more expensive than it is. Welcome to the site! Sorta (eyeballing your join date)... Want to know more about C3V? My Lord of the Rings customs thread My DC customs thread My Marvel customs thread My Comic Book Maps |
#11
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Re: Reinforcements Arrive stats?
It also seems possible that they'd have to pay more money to Disney (Marvel) for licensing fees were they to actually start selling these.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Reinforcements Arrive stats?
It seems to me hopeful that they haven't "dumped" it on us yet, because it might mean they see some potential. If they give us "the story" they imperil making a deal with potential partners who might help make it a reality in the future. Even in the specialized toy soldier market, confidentiality is prized to a tremendous degree! I think we'd only see what you are requesting if they'd totally given up on it.
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