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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #109  
Old July 15th, 2018, 05:02 PM
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Re: The Book of Man-Thing (Public Playtesting)

How about we open it up a little to 2 wounds being the max, to make the healing not always negating 1 of the attacks, then leave his Life 6, but bump defense to 6 or 7? Or maybe Life is 7 with defense of 6? Not sure.

Quote:
VEGETATIVE MUCK
When Man-Thing defends against an attack, the most wounds he can take from this attack is two. At the end of the round, if Man-Thing is adjacent to an Evergreen Tree or a Jungle Piece, or on a grass, swamp, or swamp water space, remove a Wound Marker from this card.
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  #110  
Old July 15th, 2018, 05:04 PM
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Re: The Book of Man-Thing (Public Playtesting)

I like that, except I'd keep the Defense where it is and bump the Life as-needed.
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  #111  
Old July 15th, 2018, 05:06 PM
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Re: The Book of Man-Thing (Public Playtesting)

Alright, then I feel 7 life with 5 defense is a decent start. That way he can't be killed in a single round unless it's through multiple attacks/turns/autowounds/auto destroy/leaving engagements(which are still a factor here) etc.
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  #112  
Old July 15th, 2018, 06:36 PM
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Re: The Book of Man-Thing (Public Playtesting)

I like the idea of keeping his defence on the lower end and making his survivability come from life and Vegetative Muck - I feel like C3G could do more to experiment with different types of survivability at times over having balanced and solid life and defence numbers.


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  #113  
Old July 15th, 2018, 07:09 PM
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Re: The Book of Man-Thing (Public Playtesting)

I'm generally not a fan of high life high defense approaches anyways. I botch way too often to think it really shows true resilience and defensive prowess. A truly resistant character to damage should have it built in with a special to prevent complete botching, IMO.
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  #114  
Old July 15th, 2018, 09:28 PM
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Re: The Book of Man-Thing (Public Playtesting)

I like the lower defense with higher life and the limit to 2 wounds per attack. 5 defense is good for now, 7 life could be a good starting point but might end up going up or down. I definitely agree we should be looking for interesting ways to represent durability. What we had going here with the blanks was interesting, but it seems pretty dang strong from that playtest.

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  #115  
Old July 22nd, 2018, 12:58 PM
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Re: The Book of Man-Thing (Public Playtesting)

@Soundwarp SG-1
I believe you mentioned having tests for most in the playtesting thread, do you have any for the up to date version of Man-Thing?
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  #116  
Old July 22nd, 2018, 01:41 PM
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Re: The Book of Man-Thing (Public Playtesting)

Yeah, I have a bunch of tests for stuff I’m planning on gettting out tonight.


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  #117  
Old July 23rd, 2018, 02:04 AM
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Re: The Book of Man-Thing (Public Playtesting)

Ok, my computer is being a flaky loser tonight, so I can’t get my notes written up. Sorry about that, I’ll have everything sorted tomorrow.


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  #118  
Old July 24th, 2018, 03:24 AM
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Re: The Book of Man-Thing (Public Playtesting)

Alrighty, finally getting this up. Sorry it took awhile, there was a lot to unpack here so I wanted to double check everything. If a unit ends up competitively broken or wonky the blame is pretty much entirely on me now, so I'm trying to be vigilant with complex units like this.

NAME OF THE PLAYTEST UNIT: Man-Thing @280 points

Army Test 1
Map: Sewer Labyrinth
Units: Giant-Sized Man-Thing: Man-Thing (280), Ms. Marvel (350), Yellowjacket (Big) (190), Beast Boy (Cheetah) (20), Skrull Infiltrator x1 (10)- 850 total vs Man, Thing: Hasbro Man (240), Thing (325), Mr. F (235), Wasp (I) (50)- 850 total
Spoiler Alert!



Army Test 2
Map: Island Plane Crash (No E-Glyph)
Units: Nexus to the Dead Universe: Man-Thing (280), Robot (210), Nova Prime (380), Whirlwind (190), Angel (90)- 1150 total vs Omega Supremacy: Magneto (II) (375), Omega Red (300), Mystique (II) (200), Pyro (120), Toad (95), Destiny (55)- 1145 total
Spoiler Alert!


Overall: I... think he should be fine? It's hard to get a great read on him as the amount of book keeping/ reactions he has makes for a rough solo game, especially after you pair him with other 'responder' figures like Angel. Like he seemed a smidge strong to me sometimes, but I think if I wasn't juggling both armies the other player would have been able to plan their moves around him a bit better. I did find the constant hoping of the marker from card to card to be a little annoying, but I don't think there's a way to do the mechanic without that aspect.


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Last edited by Soundwarp SG-1; July 24th, 2018 at 04:45 AM.
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  #119  
Old July 24th, 2018, 07:03 AM
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Re: The Book of Man-Thing (Public Playtesting)

I've been worrying about the provoker marker changing cards on just about every opponents OM reveal in some armies. How would you feel if once the provoker marker was placed it stayed on that card until the end of the round?
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  #120  
Old July 24th, 2018, 10:31 AM
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Re: The Book of Man-Thing (Public Playtesting)

If you want to make some tweaks, Ark, I'm good for another set of games here.
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