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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #1873  
Old April 8th, 2020, 07:30 PM
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Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by johnny139 View Post
I don't think there's really a clear way to word what I mean - it should be, like, the equivalent of attacking or defending. When you roll the d20 and target a figure, or roll the d20 in reaction to that figure doing something. Probably no easy way to write that explicitly. Maybe "when you roll the 20-sided die during that figure's turn or when you target that figure with a special power" would cover most of it?

That's a fair point on too wide a net. Could maybe limit it to Crime Fighters or something?
Or just make it when Spider-Girl or a figure you control rolls for Spidey-Sense when target by that figure...
Turning it into a Spider-Folks-only thing cuts out a lot of the MC2 characters and just focuses in on Spider-Verse peeps. Which, in terms of "who's liable to actually get designed" does make a certain amount of sense but it'd be a bummer to leave no room for the odd MC2 ally. It'd also make it hard to account for different Spider-People having slightly different spider-sense powers.

For people who aren't super up on the character, MC2 is Marvel Comics 2, the universe that sprang up around Spider-Girl. It's a whole second-generation Marvel U where a lot of superheroes and villains are the children of the usual Marvel characters. It starts off about fifteen years in the future of the Marvel U. Or at least, 15 years in the future of the Marvel U if the Marvel U ended right at the end of the Clone Saga.
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  #1874  
Old April 8th, 2020, 08:04 PM
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Re: Ronin's Public Workshopping Thread

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Originally Posted by Ronin View Post
Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by johnny139 View Post
I don't think there's really a clear way to word what I mean - it should be, like, the equivalent of attacking or defending. When you roll the d20 and target a figure, or roll the d20 in reaction to that figure doing something. Probably no easy way to write that explicitly. Maybe "when you roll the 20-sided die during that figure's turn or when you target that figure with a special power" would cover most of it?

That's a fair point on too wide a net. Could maybe limit it to Crime Fighters or something?
Or just make it when Spider-Girl or a figure you control rolls for Spidey-Sense when target by that figure...
Turning it into a Spider-Folks-only thing cuts out a lot of the MC2 characters and just focuses in on Spider-Verse peeps. Which, in terms of "who's liable to actually get designed" does make a certain amount of sense but it'd be a bummer to leave no room for the odd MC2 ally. It'd also make it hard to account for different Spider-People having slightly different spider-sense powers.

For people who aren't super up on the character, MC2 is Marvel Comics 2, the universe that sprang up around Spider-Girl. It's a whole second-generation Marvel U where a lot of superheroes and villains are the children of the usual Marvel characters. It starts off about fifteen years in the future of the Marvel U. Or at least, 15 years in the future of the Marvel U if the Marvel U ended right at the end of the Clone Saga.
gotcha...not familiar with MC2 then.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #1875  
Old June 2nd, 2020, 01:22 PM
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Re: Ronin's Public Workshopping Thread

Quote:

The figure used for this unit is a Heroclix figure from the 2017 Convention Exclusive set.
Its model number and name are #MP17-002 / Spirit of Vengence Red Hulk.

NAME = RED HULK
SECRET IDENTITY = THADDEUS ROSS

SPECIES = DEMON
UNIQUENESS = EVENT HERO
CLASS = SPIRIT
PERSONALITY = VENGEFUL

SIZE/HEIGHT = LARGE 6 (double-based)

LIFE = 9

MOVE = 9
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = ???


SYMBIOTIC CHAIN SLINGER
Red Hulk has the species of Symbiote in addition to what is listed on this card. Before moving Red Hulk, you may choose an enemy figure within 3 clear sight spaces of Red Hulk and place the chosen figure on an empty space adjacent to Red Hulk. That figure will not take any leaving engagement attacks.

HELLFIRE MOTORCYCLE
Red Hulk does not take leaving engagement attacks. When counting spaces for Red Hulk's movement, ignore terrain effects of water, lava, heavy snow and slippery ice. When moving up levels of height to move onto a space with Red Hulk, do not count spaces for the first two levels and only count one space for each two levels after the first two. You may ignore Red Hulk's height when moving up levels of terrain.

VENGEANCE SMASH 3
Anytime an opponent's Unique Hero destroys a figure you control with a normal or special attack, you may place the destroyed figure on the attacking Hero's Army Card. When attacking an adjacent figure with his normal attack, Red Hulk adds 1 to his Attack number for each figure placed on the chosen figure's card by this special power, up to a maximum of +3.

SUPER STRENGTH
________________________________________________________
Bio - When the Circle of Four (Agent Venom, Red Hulk, X-23 and Ghost Rider) teamed up to stop Blackheart from taking over Las Vegas and unleashing Hell on Earth, they decided that they needed a real Hail Mary to seal the deal. In order to go toe-to-toe with Blackheart, Red Hulk temporarily bonded with both the Venom symbiote and the Spirit of Vengeance.
Posting for ease of linkage.

