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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: Colossus - Design Phase
It's not the velocity of the attack that does the damage. If so, then the thrown figure should roll for impact damage. Luckily, that's not how it works.
In the canon, he throws them as they are poised for the attack. The throw positions them in range that they normally wouldn't have reached or expected to reach. The +1 is more attributed to a surprise factor. (The velocity doesn't hurt though ) |
#38
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Re: Colossus - Design Phase
What do you think about making that last part of Fastball Special apply to "Fighters" instead of just Wolverine? That might open it up to a little "Heroscape quirkiness"?
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#39
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Re: Colossus - Design Phase
I thought I'd "throw" an idea out there to perhaps give Colossus's Fastball Special a little more use.
FASTBALL SPECIAL Instead of attacking, choose an adjacent small or medium figure you control to throw. Place the chosen figure on any empty space within 5 clear sight spaces of Colossus. Fastball Special may only be used if the chosen figure is unengaged and can be placed on an a space where it can end its turn. The chosen figure may immediately attack any adjacent opponent's figure with a normal attack and add 1 attack die. I was thinking if perhaps the Fastball Special could be more useful if Colossus could Throw teammates to height or wherever but not only for an attack. This way if he's sacrificing an attack, he can do more than just throw teammates at the enemy. It would be more useful to help move the less mobile teammates. I took out the auto-skull for Wolverine because it would be too baddass. Also, while even 1 extra skull can be great for Wolverine, if he's unwounded, then he only gets one attack, so it's not an auto three attacks for him with +1. And besides, Wolvie is 280 points and not cheap, so between the two of them, that would be well over 500 points. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#41
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Re: Colossus - Design Phase
And future figures we might create...
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#42
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Re: Colossus - Design Phase
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#43
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Re: Colossus - Design Phase
I can see usefulness of that change Hahma, but it doesn't feel right. I prefer the ability as situational, not used every turn.
But I can see him hoisting figures that request his help, so I can fold em to consensus. -Edit: I agree with Wulf that the standard clauses should be in place if we go this route: chance for automatic wound unless thrown to height. GreyOwl, I thought about the Fighter requirement also. If we don't go Hahma's route, I wouldn't mind playing with that idea. In the X-Men video game, not all figures can get thrown. In fact, all that could were like Wolverine in class position. |
#44
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Re: Colossus - Design Phase
Perhaps units can only be thrown 12 levels higher than the level their base is and never worry about taking damage. But if they are thrown downward, they would be subject to normal falling damage, including not taking damage if thrown into water.
This could in effect be like a Leap ability for them to go up and not take damage, but also limit the throwing down to those with SS or that can heal like Wolverine and shrug off the possible wound. I mean, thematically, Colossus is usually throwing at the same level or upwards if I'm not mistaken. When Jotun Throws upward, the figure doesn't take any damage if they are thrown higher than his height, so they wouldn't take damage if they are thrown 30 levels up. So there is kind of precedence for that. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#45
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Re: Colossus - Design Phase
I think Wolverine's preexisting powers already will make him a superior projectile, though.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#46
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Re: Colossus - Design Phase
Oh another plus for the Fighter route...who doesn't love tossing dwarves?!
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#47
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Re: Colossus - Design Phase
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Now is Fighter route meant to only be able use Fastball Special with Fighter class units? I think I missed that discussion. If that were the case, it would severely limit the use and value of the power. If that were the case and it was suggested that his cost be based on being able to throw Wolverine because it's a best case scenario, then Colossus' would be overcosted by a bit when not having Wolverine in his army. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#48
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Re: Colossus - Design Phase
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I definitely like that. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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