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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old June 27th, 2012, 03:54 PM
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Re: Book of Morbius - Design Phase

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Originally Posted by Scapemage View Post
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Originally Posted by johnny139 View Post
I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.
Well, if it's optional then we don't need the wound. Hungry Frenzy just sounds like a negative effect to me, not a positive one, and the use of "must" makes me feel like it's an out-of-his-control madness.
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  #14  
Old June 27th, 2012, 03:55 PM
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Re: Book of Morbius - Design Phase

Quote:
Originally Posted by johnny139 View Post
Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by johnny139 View Post
I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.
Well, if it's optional then we don't need the wound. Hungry Frenzy just sounds like a negative effect to me, not a positive one.
Parasite's Hunger Pains seems a lot more negative to me than Hunger Frenzy. Frenzy makes it sound like he just has to keep going, but doesn't sound as if he suffers any negative effects from it.

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  #15  
Old June 27th, 2012, 03:56 PM
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Re: Book of Morbius - Design Phase

Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by johnny139 View Post
I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.
You could change it like this: (This is just an example!)

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius.

That would tone him down from killing off an entire army in one turn.

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  #16  
Old June 27th, 2012, 03:59 PM
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Re: Book of Morbius - Design Phase

I don't mind him having mesmerism, but I do not feel this is the way to represent it.
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  #17  
Old June 27th, 2012, 04:01 PM
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Re: Book of Morbius - Design Phase

How about borrowing the ideas from G-O's Baron Mordo design? I think a marriage of the Mesmerizes there is in the way to go.
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  #18  
Old June 27th, 2012, 04:03 PM
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Re: Book of Morbius - Design Phase

To make HF a more negative special, how bout' this


HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius, During any additional turns you take with Morbius, you must attack a figure

I also like Baron Mordo's Mesmerize, although I think we should drop the special altogether
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  #19  
Old June 27th, 2012, 04:04 PM
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Re: Book of Morbius - Design Phase

Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by johnny139 View Post
Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by johnny139 View Post
I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.
Well, if it's optional then we don't need the wound. Hungry Frenzy just sounds like a negative effect to me, not a positive one.
Parasite's Hunger Pains seems a lot more negative to me than Hunger Frenzy. Frenzy makes it sound like he just has to keep going, but doesn't sound as if he suffers any negative effects from it.
The negative is the uncontrollable urge to feed causing a lack of sanity and reasoning, turning him into a mindless creature.
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  #20  
Old June 27th, 2012, 04:05 PM
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Re: Book of Morbius - Design Phase

Quote:
Originally Posted by quozl View Post
Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by johnny139 View Post
I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.
You could change it like this: (This is just an example!)

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius.

That would tone him down from killing off an entire army in one turn.
That wouldn't be bad, except that he'd be half-dead before he reached his opponents. It does open up good opportunities for armies though. It would encourage playing him with carriers.

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  #21  
Old June 27th, 2012, 04:07 PM
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Re: Book of Morbius - Design Phase

Just say "After attacking...." IMO.
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  #22  
Old June 27th, 2012, 04:10 PM
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Re: Book of Morbius - Design Phase

Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by quozl View Post
Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by johnny139 View Post
I'd kind of like to see Hungry Frenzy deal a wound, like overextend. Not sure if it's necessary.
It would almost need to be an optional power in that case. I'm all for Overextend, but not if I have to, because if Morbius is my last figure, I could lose the game because I had to roll the D20.
You could change it like this: (This is just an example!)

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, place a Wound Marker on this card and roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, you must take another turn with Morbius.

That would tone him down from killing off an entire army in one turn.
That wouldn't be bad, except that he'd be half-dead before he reached his opponents. It does open up good opportunities for armies though. It would encourage playing him with carriers.
You could change it a bit to help that:

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, you must roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, place a Wound Marker on this card and you must take another turn with Morbius.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #23  
Old June 27th, 2012, 04:59 PM
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Re: Book of Morbius - Design Phase

Is "Plasma Life" something that should be mentioned / is it an appropriate name for the ability?

I could be in the wrong here, but so far the only mention of plasma with Morbius that I have found is when he was censored for the Spider-Man Animated Series, changing his thirst for blood to a thirst for plasma.
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  #24  
Old June 27th, 2012, 05:18 PM
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Re: Book of Morbius - Design Phase

I think that Vampire Mesmerize makes sense, but 4 powers on the card might be a little much, so I think I'll drop it.

These two powers would work for me, and I think taking more turn should come at a cost.

PLASMA LIFE
After attacking an adjacent figure, remove 1 Wound Maker from this card if the defending figure received one or more wounds.

HUNGER FRENZY
After taking a turn with Morbius, if he did not inflict any wounds, you must roll the 20 sided die. Add 2 to your roll for each wound marker on this card. If you roll an 18 or higher, place a Wound Marker on this card and you must take another turn with Morbius.

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