Last edited by Ronin; June 2nd, 2020 at 03:53 PM.
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  #1876  
Old June 2nd, 2020, 03:50 PM
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Re: Ronin's Public Workshopping Thread

That is going to be a strong contender.
Bio?
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  #1877  
Old June 2nd, 2020, 03:55 PM
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Re: Ronin's Public Workshopping Thread

Updated with a bio. Already had that sitting around, just forgot to put it in there. Ghost Rider not linked in the bio because the Ghost Rider for that crossover was the short-lived female one that we don't have a card for. Alejandra something.
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  #1878  
Old June 2nd, 2020, 04:14 PM
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Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by Ronin View Post
Updated with a bio. Already had that sitting around, just forgot to put it in there. Ghost Rider not linked in the bio because the Ghost Rider for that crossover was the short-lived female one that we don't have a card for. Alejandra something.
I know she has a figure but pretty sure it's real expensive.
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  #1879  
Old June 2nd, 2020, 04:31 PM
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Re: Ronin's Public Workshopping Thread

It's come down in price over the years. Think it goes for $15 or so now. That's not necessarily out-of-range for me (I have the Red Hulk Spirit of Vengeance figure, which is usually listed in the $30s), but for a character that I've never seen a write-up of, it's pretty steep. (Plus she came across as a real dumb jerk in the Venom crossover)
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  #1880  
Old June 5th, 2020, 08:00 PM
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Re: Ronin's Public Workshopping Thread

Updated the OP with a bunch of write-ups from the last year and change. Hadn't been keeping it terribly up to date. Also some write-ups from my sanctum thread that were put there because they spoiled things at the time (or just weren't easy to talk about without knowledge of On Deck stuff), but no longer do.

The organization is still utter crap, I'm sorry to say. One project at a time.
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  #1881  
Old June 18th, 2020, 10:52 PM
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Ronin Ronin is online now
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Re: Ronin's Public Workshopping Thread

Quote:

The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.

NAME = CARNAGE
SECRET IDENTITY = CLETUS KASADY

SPECIES = SYMBIOTE
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 5

LIFE = 9

MOVE = 8
RANGE = 1
ATTACK = 7
DEFENSE = 4

POINTS = ???


TENDRIL SWING 3
swingy swing swing

HEROIC RESCUE
After moving and before attacking with Carnage, you may place one engaged friendly figure Carnage passed over this turn on any empty space adjacent to Carnage. Figures moved by Heroic Rescue will not take any leaving engagement attacks.

RECKLESS OVERKILL 5
After attacking an opponent's figure with Carnage, if you rolled 5 or more skulls, that opponent may choose a figure adjacent to Carnage to receive 1 wound.

SUPER STRENGTH

_________________________________
Bio - When some of Earth's greatest heroes and villains found themselves morally inverted, Carnage was among them. And he became the greatest hero of all! Or at least, he tried. Turns out wanting to do good only takes you so far when you're still completely unhinged.
Weird Carnage #1. Really enjoyed the Axis: Carnage mini, but unfortunately it was an event tie-in, and its status quo was not meant to last.



Trying to capture his particular brand of over-zealousness. Heroic Rescue is lifted off Superman III. Wanted a "Big Damn Hero" power that wouldn't be a huge driving force behind his points.

Last edited by Ronin; July 25th, 2020 at 11:58 PM.
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  #1882  
Old June 18th, 2020, 11:12 PM
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Re: Ronin's Public Workshopping Thread

I dig it


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  #1883  
Old June 19th, 2020, 09:39 AM
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Re: Ronin's Public Workshopping Thread

Heroic Carnage is cool
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  #1884  
Old July 17th, 2020, 08:33 PM
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Re: Ronin's Public Workshopping Thread

Quote:

The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.

NAME = GRANT MCKAY
SECRET IDENTITY =

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = REBELLIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4

POINTS = ???


ANARCHIST LEAGUE OF SCIENTISTS
At the start of each round, add 2 to your initiative roll for each Unique Scientist Hero in your army with exactly one Order Marker on its card, and 1 to your initiative roll for any other Unique Hero in your army with exactly one Order Marker on its card. Subtract 8 from your initiative roll for each card in your army with more than one Order Marker on it. You must use this special power even when Grant McKay is not in play.

THE EUCALYPTUS
If you win initiative and Grant McKay is not in play, you may remove all Wound Markers from this card and place Grant McKay on an empty space adjacent to an enemy figure.

DIMENSIONAL TRAVEL
Instead of moving Grant McKay normally, you may place him on any empty space that is on a part of the battlefield not connected to the part of the battlefield Grant McKay occupies.

MENTAL SHIELD
An opponent may never take temporary or permanent control of Grant McKay.
Read this series in full over the last few days - I'd read the first half before but not the second. Really dig it - still kind of processing the ending, though.

Anyway the premise of the book is about wacky pulp-science dimension-hopping stuff, but it's the Rick Remender "everything goes horribly wrong" version of that. Y'know; carrying plagues into worlds that have no resistance, enabling inter-dimensional cabals of robber barons, accidentally introducing future-tech to telepathic millipede death cults, and so on.

Grant himself is the protagonist of the series. I think most of what I've got down, with the context of what the series is, should be fairly intuitive thematically? He's the head of his little "family" of scientists (The Anarchist League reference in the title), and he has a strong rebellious streak.

The Eucalyptus is the most obtuse thing there - it's a repeatedly-referenced metaphor in the story for the way the universe branches out and splits based on people's choices, which is where the name comes from.

A bunch of different Grants show up throughout the story and he has a way of cheating death. It's not always clear in the later parts of the book when you're looking at the Grant that we've been following from the beginning (which is a deliberate obfuscation; not always clear if that's important, y'know? One of the themes of the book is that the same sort of patterns play out repeatedly across different worlds).

Didn't go Uncommon because he's not usually teaming up with multiple versions of himself, and it'd step on Anarchist League of Scientists mechanically.

Four powers, but two are pretty niche - Mental Shield is probably also cuttable in a pinch. It comes up a few times that his helmet blocks out telepaths, though.

I don't consider him thematically out-there at all; it's not a cape book, but it plays with a lot of tropes that cape books do, and there are superhero side characters in the later parts of the book. Feels natural for him to pop up in a crossover context. Figure-wise, dunno how easy he'd be to figure something out for.
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